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tools/openfst-1.6.7/include/fst/cache.h 40.5 KB
8dcb6dfcb   Yannick Estève   first commit
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  // See www.openfst.org for extensive documentation on this weighted
  // finite-state transducer library.
  //
  // An FST implementation that caches FST elements of a delayed computation.
  
  #ifndef FST_CACHE_H_
  #define FST_CACHE_H_
  
  #include <functional>
  #include <unordered_map>
  using std::unordered_map;
  using std::unordered_multimap;
  #include <list>
  #include <vector>
  
  #include <fst/flags.h>
  #include <fst/log.h>
  
  #include <fst/vector-fst.h>
  
  
  DECLARE_bool(fst_default_cache_gc);
  DECLARE_int64(fst_default_cache_gc_limit);
  
  namespace fst {
  
  // Options for controlling caching behavior; higher level than CacheImplOptions.
  struct CacheOptions {
    bool gc;          // Enables GC.
    size_t gc_limit;  // Number of bytes allowed before GC.
  
    explicit CacheOptions(bool gc = FLAGS_fst_default_cache_gc,
                          size_t gc_limit = FLAGS_fst_default_cache_gc_limit)
        : gc(gc), gc_limit(gc_limit) {}
  };
  
  // Options for controlling caching behavior, at a lower level than
  // CacheOptions; templated on the cache store and allows passing the store.
  template <class CacheStore>
  struct CacheImplOptions {
    bool gc;            // Enables GC.
    size_t gc_limit;    // Number of bytes allowed before GC.
    CacheStore *store;  // Cache store.
    bool own_store;     // Should CacheImpl takes ownership of the store?
  
    explicit CacheImplOptions(bool gc = FLAGS_fst_default_cache_gc,
                              size_t gc_limit = FLAGS_fst_default_cache_gc_limit,
                              CacheStore *store = nullptr)
        : gc(gc), gc_limit(gc_limit), store(store), own_store(true) {}
  
    explicit CacheImplOptions(const CacheOptions &opts)
        : gc(opts.gc), gc_limit(opts.gc_limit), store(nullptr), own_store(true) {}
  };
  
  // Cache flags.
  constexpr uint32 kCacheFinal = 0x0001;   // Final weight has been cached.
  constexpr uint32 kCacheArcs = 0x0002;    // Arcs have been cached.
  constexpr uint32 kCacheInit = 0x0004;    // Initialized by GC.
  constexpr uint32 kCacheRecent = 0x0008;  // Visited since GC.
  constexpr uint32 kCacheFlags =
      kCacheFinal | kCacheArcs | kCacheInit | kCacheRecent;
  
  // Cache state, with arcs stored in a per-state std::vector.
  template <class A, class M = PoolAllocator<A>>
  class CacheState {
   public:
    using Arc = A;
    using Label = typename Arc::Label;
    using StateId = typename Arc::StateId;
    using Weight = typename Arc::Weight;
  
    using ArcAllocator = M;
    using StateAllocator =
        typename ArcAllocator::template rebind<CacheState<A, M>>::other;
  
    // Provides STL allocator for arcs.
    explicit CacheState(const ArcAllocator &alloc)
        : final_(Weight::Zero()),
          niepsilons_(0),
          noepsilons_(0),
          arcs_(alloc),
          flags_(0),
          ref_count_(0) {}
  
    CacheState(const CacheState<A> &state, const ArcAllocator &alloc)
        : final_(state.Final()),
          niepsilons_(state.NumInputEpsilons()),
          noepsilons_(state.NumOutputEpsilons()),
          arcs_(state.arcs_.begin(), state.arcs_.end(), alloc),
          flags_(state.Flags()),
          ref_count_(0) {}
  
    void Reset() {
      final_ = Weight::Zero();
      niepsilons_ = 0;
      noepsilons_ = 0;
      ref_count_ = 0;
      flags_ = 0;
      arcs_.clear();
    }
  
    Weight Final() const { return final_; }
  
    size_t NumInputEpsilons() const { return niepsilons_; }
  
    size_t NumOutputEpsilons() const { return noepsilons_; }
  
    size_t NumArcs() const { return arcs_.size(); }
  
    const Arc &GetArc(size_t n) const { return arcs_[n]; }
  
    // Used by the ArcIterator<Fst<Arc>> efficient implementation.
    const Arc *Arcs() const { return !arcs_.empty() ? &arcs_[0] : nullptr; }
  
    // Accesses flags; used by the caller.
    uint32 Flags() const { return flags_; }
  
    // Accesses ref count; used by the caller.
    int RefCount() const { return ref_count_; }
  
    void SetFinal(Weight weight) { final_ = std::move(weight); }
  
    void ReserveArcs(size_t n) { arcs_.reserve(n); }
  
    // Adds one arc at a time with all needed book-keeping; use PushArc and
    // SetArcs for a more efficient alternative.
    void AddArc(const Arc &arc) {
      arcs_.push_back(arc);
      if (arc.ilabel == 0) ++niepsilons_;
      if (arc.olabel == 0) ++noepsilons_;
    }
  
    // Adds one arc at a time with delayed book-keeping; finalize with SetArcs().
    void PushArc(const Arc &arc) { arcs_.push_back(arc); }
  
    // Finalizes arcs book-keeping; call only once.
    void SetArcs() {
      for (const auto &arc : arcs_) {
        if (arc.ilabel == 0) ++niepsilons_;
        if (arc.olabel == 0) ++noepsilons_;
      }
    }
  
    // Modifies nth arc.
    void SetArc(const Arc &arc, size_t n) {
      if (arcs_[n].ilabel == 0) --niepsilons_;
      if (arcs_[n].olabel == 0) --noepsilons_;
      if (arc.ilabel == 0) ++niepsilons_;
      if (arc.olabel == 0) ++noepsilons_;
      arcs_[n] = arc;
    }
  
    // Deletes all arcs.
    void DeleteArcs() {
      niepsilons_ = 0;
      noepsilons_ = 0;
      arcs_.clear();
    }
  
    void DeleteArcs(size_t n) {
      for (size_t i = 0; i < n; ++i) {
        if (arcs_.back().ilabel == 0) --niepsilons_;
        if (arcs_.back().olabel == 0) --noepsilons_;
        arcs_.pop_back();
      }
    }
  
    // Sets status flags; used by the caller.
    void SetFlags(uint32 flags, uint32 mask) const {
      flags_ &= ~mask;
      flags_ |= flags;
    }
  
    // Mutates reference counts; used by the caller.
  
    int IncrRefCount() const { return ++ref_count_; }
  
    int DecrRefCount() const { return --ref_count_; }
  
    // Used by the ArcIterator<Fst<Arc>> efficient implementation.
    int *MutableRefCount() const { return &ref_count_; }
  
    // Used for state class allocation.
    void *operator new(size_t size, StateAllocator *alloc) {
      return alloc->allocate(1);
    }
  
    // For state destruction and memory freeing.
    static void Destroy(CacheState<Arc> *state, StateAllocator *alloc) {
      if (state) {
        state->~CacheState<Arc>();
        alloc->deallocate(state, 1);
      }
    }
  
   private:
    Weight final_;                         // Final weight.
    size_t niepsilons_;                    // # of input epsilons.
    size_t noepsilons_;                    // # of output epsilons.
    std::vector<Arc, ArcAllocator> arcs_;  // Arcs representation.
    mutable uint32 flags_;
    mutable int ref_count_;  // If 0, available for GC.
  };
  
  // Cache store, allocating and storing states, providing a mapping from state
  // IDs to cached states, and an iterator over these states. The state template
  // argument must implement the CacheState interface. The state for a StateId s
  // is constructed when requested by GetMutableState(s) if it is not yet stored.
  // Initially, a state has a reference count of zero, but the user may increment
  // or decrement this to control the time of destruction. In particular, a state
  // is destroyed when:
  //
  // 1. This instance is destroyed, or
  // 2. Clear() or Delete() is called, or
  // 3. Possibly (implementation-dependently) when:
  //    - Garbage collection is enabled (as defined by opts.gc),
  //    - The cache store size exceeds the limits (as defined by opts.gc_limits),
  //    - The state's reference count is zero, and
  //    - The state is not the most recently requested state.
  //
  // template <class S>
  // class CacheStore {
  //  public:
  //   using State = S;
  //   using Arc = typename State::Arc;
  //   using StateId = typename Arc::StateId;
  //
  //   // Required constructors/assignment operators.
  //   explicit CacheStore(const CacheOptions &opts);
  //
  //   // Returns nullptr if state is not stored.
  //   const State *GetState(StateId s);
  //
  //   // Creates state if state is not stored.
  //   State *GetMutableState(StateId s);
  //
  //   // Similar to State::AddArc() but updates cache store book-keeping.
  //   void AddArc(State *state, const Arc &arc);
  //
  //   // Similar to State::SetArcs() but updates cache store book-keeping; call
  //   // only once.
  //   void SetArcs(State *state);
  //
  //   // Similar to State::DeleteArcs() but updates cache store book-keeping.
  //
  //   void DeleteArcs(State *state);
  //
  //   void DeleteArcs(State *state, size_t n);
  //
  //   // Deletes all cached states.
  //   void Clear();
  //
  //   // Iterates over cached states (in an arbitrary order); only needed if
  //   // opts.gc is true.
  //   bool Done() const;      // End of iteration.
  //   StateId Value() const;  // Current state.
  //   void Next();            // Advances to next state (when !Done).
  //   void Reset();           // Returns to initial condition.
  //   void Delete();          // Deletes current state and advances to next.
  // };
  
  // Container cache stores.
  
  // This class uses a vector of pointers to states to store cached states.
  template <class S>
  class VectorCacheStore {
   public:
    using State = S;
    using Arc = typename State::Arc;
    using StateId = typename Arc::StateId;
    using StateList = std::list<StateId, PoolAllocator<StateId>>;
  
    // Required constructors/assignment operators.
    explicit VectorCacheStore(const CacheOptions &opts) : cache_gc_(opts.gc) {
      Clear();
      Reset();
    }
  
    VectorCacheStore(const VectorCacheStore<S> &store)
        : cache_gc_(store.cache_gc_) {
      CopyStates(store);
      Reset();
    }
  
    ~VectorCacheStore() { Clear(); }
  
    VectorCacheStore<State> &operator=(const VectorCacheStore<State> &store) {
      if (this != &store) {
        CopyStates(store);
        Reset();
      }
      return *this;
    }
  
    // Returns nullptr if state is not stored.
    const State *GetState(StateId s) const {
      return s < state_vec_.size() ? state_vec_[s] : nullptr;
    }
  
    // Creates state if state is not stored.
    State *GetMutableState(StateId s) {
      State *state = nullptr;
      if (s >= state_vec_.size()) {
        state_vec_.resize(s + 1, nullptr);
      } else {
        state = state_vec_[s];
      }
      if (!state) {
        state = new (&state_alloc_) State(arc_alloc_);
        state_vec_[s] = state;
        if (cache_gc_) state_list_.push_back(s);
      }
      return state;
    }
  
    // Similar to State::AddArc() but updates cache store book-keeping
    void AddArc(State *state, const Arc &arc) { state->AddArc(arc); }
  
    // Similar to State::SetArcs() but updates cache store book-keeping; call
    // only once.
    void SetArcs(State *state) { state->SetArcs(); }
  
    // Deletes all arcs.
    void DeleteArcs(State *state) { state->DeleteArcs(); }
  
    // Deletes some arcs.
    void DeleteArcs(State *state, size_t n) { state->DeleteArcs(n); }
  
    // Deletes all cached states.
    void Clear() {
      for (StateId s = 0; s < state_vec_.size(); ++s) {
        State::Destroy(state_vec_[s], &state_alloc_);
      }
      state_vec_.clear();
      state_list_.clear();
    }
  
    // Iterates over cached states (in an arbitrary order); only works if GC is
    // enabled (o.w. avoiding state_list_ overhead).
    bool Done() const { return iter_ == state_list_.end(); }
  
    StateId Value() const { return *iter_; }
  
    void Next() { ++iter_; }
  
    void Reset() { iter_ = state_list_.begin(); }
  
    // Deletes current state and advances to next.
    void Delete() {
      State::Destroy(state_vec_[*iter_], &state_alloc_);
      state_vec_[*iter_] = nullptr;
      state_list_.erase(iter_++);
    }
  
   private:
    void CopyStates(const VectorCacheStore<State> &store) {
      Clear();
      state_vec_.reserve(store.state_vec_.size());
      for (StateId s = 0; s < store.state_vec_.size(); ++s) {
        State *state = nullptr;
        const auto *store_state = store.state_vec_[s];
        if (store_state) {
          state = new (&state_alloc_) State(*store_state, arc_alloc_);
          if (cache_gc_) state_list_.push_back(s);
        }
        state_vec_.push_back(state);
      }
    }
  
    bool cache_gc_;                               // Supports iteration when true.
    std::vector<State *> state_vec_;              // Vector of states (or null).
    StateList state_list_;                        // List of states.
    typename StateList::iterator iter_;           // State list iterator.
    typename State::StateAllocator state_alloc_;  // For state allocation.
    typename State::ArcAllocator arc_alloc_;      // For arc allocation.
  };
  
  // This class uses a hash map from state IDs to pointers to cached states.
  template <class S>
  class HashCacheStore {
   public:
    using State = S;
    using Arc = typename State::Arc;
    using StateId = typename Arc::StateId;
  
    using StateMap =
        std::unordered_map<StateId, State *, std::hash<StateId>,
                           std::equal_to<StateId>,
                           PoolAllocator<std::pair<const StateId, State *>>>;
  
    // Required constructors/assignment operators.
    explicit HashCacheStore(const CacheOptions &opts) {
      Clear();
      Reset();
    }
  
    HashCacheStore(const HashCacheStore<S> &store) {
      CopyStates(store);
      Reset();
    }
  
    ~HashCacheStore() { Clear(); }
  
    HashCacheStore<State> &operator=(const HashCacheStore<State> &store) {
      if (this != &store) {
        CopyStates(store);
        Reset();
      }
      return *this;
    }
  
    // Returns nullptr if state is not stored.
    const State *GetState(StateId s) const {
      const auto it = state_map_.find(s);
      return it != state_map_.end() ? it->second : nullptr;
    }
  
    // Creates state if state is not stored.
    State *GetMutableState(StateId s) {
      auto *&state = state_map_[s];
      if (!state) state = new (&state_alloc_) State(arc_alloc_);
      return state;
    }
  
    // Similar to State::AddArc() but updates cache store book-keeping.
    void AddArc(State *state, const Arc &arc) { state->AddArc(arc); }
  
    // Similar to State::SetArcs() but updates internal cache size; call only
    // once.
    void SetArcs(State *state) { state->SetArcs(); }
  
    // Deletes all arcs.
    void DeleteArcs(State *state) { state->DeleteArcs(); }
  
    // Deletes some arcs.
    void DeleteArcs(State *state, size_t n) { state->DeleteArcs(n); }
  
    // Deletes all cached states.
    void Clear() {
      for (auto it = state_map_.begin(); it != state_map_.end(); ++it) {
        State::Destroy(it->second, &state_alloc_);
      }
      state_map_.clear();
    }
  
    // Iterates over cached states (in an arbitrary order).
    bool Done() const { return iter_ == state_map_.end(); }
  
    StateId Value() const { return iter_->first; }
  
    void Next() { ++iter_; }
  
    void Reset() { iter_ = state_map_.begin(); }
  
    // Deletes current state and advances to next.
    void Delete() {
      State::Destroy(iter_->second, &state_alloc_);
      state_map_.erase(iter_++);
    }
  
   private:
    void CopyStates(const HashCacheStore<State> &store) {
      Clear();
      for (auto it = store.state_map_.begin(); it != store.state_map_.end();
           ++it) {
        state_map_[it->first] =
            new (&state_alloc_) State(*it->second, arc_alloc_);
      }
    }
  
    StateMap state_map_;                          // Map from state ID to state.
    typename StateMap::iterator iter_;            // State map iterator.
    typename State::StateAllocator state_alloc_;  // For state allocation.
    typename State::ArcAllocator arc_alloc_;      // For arc allocation.
  };
  
  // Garbage-colllection cache stores.
  
  // This class implements a simple garbage collection scheme when
  // 'opts.gc_limit = 0'. In particular, the first cached state is reused for each
  // new state so long as the reference count is zero on the to-be-reused state.
  // Otherwise, the full underlying store is used. The caller can increment the
  // reference count to inhibit the GC of in-use states (e.g., in an ArcIterator).
  //
  // The typical use case for this optimization is when a single pass over a
  // cached
  // FST is performed with only one-state expanded at a time.
  template <class CacheStore>
  class FirstCacheStore {
   public:
    using State = typename CacheStore::State;
    using Arc = typename State::Arc;
    using StateId = typename Arc::StateId;
  
    // Required constructors/assignment operators.
    explicit FirstCacheStore(const CacheOptions &opts)
        : store_(opts),
          cache_gc_(opts.gc_limit == 0),  // opts.gc ignored historically.
          cache_first_state_id_(kNoStateId),
          cache_first_state_(nullptr) {}
  
    FirstCacheStore(const FirstCacheStore<CacheStore> &store)
        : store_(store.store_),
          cache_gc_(store.cache_gc_),
          cache_first_state_id_(store.cache_first_state_id_),
          cache_first_state_(store.cache_first_state_id_ != kNoStateId
                                 ? store_.GetMutableState(0)
                                 : nullptr) {}
  
    FirstCacheStore<CacheStore> &operator=(
        const FirstCacheStore<CacheStore> &store) {
      if (this != &store) {
        store_ = store.store_;
        cache_gc_ = store.cache_gc_;
        cache_first_state_id_ = store.cache_first_state_id_;
        cache_first_state_ = store.cache_first_state_id_ != kNoStateId
                                 ? store_.GetMutableState(0)
                                 : nullptr;
      }
      return *this;
    }
  
    // Returns nullptr if state is not stored.
    const State *GetState(StateId s) const {
      // store_ state 0 may hold first cached state; the rest are shifted by 1.
      return s == cache_first_state_id_ ? cache_first_state_
                                        : store_.GetState(s + 1);
    }
  
    // Creates state if state is not stored.
    State *GetMutableState(StateId s) {
      // store_ state 0 used to hold first cached state; the rest are shifted by
      // 1.
      if (cache_first_state_id_ == s) {
        return cache_first_state_;  // Request for first cached state.
      }
      if (cache_gc_) {
        if (cache_first_state_id_ == kNoStateId) {
          cache_first_state_id_ = s;  // Sets first cached state.
          cache_first_state_ = store_.GetMutableState(0);
          cache_first_state_->SetFlags(kCacheInit, kCacheInit);
          cache_first_state_->ReserveArcs(2 * kAllocSize);
          return cache_first_state_;
        } else if (cache_first_state_->RefCount() == 0) {
          cache_first_state_id_ = s;  // Updates first cached state.
          cache_first_state_->Reset();
          cache_first_state_->SetFlags(kCacheInit, kCacheInit);
          return cache_first_state_;
        } else {  // Keeps first cached state.
          cache_first_state_->SetFlags(0, kCacheInit);  // Clears initialized bit.
          cache_gc_ = false;                            // Disables GC.
        }
      }
      auto *state = store_.GetMutableState(s + 1);
      return state;
    }
  
    // Similar to State::AddArc() but updates cache store book-keeping.
    void AddArc(State *state, const Arc &arc) { store_.AddArc(state, arc); }
  
    // Similar to State::SetArcs() but updates internal cache size; call only
    // once.
    void SetArcs(State *state) { store_.SetArcs(state); }
  
    // Deletes all arcs
    void DeleteArcs(State *state) { store_.DeleteArcs(state); }
  
    // Deletes some arcs
    void DeleteArcs(State *state, size_t n) { store_.DeleteArcs(state, n); }
  
    // Deletes all cached states
    void Clear() {
      store_.Clear();
      cache_first_state_id_ = kNoStateId;
      cache_first_state_ = nullptr;
    }
  
    // Iterates over cached states (in an arbitrary order). Only needed if GC is
    // enabled.
    bool Done() const { return store_.Done(); }
  
    StateId Value() const {
      // store_ state 0 may hold first cached state; rest shifted + 1.
      const auto s = store_.Value();
      return s ? s - 1 : cache_first_state_id_;
    }
  
    void Next() { store_.Next(); }
  
    void Reset() { store_.Reset(); }
  
    // Deletes current state and advances to next.
    void Delete() {
      if (Value() == cache_first_state_id_) {
        cache_first_state_id_ = kNoStateId;
        cache_first_state_ = nullptr;
      }
      store_.Delete();
    }
  
   private:
    CacheStore store_;              // Underlying store.
    bool cache_gc_;                 // GC enabled.
    StateId cache_first_state_id_;  // First cached state ID.
    State *cache_first_state_;      // First cached state.
  };
  
  // This class implements mark-sweep garbage collection on an underlying cache
  // store. If GC is enabled, garbage collection of states is performed in a
  // rough approximation of LRU order once when 'gc_limit' bytes is reached. The
  // caller can increment the reference count to inhibit the GC of in-use state
  // (e.g., in an ArcIterator). With GC enabled, the 'gc_limit' parameter allows
  // the caller to trade-off time vs. space.
  template <class CacheStore>
  class GCCacheStore {
   public:
    using State = typename CacheStore::State;
    using Arc = typename State::Arc;
    using StateId = typename Arc::StateId;
  
    // Required constructors/assignment operators.
    explicit GCCacheStore(const CacheOptions &opts)
        : store_(opts),
          cache_gc_request_(opts.gc),
          cache_limit_(opts.gc_limit > kMinCacheLimit ? opts.gc_limit
                                                      : kMinCacheLimit),
          cache_gc_(false),
          cache_size_(0) {}
  
    // Returns 0 if state is not stored.
    const State *GetState(StateId s) const { return store_.GetState(s); }
  
    // Creates state if state is not stored
    State *GetMutableState(StateId s) {
      auto *state = store_.GetMutableState(s);
      if (cache_gc_request_ && !(state->Flags() & kCacheInit)) {
        state->SetFlags(kCacheInit, kCacheInit);
        cache_size_ += sizeof(State) + state->NumArcs() * sizeof(Arc);
        // GC is enabled once an uninited state (from underlying store) is seen.
        cache_gc_ = true;
        if (cache_size_ > cache_limit_) GC(state, false);
      }
      return state;
    }
  
    // Similar to State::AddArc() but updates cache store book-keeping.
    void AddArc(State *state, const Arc &arc) {
      store_.AddArc(state, arc);
      if (cache_gc_ && (state->Flags() & kCacheInit)) {
        cache_size_ += sizeof(Arc);
        if (cache_size_ > cache_limit_) GC(state, false);
      }
    }
  
    // Similar to State::SetArcs() but updates internal cache size; call only
    // once.
    void SetArcs(State *state) {
      store_.SetArcs(state);
      if (cache_gc_ && (state->Flags() & kCacheInit)) {
        cache_size_ += state->NumArcs() * sizeof(Arc);
        if (cache_size_ > cache_limit_) GC(state, false);
      }
    }
  
    // Deletes all arcs.
    void DeleteArcs(State *state) {
      if (cache_gc_ && (state->Flags() & kCacheInit)) {
        cache_size_ -= state->NumArcs() * sizeof(Arc);
      }
      store_.DeleteArcs(state);
    }
  
    // Deletes some arcs.
    void DeleteArcs(State *state, size_t n) {
      if (cache_gc_ && (state->Flags() & kCacheInit)) {
        cache_size_ -= n * sizeof(Arc);
      }
      store_.DeleteArcs(state, n);
    }
  
    // Deletes all cached states.
    void Clear() {
      store_.Clear();
      cache_size_ = 0;
    }
  
    // Iterates over cached states (in an arbitrary order); only needed if GC is
    // enabled.
    bool Done() const { return store_.Done(); }
  
    StateId Value() const { return store_.Value(); }
  
    void Next() { store_.Next(); }
  
    void Reset() { store_.Reset(); }
  
    // Deletes current state and advances to next.
    void Delete() {
      if (cache_gc_) {
        const auto *state = store_.GetState(Value());
        if (state->Flags() & kCacheInit) {
          cache_size_ -= sizeof(State) + state->NumArcs() * sizeof(Arc);
        }
      }
      store_.Delete();
    }
  
    // Removes from the cache store (not referenced-counted and not the current)
    // states that have not been accessed since the last GC until at most
    // cache_fraction * cache_limit_ bytes are cached. If that fails to free
    // enough, attempts to uncaching recently visited states as well. If still
    // unable to free enough memory, then widens cache_limit_.
    void GC(const State *current, bool free_recent, float cache_fraction = 0.666);
  
    // Returns the current cache size in bytes or 0 if GC is disabled.
    size_t CacheSize() const { return cache_size_; }
  
    // Returns the cache limit in bytes.
    size_t CacheLimit() const { return cache_limit_; }
  
   private:
    static constexpr size_t kMinCacheLimit = 8096;  // Minimum cache limit.
  
    CacheStore store_;       // Underlying store.
    bool cache_gc_request_;  // GC requested but possibly not yet enabled.
    size_t cache_limit_;     // Number of bytes allowed before GC.
    bool cache_gc_;          // GC enabled
    size_t cache_size_;      // Number of bytes cached.
  };
  
  template <class CacheStore>
  void GCCacheStore<CacheStore>::GC(const State *current, bool free_recent,
                                    float cache_fraction) {
    if (!cache_gc_) return;
    VLOG(2) << "GCCacheStore: Enter GC: object = "
            << "(" << this << "), free recently cached = " << free_recent
            << ", cache size = " << cache_size_
            << ", cache frac = " << cache_fraction
            << ", cache limit = " << cache_limit_ << "
  ";
    size_t cache_target = cache_fraction * cache_limit_;
    store_.Reset();
    while (!store_.Done()) {
      auto *state = store_.GetMutableState(store_.Value());
      if (cache_size_ > cache_target && state->RefCount() == 0 &&
          (free_recent || !(state->Flags() & kCacheRecent)) && state != current) {
        if (state->Flags() & kCacheInit) {
          size_t size = sizeof(State) + state->NumArcs() * sizeof(Arc);
          if (size < cache_size_) {
            cache_size_ -= size;
          }
        }
        store_.Delete();
      } else {
        state->SetFlags(0, kCacheRecent);
        store_.Next();
      }
    }
    if (!free_recent && cache_size_ > cache_target) {  // Recurses on recent.
      GC(current, true, cache_fraction);
    } else if (cache_target > 0) {  // Widens cache limit.
      while (cache_size_ > cache_target) {
        cache_limit_ *= 2;
        cache_target *= 2;
      }
    } else if (cache_size_ > 0) {
      FSTERROR() << "GCCacheStore:GC: Unable to free all cached states";
    }
    VLOG(2) << "GCCacheStore: Exit GC: object = "
            << "(" << this << "), free recently cached = " << free_recent
            << ", cache size = " << cache_size_
            << ", cache frac = " << cache_fraction
            << ", cache limit = " << cache_limit_ << "
  ";
  }
  
  template <class CacheStore>
  constexpr size_t GCCacheStore<CacheStore>::kMinCacheLimit;
  
  // This class is the default cache state and store used by CacheBaseImpl.
  // It uses VectorCacheStore for storage decorated by FirstCacheStore
  // and GCCacheStore to do (optional) garbage collection.
  template <class Arc>
  class DefaultCacheStore
      : public GCCacheStore<FirstCacheStore<VectorCacheStore<CacheState<Arc>>>> {
   public:
    explicit DefaultCacheStore(const CacheOptions &opts)
        : GCCacheStore<FirstCacheStore<VectorCacheStore<CacheState<Arc>>>>(opts) {
    }
  };
  
  namespace internal {
  
  // This class is used to cache FST elements stored in states of type State
  // (see CacheState) with the flags used to indicate what has been cached. Use
  // HasStart(), HasFinal(), and HasArcs() to determine if cached and SetStart(),
  // SetFinal(), AddArc(), (or PushArc() and SetArcs()) to cache. Note that you
  // must set the final weight even if the state is non-final to mark it as
  // cached. The state storage method and any garbage collection policy are
  // determined by the cache store. If the store is passed in with the options,
  // CacheBaseImpl takes ownership.
  template <class State,
            class CacheStore = DefaultCacheStore<typename State::Arc>>
  class CacheBaseImpl : public FstImpl<typename State::Arc> {
   public:
    using Arc = typename State::Arc;
    using StateId = typename Arc::StateId;
    using Weight = typename Arc::Weight;
  
    using Store = CacheStore;
  
    using FstImpl<Arc>::Type;
    using FstImpl<Arc>::Properties;
  
    explicit CacheBaseImpl(const CacheOptions &opts = CacheOptions())
        : has_start_(false),
          cache_start_(kNoStateId),
          nknown_states_(0),
          min_unexpanded_state_id_(0),
          max_expanded_state_id_(-1),
          cache_gc_(opts.gc),
          cache_limit_(opts.gc_limit),
          cache_store_(new CacheStore(opts)),
          new_cache_store_(true),
          own_cache_store_(true) {}
  
    explicit CacheBaseImpl(const CacheImplOptions<CacheStore> &opts)
        : has_start_(false),
          cache_start_(kNoStateId),
          nknown_states_(0),
          min_unexpanded_state_id_(0),
          max_expanded_state_id_(-1),
          cache_gc_(opts.gc),
          cache_limit_(opts.gc_limit),
          cache_store_(opts.store ? opts.store : new CacheStore(CacheOptions(
                                                     opts.gc, opts.gc_limit))),
          new_cache_store_(!opts.store),
          own_cache_store_(opts.store ? opts.own_store : true) {}
  
    // Preserve gc parameters. If preserve_cache is true, also preserves
    // cache data.
    CacheBaseImpl(const CacheBaseImpl<State, CacheStore> &impl,
                  bool preserve_cache = false)
        : FstImpl<Arc>(),
          has_start_(false),
          cache_start_(kNoStateId),
          nknown_states_(0),
          min_unexpanded_state_id_(0),
          max_expanded_state_id_(-1),
          cache_gc_(impl.cache_gc_),
          cache_limit_(impl.cache_limit_),
          cache_store_(new CacheStore(CacheOptions(cache_gc_, cache_limit_))),
          new_cache_store_(impl.new_cache_store_ || !preserve_cache),
          own_cache_store_(true) {
      if (preserve_cache) {
        *cache_store_ = *impl.cache_store_;
        has_start_ = impl.has_start_;
        cache_start_ = impl.cache_start_;
        nknown_states_ = impl.nknown_states_;
        expanded_states_ = impl.expanded_states_;
        min_unexpanded_state_id_ = impl.min_unexpanded_state_id_;
        max_expanded_state_id_ = impl.max_expanded_state_id_;
      }
    }
  
    ~CacheBaseImpl() override { if (own_cache_store_) delete cache_store_; }
  
    void SetStart(StateId s) {
      cache_start_ = s;
      has_start_ = true;
      if (s >= nknown_states_) nknown_states_ = s + 1;
    }
  
    void SetFinal(StateId s, Weight weight) {
      auto *state = cache_store_->GetMutableState(s);
      state->SetFinal(std::move(weight));
      static constexpr auto flags = kCacheFinal | kCacheRecent;
      state->SetFlags(flags, flags);
    }
  
  // Disabled to ensure PushArc not AddArc is used in existing code
  // TODO(sorenj): re-enable for backing store
  #if 0
    // AddArc adds a single arc to a state and does incremental cache
    // book-keeping. For efficiency, prefer PushArc and SetArcs below
    // when possible.
    void AddArc(StateId s, const Arc &arc) {
      auto *state = cache_store_->GetMutableState(s);
      cache_store_->AddArc(state, arc);
      if (arc.nextstate >= nknown_states_)
        nknown_states_ = arc.nextstate + 1;
      SetExpandedState(s);
      static constexpr auto flags = kCacheArcs | kCacheRecent;
      state->SetFlags(flags, flags);
    }
  #endif
  
    // Adds a single arc to a state but delays cache book-keeping. SetArcs must
    // be called when all PushArc calls at a state are complete. Do not mix with
    // calls to AddArc.
    void PushArc(StateId s, const Arc &arc) {
      auto *state = cache_store_->GetMutableState(s);
      state->PushArc(arc);
    }
  
    // Marks arcs of a state as cached and does cache book-keeping after all
    // calls to PushArc have been completed. Do not mix with calls to AddArc.
    void SetArcs(StateId s) {
      auto *state = cache_store_->GetMutableState(s);
      cache_store_->SetArcs(state);
      const auto narcs = state->NumArcs();
      for (size_t a = 0; a < narcs; ++a) {
        const auto &arc = state->GetArc(a);
        if (arc.nextstate >= nknown_states_) nknown_states_ = arc.nextstate + 1;
      }
      SetExpandedState(s);
      static constexpr auto flags = kCacheArcs | kCacheRecent;
      state->SetFlags(flags, flags);
    }
  
    void ReserveArcs(StateId s, size_t n) {
      auto *state = cache_store_->GetMutableState(s);
      state->ReserveArcs(n);
    }
  
    void DeleteArcs(StateId s) {
      auto *state = cache_store_->GetMutableState(s);
      cache_store_->DeleteArcs(state);
    }
  
    void DeleteArcs(StateId s, size_t n) {
      auto *state = cache_store_->GetMutableState(s);
      cache_store_->DeleteArcs(state, n);
    }
  
    void Clear() {
      nknown_states_ = 0;
      min_unexpanded_state_id_ = 0;
      max_expanded_state_id_ = -1;
      has_start_ = false;
      cache_start_ = kNoStateId;
      cache_store_->Clear();
    }
  
    // Is the start state cached?
    bool HasStart() const {
      if (!has_start_ && Properties(kError)) has_start_ = true;
      return has_start_;
    }
  
    // Is the final weight of the state cached?
    bool HasFinal(StateId s) const {
      const auto *state = cache_store_->GetState(s);
      if (state && state->Flags() & kCacheFinal) {
        state->SetFlags(kCacheRecent, kCacheRecent);
        return true;
      } else {
        return false;
      }
    }
  
    // Are arcs of the state cached?
    bool HasArcs(StateId s) const {
      const auto *state = cache_store_->GetState(s);
      if (state && state->Flags() & kCacheArcs) {
        state->SetFlags(kCacheRecent, kCacheRecent);
        return true;
      } else {
        return false;
      }
    }
  
    StateId Start() const { return cache_start_; }
  
    Weight Final(StateId s) const {
      const auto *state = cache_store_->GetState(s);
      return state->Final();
    }
  
    size_t NumArcs(StateId s) const {
      const auto *state = cache_store_->GetState(s);
      return state->NumArcs();
    }
  
    size_t NumInputEpsilons(StateId s) const {
      const auto *state = cache_store_->GetState(s);
      return state->NumInputEpsilons();
    }
  
    size_t NumOutputEpsilons(StateId s) const {
      const auto *state = cache_store_->GetState(s);
      return state->NumOutputEpsilons();
    }
  
    // Provides information needed for generic arc iterator.
    void InitArcIterator(StateId s, ArcIteratorData<Arc> *data) const {
      const auto *state = cache_store_->GetState(s);
      data->base = nullptr;
      data->narcs = state->NumArcs();
      data->arcs = state->Arcs();
      data->ref_count = state->MutableRefCount();
      state->IncrRefCount();
    }
  
    // Number of known states.
    StateId NumKnownStates() const { return nknown_states_; }
  
    // Updates number of known states, taking into account the passed state ID.
    void UpdateNumKnownStates(StateId s) {
      if (s >= nknown_states_) nknown_states_ = s + 1;
    }
  
    // Finds the mininum never-expanded state ID.
    StateId MinUnexpandedState() const {
      while (min_unexpanded_state_id_ <= max_expanded_state_id_ &&
             ExpandedState(min_unexpanded_state_id_)) {
        ++min_unexpanded_state_id_;
      }
      return min_unexpanded_state_id_;
    }
  
    // Returns maximum ever-expanded state ID.
    StateId MaxExpandedState() const { return max_expanded_state_id_; }
  
    void SetExpandedState(StateId s) {
      if (s > max_expanded_state_id_) max_expanded_state_id_ = s;
      if (s < min_unexpanded_state_id_) return;
      if (s == min_unexpanded_state_id_) ++min_unexpanded_state_id_;
      if (cache_gc_ || cache_limit_ == 0) {
        if (expanded_states_.size() <= s) expanded_states_.resize(s + 1, false);
        expanded_states_[s] = true;
      }
    }
  
    bool ExpandedState(StateId s) const {
      if (cache_gc_ || cache_limit_ == 0) {
        return expanded_states_[s];
      } else if (new_cache_store_) {
        return cache_store_->GetState(s) != nullptr;
      } else {
        // If the cache was not created by this class, then the cached state needs
        // to be inspected to update nknown_states_.
        return false;
      }
    }
  
    const CacheStore *GetCacheStore() const { return cache_store_; }
  
    CacheStore *GetCacheStore() { return cache_store_; }
  
    // Caching on/off switch, limit and size accessors.
  
    bool GetCacheGc() const { return cache_gc_; }
  
    size_t GetCacheLimit() const { return cache_limit_; }
  
   private:
    mutable bool has_start_;                   // Is the start state cached?
    StateId cache_start_;                      // ID of start state.
    StateId nknown_states_;                    // Number of known states.
    std::vector<bool> expanded_states_;        // States that have been expanded.
    mutable StateId min_unexpanded_state_id_;  // Minimum never-expanded state ID
    mutable StateId max_expanded_state_id_;    // Maximum ever-expanded state ID
    bool cache_gc_;                            // GC enabled.
    size_t cache_limit_;       // Number of bytes allowed before GC.
    CacheStore *cache_store_;  // The store of cached states.
    bool new_cache_store_;     // Was the store was created by class?
    bool own_cache_store_;     // Is the store owned by class?
  
    CacheBaseImpl &operator=(const CacheBaseImpl &impl) = delete;
  };
  
  // A CacheBaseImpl with the default cache state type.
  template <class Arc>
  class CacheImpl : public CacheBaseImpl<CacheState<Arc>> {
   public:
    using State = CacheState<Arc>;
  
    CacheImpl() {}
  
    explicit CacheImpl(const CacheOptions &opts)
        : CacheBaseImpl<CacheState<Arc>>(opts) {}
  
    CacheImpl(const CacheImpl<Arc> &impl, bool preserve_cache = false)
        : CacheBaseImpl<State>(impl, preserve_cache) {}
  
   private:
    CacheImpl &operator=(const CacheImpl &impl) = delete;
  };
  
  }  // namespace internal
  
  // Use this to make a state iterator for a CacheBaseImpl-derived FST, which must
  // have Arc and Store types defined. Note this iterator only returns those
  // states reachable from the initial state, so consider implementing a
  // class-specific one.
  //
  // This class may be derived from.
  template <class FST>
  class CacheStateIterator : public StateIteratorBase<typename FST::Arc> {
   public:
    using Arc = typename FST::Arc;
    using StateId = typename Arc::StateId;
    using Weight = typename Arc::Weight;
  
    using Store = typename FST::Store;
    using State = typename Store::State;
    using Impl = internal::CacheBaseImpl<State, Store>;
  
    CacheStateIterator(const FST &fst, Impl *impl)
        : fst_(fst), impl_(impl), s_(0) {
      fst_.Start();  // Forces start state.
    }
  
    bool Done() const final {
      if (s_ < impl_->NumKnownStates()) return false;
      for (StateId u = impl_->MinUnexpandedState(); u < impl_->NumKnownStates();
           u = impl_->MinUnexpandedState()) {
        // Forces state expansion.
        ArcIterator<FST> aiter(fst_, u);
        aiter.SetFlags(kArcValueFlags, kArcValueFlags | kArcNoCache);
        for (; !aiter.Done(); aiter.Next()) {
          impl_->UpdateNumKnownStates(aiter.Value().nextstate);
        }
        impl_->SetExpandedState(u);
        if (s_ < impl_->NumKnownStates()) return false;
      }
      return true;
    }
  
    StateId Value() const final { return s_; }
  
    void Next() final { ++s_; }
  
    void Reset() final { s_ = 0; }
  
   private:
    const FST &fst_;
    Impl *impl_;
    StateId s_;
  };
  
  // Used to make an arc iterator for a CacheBaseImpl-derived FST, which must
  // have Arc and State types defined.
  template <class FST>
  class CacheArcIterator {
   public:
    using Arc = typename FST::Arc;
    using StateId = typename Arc::StateId;
    using Weight = typename Arc::Weight;
  
    using Store = typename FST::Store;
    using State = typename Store::State;
    using Impl = internal::CacheBaseImpl<State, Store>;
  
    CacheArcIterator(Impl *impl, StateId s) : i_(0) {
      state_ = impl->GetCacheStore()->GetMutableState(s);
      state_->IncrRefCount();
    }
  
    ~CacheArcIterator() { state_->DecrRefCount(); }
  
    bool Done() const { return i_ >= state_->NumArcs(); }
  
    const Arc &Value() const { return state_->GetArc(i_); }
  
    void Next() { ++i_; }
  
    size_t Position() const { return i_; }
  
    void Reset() { i_ = 0; }
  
    void Seek(size_t a) { i_ = a; }
  
    constexpr uint32 Flags() const { return kArcValueFlags; }
  
    void SetFlags(uint32 flags, uint32 mask) {}
  
   private:
    const State *state_;
    size_t i_;
  
    CacheArcIterator(const CacheArcIterator &) = delete;
    CacheArcIterator &operator=(const CacheArcIterator &) = delete;
  };
  
  // Use this to make a mutable arc iterator for a CacheBaseImpl-derived FST,
  // which must have types Arc and Store defined.
  template <class FST>
  class CacheMutableArcIterator
      : public MutableArcIteratorBase<typename FST::Arc> {
   public:
    using Arc = typename FST::Arc;
    using StateId = typename Arc::StateId;
    using Weight = typename Arc::Weight;
  
    using Store = typename FST::Store;
    using State = typename Store::State;
    using Impl = internal::CacheBaseImpl<State, Store>;
  
    // User must call MutateCheck() in the constructor.
    CacheMutableArcIterator(Impl *impl, StateId s) : i_(0), s_(s), impl_(impl) {
      state_ = impl_->GetCacheStore()->GetMutableState(s_);
      state_->IncrRefCount();
    }
  
    ~CacheMutableArcIterator() override { state_->DecrRefCount(); }
  
    bool Done() const final { return i_ >= state_->NumArcs(); }
  
    const Arc &Value() const final { return state_->GetArc(i_); }
  
    void Next() final { ++i_; }
  
    size_t Position() const final { return i_; }
  
    void Reset() final { i_ = 0; }
  
    void Seek(size_t a) final { i_ = a; }
  
    void SetValue(const Arc &arc) final { state_->SetArc(arc, i_); }
  
    uint32 Flags() const final { return kArcValueFlags; }
  
    void SetFlags(uint32, uint32) final {}
  
   private:
    size_t i_;
    StateId s_;
    Impl *impl_;
    State *state_;
  
    CacheMutableArcIterator(const CacheMutableArcIterator &) = delete;
    CacheMutableArcIterator &operator=(const CacheMutableArcIterator &) = delete;
  };
  
  // Wrap existing CacheStore implementation to use with ExpanderFst.
  template <class CacheStore>
  class ExpanderCacheStore {
   public:
    using State = typename CacheStore::State;
    using Arc = typename CacheStore::Arc;
    using StateId = typename Arc::StateId;
    using Weight = typename Arc::Weight;
  
    explicit ExpanderCacheStore(const CacheOptions &opts = CacheOptions())
        : store_(opts) {}
  
    template <class Expander>
    State *FindOrExpand(Expander &expander, StateId s) {  // NOLINT
      auto *state = store_.GetMutableState(s);
      if (state->Flags()) {
        state->SetFlags(kCacheRecent, kCacheRecent);
      } else {
        StateBuilder builder(state);
        expander.Expand(s, &builder);
        state->SetFlags(kCacheFlags, kCacheFlags);
        store_.SetArcs(state);
      }
      return state;
    }
  
   private:
    CacheStore store_;
  
    struct StateBuilder {
      State *state;
  
      explicit StateBuilder(State *state_) : state(state_) {}
  
      void AddArc(const Arc &arc) { state->PushArc(arc); }
  
      void SetFinal(Weight weight) { state->SetFinal(std::move(weight)); }
    };
  };
  
  }  // namespace fst
  
  #endif  // FST_CACHE_H_