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tools/openfst-1.6.7/include/fst/script/compile-impl.h
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// See www.openfst.org for extensive documentation on this weighted // finite-state transducer library. // // Class to to compile a binary FST from textual input. #ifndef FST_SCRIPT_COMPILE_IMPL_H_ #define FST_SCRIPT_COMPILE_IMPL_H_ #include <iostream> #include <memory> #include <sstream> #include <string> #include <vector> #include <fst/fst.h> #include <fst/util.h> #include <fst/vector-fst.h> #include <unordered_map> DECLARE_string(fst_field_separator); namespace fst { // Compile a binary Fst from textual input, helper class for fstcompile.cc // WARNING: Stand-alone use of this class not recommended, most code should // read/write using the binary format which is much more efficient. template <class Arc> class FstCompiler { public: using Label = typename Arc::Label; using StateId = typename Arc::StateId; using Weight = typename Arc::Weight; // WARNING: use of negative labels not recommended as it may cause conflicts. // If add_symbols_ is true, then the symbols will be dynamically added to the // symbol tables. This is only useful if you set the (i/o)keep flag to attach // the final symbol table, or use the accessors. (The input symbol tables are // const and therefore not changed.) FstCompiler(std::istream &istrm, const string &source, // NOLINT const SymbolTable *isyms, const SymbolTable *osyms, const SymbolTable *ssyms, bool accep, bool ikeep, bool okeep, bool nkeep, bool allow_negative_labels = false) { std::unique_ptr<SymbolTable> misyms(isyms ? isyms->Copy() : nullptr); std::unique_ptr<SymbolTable> mosyms(osyms ? osyms->Copy() : nullptr); std::unique_ptr<SymbolTable> mssyms(ssyms ? ssyms->Copy() : nullptr); Init(istrm, source, misyms.get(), mosyms.get(), mssyms.get(), accep, ikeep, okeep, nkeep, allow_negative_labels, false); } FstCompiler(std::istream &istrm, const string &source, // NOLINT SymbolTable *isyms, SymbolTable *osyms, SymbolTable *ssyms, bool accep, bool ikeep, bool okeep, bool nkeep, bool allow_negative_labels, bool add_symbols) { Init(istrm, source, isyms, osyms, ssyms, accep, ikeep, okeep, nkeep, allow_negative_labels, add_symbols); } void Init(std::istream &istrm, const string &source, // NOLINT SymbolTable *isyms, SymbolTable *osyms, SymbolTable *ssyms, bool accep, bool ikeep, bool okeep, bool nkeep, bool allow_negative_labels, bool add_symbols) { nline_ = 0; source_ = source; isyms_ = isyms; osyms_ = osyms; ssyms_ = ssyms; nstates_ = 0; keep_state_numbering_ = nkeep; allow_negative_labels_ = allow_negative_labels; add_symbols_ = add_symbols; bool start_state_populated = false; char line[kLineLen]; const string separator = FLAGS_fst_field_separator + " "; while (istrm.getline(line, kLineLen)) { ++nline_; std::vector<char *> col; SplitString(line, separator.c_str(), &col, true); if (col.empty() || col[0][0] == '\0') continue; if (col.size() > 5 || (col.size() > 4 && accep) || (col.size() == 3 && !accep)) { FSTERROR() << "FstCompiler: Bad number of columns, source = " << source_ << ", line = " << nline_; fst_.SetProperties(kError, kError); return; } StateId s = StrToStateId(col[0]); while (s >= fst_.NumStates()) fst_.AddState(); if (!start_state_populated) { fst_.SetStart(s); start_state_populated = true; } Arc arc; StateId d = s; switch (col.size()) { case 1: fst_.SetFinal(s, Weight::One()); break; case 2: fst_.SetFinal(s, StrToWeight(col[1], true)); break; case 3: arc.nextstate = d = StrToStateId(col[1]); arc.ilabel = StrToILabel(col[2]); arc.olabel = arc.ilabel; arc.weight = Weight::One(); fst_.AddArc(s, arc); break; case 4: arc.nextstate = d = StrToStateId(col[1]); arc.ilabel = StrToILabel(col[2]); if (accep) { arc.olabel = arc.ilabel; arc.weight = StrToWeight(col[3], true); } else { arc.olabel = StrToOLabel(col[3]); arc.weight = Weight::One(); } fst_.AddArc(s, arc); break; case 5: arc.nextstate = d = StrToStateId(col[1]); arc.ilabel = StrToILabel(col[2]); arc.olabel = StrToOLabel(col[3]); arc.weight = StrToWeight(col[4], true); fst_.AddArc(s, arc); } while (d >= fst_.NumStates()) fst_.AddState(); } if (ikeep) fst_.SetInputSymbols(isyms); if (okeep) fst_.SetOutputSymbols(osyms); } const VectorFst<Arc> &Fst() const { return fst_; } private: // Maximum line length in text file. static constexpr int kLineLen = 8096; StateId StrToId(const char *s, SymbolTable *syms, const char *name, bool allow_negative = false) const { StateId n = 0; if (syms) { n = (add_symbols_) ? syms->AddSymbol(s) : syms->Find(s); if (n == -1 || (!allow_negative && n < 0)) { FSTERROR() << "FstCompiler: Symbol \"" << s << "\" is not mapped to any integer " << name << ", symbol table = " << syms->Name() << ", source = " << source_ << ", line = " << nline_; fst_.SetProperties(kError, kError); } } else { char *p; n = strtoll(s, &p, 10); if (p < s + strlen(s) || (!allow_negative && n < 0)) { FSTERROR() << "FstCompiler: Bad " << name << " integer = \"" << s << "\", source = " << source_ << ", line = " << nline_; fst_.SetProperties(kError, kError); } } return n; } StateId StrToStateId(const char *s) { StateId n = StrToId(s, ssyms_, "state ID"); if (keep_state_numbering_) return n; // Remaps state IDs to make dense set. const auto it = states_.find(n); if (it == states_.end()) { states_[n] = nstates_; return nstates_++; } else { return it->second; } } StateId StrToILabel(const char *s) const { return StrToId(s, isyms_, "arc ilabel", allow_negative_labels_); } StateId StrToOLabel(const char *s) const { return StrToId(s, osyms_, "arc olabel", allow_negative_labels_); } Weight StrToWeight(const char *s, bool allow_zero) const { Weight w; std::istringstream strm(s); strm >> w; if (!strm || (!allow_zero && w == Weight::Zero())) { FSTERROR() << "FstCompiler: Bad weight = \"" << s << "\", source = " << source_ << ", line = " << nline_; fst_.SetProperties(kError, kError); w = Weight::NoWeight(); } return w; } mutable VectorFst<Arc> fst_; size_t nline_; string source_; // Text FST source name. SymbolTable *isyms_; // ilabel symbol table (not owned). SymbolTable *osyms_; // olabel symbol table (not owned). SymbolTable *ssyms_; // slabel symbol table (not owned). std::unordered_map<StateId, StateId> states_; // State ID map. StateId nstates_; // Number of seen states. bool keep_state_numbering_; bool allow_negative_labels_; // Not recommended; may cause conflicts. bool add_symbols_; // Add to symbol tables on-the fly. FstCompiler(const FstCompiler &) = delete; FstCompiler &operator=(const FstCompiler &) = delete; }; } // namespace fst #endif // FST_SCRIPT_COMPILE_IMPL_H_ |