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// See www.openfst.org for extensive documentation on this weighted // finite-state transducer library. // // Functions to find shortest paths in an FST. #ifndef FST_SHORTEST_PATH_H_ #define FST_SHORTEST_PATH_H_ #include <functional> #include <type_traits> #include <utility> #include <vector> #include <fst/log.h> #include <fst/cache.h> #include <fst/determinize.h> #include <fst/queue.h> #include <fst/shortest-distance.h> #include <fst/test-properties.h> namespace fst { template <class Arc, class Queue, class ArcFilter> struct ShortestPathOptions : public ShortestDistanceOptions<Arc, Queue, ArcFilter> { using StateId = typename Arc::StateId; using Weight = typename Arc::Weight; int32 nshortest; // Returns n-shortest paths. bool unique; // Only returns paths with distinct input strings. bool has_distance; // Distance vector already contains the // shortest distance from the initial state. bool first_path; // Single shortest path stops after finding the first // path to a final state; that path is the shortest path // only when: // (1) using the ShortestFirstQueue with all the weights // in the FST being between One() and Zero() according to // NaturalLess or when // (2) using the NaturalAStarQueue with an admissible // and consistent estimate. Weight weight_threshold; // Pruning weight threshold. StateId state_threshold; // Pruning state threshold. ShortestPathOptions(Queue *queue, ArcFilter filter, int32 nshortest = 1, bool unique = false, bool has_distance = false, float delta = kShortestDelta, bool first_path = false, Weight weight_threshold = Weight::Zero(), StateId state_threshold = kNoStateId) : ShortestDistanceOptions<Arc, Queue, ArcFilter>(queue, filter, kNoStateId, delta), nshortest(nshortest), unique(unique), has_distance(has_distance), first_path(first_path), weight_threshold(std::move(weight_threshold)), state_threshold(state_threshold) {} }; namespace internal { constexpr size_t kNoArc = -1; // Helper function for SingleShortestPath building the shortest path as a left- // to-right machine backwards from the best final state. It takes the input // FST passed to SingleShortestPath and the parent vector and f_parent returned // by that function, and builds the result into the provided output mutable FS // This is not normally called by users; see ShortestPath instead. template <class Arc> void SingleShortestPathBacktrace( const Fst<Arc> &ifst, MutableFst<Arc> *ofst, const std::vector<std::pair<typename Arc::StateId, size_t>> &parent, typename Arc::StateId f_parent) { using StateId = typename Arc::StateId; ofst->DeleteStates(); ofst->SetInputSymbols(ifst.InputSymbols()); ofst->SetOutputSymbols(ifst.OutputSymbols()); StateId s_p = kNoStateId; StateId d_p = kNoStateId; for (StateId state = f_parent, d = kNoStateId; state != kNoStateId; d = state, state = parent[state].first) { d_p = s_p; s_p = ofst->AddState(); if (d == kNoStateId) { ofst->SetFinal(s_p, ifst.Final(f_parent)); } else { ArcIterator<Fst<Arc>> aiter(ifst, state); aiter.Seek(parent[d].second); auto arc = aiter.Value(); arc.nextstate = d_p; ofst->AddArc(s_p, arc); } } ofst->SetStart(s_p); if (ifst.Properties(kError, false)) ofst->SetProperties(kError, kError); ofst->SetProperties( ShortestPathProperties(ofst->Properties(kFstProperties, false), true), kFstProperties); } // Helper function for SingleShortestPath building a tree of shortest paths to // every final state in the input FST. It takes the input FST and parent values // computed by SingleShortestPath and builds into the output mutable FST the // subtree of ifst that consists only of the best paths to all final states. // This is not normally called by users; see ShortestPath instead. template <class Arc> void SingleShortestTree( const Fst<Arc> &ifst, MutableFst<Arc> *ofst, const std::vector<std::pair<typename Arc::StateId, size_t>> &parent) { ofst->DeleteStates(); ofst->SetInputSymbols(ifst.InputSymbols()); ofst->SetOutputSymbols(ifst.OutputSymbols()); ofst->SetStart(ifst.Start()); for (StateIterator<Fst<Arc>> siter(ifst); !siter.Done(); siter.Next()) { ofst->AddState(); ofst->SetFinal(siter.Value(), ifst.Final(siter.Value())); } for (const auto &pair : parent) { if (pair.first != kNoStateId && pair.second != kNoArc) { ArcIterator<Fst<Arc>> aiter(ifst, pair.first); aiter.Seek(pair.second); ofst->AddArc(pair.first, aiter.Value()); } } if (ifst.Properties(kError, false)) ofst->SetProperties(kError, kError); ofst->SetProperties( ShortestPathProperties(ofst->Properties(kFstProperties, false), true), kFstProperties); } // Implements the stopping criterion when ShortestPathOptions::first_path // is set to true: // operator()(s, d, f) == true // iff every successful path through state 's' has a cost greater or equal // to 'f' under the assumption that 'd' is the shortest distance to state 's'. // Correct when using the ShortestFirstQueue with all the weights in the FST // being between One() and Zero() according to NaturalLess template <typename S, typename W, typename Queue> struct FirstPathSelect { FirstPathSelect(const Queue &) {} bool operator()(S s, W d, W f) const { return f == Plus(d, f); } }; // Specialisation for A*. // Correct when the estimate is admissible and consistent. template <typename S, typename W, typename Estimate> class FirstPathSelect<S, W, NaturalAStarQueue<S, W, Estimate>> { public: using Queue = NaturalAStarQueue<S, W, Estimate>; FirstPathSelect(const Queue &state_queue) : estimate_(state_queue.GetCompare().GetEstimate()) {} bool operator()(S s, W d, W f) const { return f == Plus(Times(d, estimate_(s)), f); } private: const Estimate &estimate_; }; // Shortest-path algorithm. It builds the output mutable FST so that it contains // the shortest path in the input FST; distance returns the shortest distances // from the source state to each state in the input FST, and the options struct // is // used to specify options such as the queue discipline, the arc filter and // delta. The super_final option is an output parameter indicating the final // state, and the parent argument is used for the storage of the backtrace path // for each state 1 to n, (i.e., the best previous state and the arc that // transition to state n.) The shortest path is the lowest weight path w.r.t. // the natural semiring order. The weights need to be right distributive and // have the path (kPath) property. False is returned if an error is encountered. // // This is not normally called by users; see ShortestPath instead (with n = 1). template <class Arc, class Queue, class ArcFilter> bool SingleShortestPath( const Fst<Arc> &ifst, std::vector<typename Arc::Weight> *distance, const ShortestPathOptions<Arc, Queue, ArcFilter> &opts, typename Arc::StateId *f_parent, std::vector<std::pair<typename Arc::StateId, size_t>> *parent) { using StateId = typename Arc::StateId; using Weight = typename Arc::Weight; static_assert(IsPath<Weight>::value, "Weight must have path property."); static_assert((Weight::Properties() & kRightSemiring) == kRightSemiring, "Weight must be right distributive."); parent->clear(); *f_parent = kNoStateId; if (ifst.Start() == kNoStateId) return true; std::vector<bool> enqueued; auto state_queue = opts.state_queue; const auto source = (opts.source == kNoStateId) ? ifst.Start() : opts.source; bool final_seen = false; auto f_distance = Weight::Zero(); distance->clear(); state_queue->Clear(); while (distance->size() < source) { distance->push_back(Weight::Zero()); enqueued.push_back(false); parent->push_back(std::make_pair(kNoStateId, kNoArc)); } distance->push_back(Weight::One()); parent->push_back(std::make_pair(kNoStateId, kNoArc)); state_queue->Enqueue(source); enqueued.push_back(true); while (!state_queue->Empty()) { const auto s = state_queue->Head(); state_queue->Dequeue(); enqueued[s] = false; const auto sd = (*distance)[s]; // If we are using a shortest queue, no other path is going to be shorter // than f_distance at this point. using FirstPath = FirstPathSelect<StateId, Weight, Queue>; if (opts.first_path && final_seen && FirstPath(*state_queue)(s, sd, f_distance)) { break; } if (ifst.Final(s) != Weight::Zero()) { const auto plus = Plus(f_distance, Times(sd, ifst.Final(s))); if (f_distance != plus) { f_distance = plus; *f_parent = s; } if (!f_distance.Member()) return false; final_seen = true; } for (ArcIterator<Fst<Arc>> aiter(ifst, s); !aiter.Done(); aiter.Next()) { const auto &arc = aiter.Value(); while (distance->size() <= arc.nextstate) { distance->push_back(Weight::Zero()); enqueued.push_back(false); parent->push_back(std::make_pair(kNoStateId, kNoArc)); } auto &nd = (*distance)[arc.nextstate]; const auto weight = Times(sd, arc.weight); if (nd != Plus(nd, weight)) { nd = Plus(nd, weight); if (!nd.Member()) return false; (*parent)[arc.nextstate] = std::make_pair(s, aiter.Position()); if (!enqueued[arc.nextstate]) { state_queue->Enqueue(arc.nextstate); enqueued[arc.nextstate] = true; } else { state_queue->Update(arc.nextstate); } } } } return true; } template <class StateId, class Weight> class ShortestPathCompare { public: ShortestPathCompare(const std::vector<std::pair<StateId, Weight>> &pairs, const std::vector<Weight> &distance, StateId superfinal, float delta) : pairs_(pairs), distance_(distance), superfinal_(superfinal), delta_(delta) {} bool operator()(const StateId x, const StateId y) const { const auto &px = pairs_[x]; const auto &py = pairs_[y]; const auto wx = Times(PWeight(px.first), px.second); const auto wy = Times(PWeight(py.first), py.second); // Penalize complete paths to ensure correct results with inexact weights. // This forms a strict weak order so long as ApproxEqual(a, b) => // ApproxEqual(a, c) for all c s.t. less_(a, c) && less_(c, b). if (px.first == superfinal_ && py.first != superfinal_) { return less_(wy, wx) || ApproxEqual(wx, wy, delta_); } else if (py.first == superfinal_ && px.first != superfinal_) { return less_(wy, wx) && !ApproxEqual(wx, wy, delta_); } else { return less_(wy, wx); } } private: Weight PWeight(StateId state) const { return (state == superfinal_) ? Weight::One() : (state < distance_.size()) ? distance_[state] : Weight::Zero(); } const std::vector<std::pair<StateId, Weight>> &pairs_; const std::vector<Weight> &distance_; const StateId superfinal_; const float delta_; NaturalLess<Weight> less_; }; // N-Shortest-path algorithm: implements the core n-shortest path algorithm. // The output is built reversed. See below for versions with more options and // *not reversed*. // // The output mutable FST contains the REVERSE of n'shortest paths in the input // FST; distance must contain the shortest distance from each state to a final // state in the input FST; delta is the convergence delta. // // The n-shortest paths are the n-lowest weight paths w.r.t. the natural // semiring order. The single path that can be read from the ith of at most n // transitions leaving the initial state of the input FST is the ith shortest // path. Disregarding the initial state and initial transitions, the // n-shortest paths, in fact, form a tree rooted at the single final state. // // The weights need to be left and right distributive (kSemiring) and have the // path (kPath) property. // // Arc weights must satisfy the property that the sum of the weights of one or // more paths from some state S to T is never Zero(). In particular, arc weights // are never Zero(). // // For more information, see: // // Mohri, M, and Riley, M. 2002. An efficient algorithm for the n-best-strings // problem. In Proc. ICSLP. // // The algorithm relies on the shortest-distance algorithm. There are some // issues with the pseudo-code as written in the paper (viz., line 11). // // IMPLEMENTATION NOTE: The input FST can be a delayed FST and at any state in // its expansion the values of distance vector need only be defined at that time // for the states that are known to exist. template <class Arc, class RevArc> void NShortestPath(const Fst<RevArc> &ifst, MutableFst<Arc> *ofst, const std::vector<typename Arc::Weight> &distance, int32 nshortest, float delta = kShortestDelta, typename Arc::Weight weight_threshold = Arc::Weight::Zero(), typename Arc::StateId state_threshold = kNoStateId) { using StateId = typename Arc::StateId; using Weight = typename Arc::Weight; using Pair = std::pair<StateId, Weight>; static_assert((Weight::Properties() & kPath) == kPath, "Weight must have path property."); static_assert((Weight::Properties() & kSemiring) == kSemiring, "Weight must be distributive."); if (nshortest <= 0) return; ofst->DeleteStates(); ofst->SetInputSymbols(ifst.InputSymbols()); ofst->SetOutputSymbols(ifst.OutputSymbols()); // Each state in ofst corresponds to a path with weight w from the initial // state of ifst to a state s in ifst, that can be characterized by a pair // (s, w). The vector pairs maps each state in ofst to the corresponding // pair maps states in ofst to the corresponding pair (s, w). std::vector<Pair> pairs; // The supefinal state is denoted by kNoStateId. The distance from the // superfinal state to the final state is semiring One, so // `distance[kNoStateId]` is not needed. const ShortestPathCompare<StateId, Weight> compare(pairs, distance, kNoStateId, delta); const NaturalLess<Weight> less; if (ifst.Start() == kNoStateId || distance.size() <= ifst.Start() || distance[ifst.Start()] == Weight::Zero() || less(weight_threshold, Weight::One()) || state_threshold == 0) { if (ifst.Properties(kError, false)) ofst->SetProperties(kError, kError); return; } ofst->SetStart(ofst->AddState()); const auto final_state = ofst->AddState(); ofst->SetFinal(final_state, Weight::One()); while (pairs.size() <= final_state) { pairs.push_back(std::make_pair(kNoStateId, Weight::Zero())); } pairs[final_state] = std::make_pair(ifst.Start(), Weight::One()); std::vector<StateId> heap; heap.push_back(final_state); const auto limit = Times(distance[ifst.Start()], weight_threshold); // r[s + 1], s state in fst, is the number of states in ofst which // corresponding pair contains s, i.e., it is number of paths computed so far // to s. Valid for s == kNoStateId (the superfinal state). std::vector<int> r; while (!heap.empty()) { std::pop_heap(heap.begin(), heap.end(), compare); const auto state = heap.back(); const auto p = pairs[state]; heap.pop_back(); const auto d = (p.first == kNoStateId) ? Weight::One() : (p.first < distance.size()) ? distance[p.first] : Weight::Zero(); if (less(limit, Times(d, p.second)) || (state_threshold != kNoStateId && ofst->NumStates() >= state_threshold)) { continue; } while (r.size() <= p.first + 1) r.push_back(0); ++r[p.first + 1]; if (p.first == kNoStateId) { ofst->AddArc(ofst->Start(), Arc(0, 0, Weight::One(), state)); } if ((p.first == kNoStateId) && (r[p.first + 1] == nshortest)) break; if (r[p.first + 1] > nshortest) continue; if (p.first == kNoStateId) continue; for (ArcIterator<Fst<RevArc>> aiter(ifst, p.first); !aiter.Done(); aiter.Next()) { const auto &rarc = aiter.Value(); Arc arc(rarc.ilabel, rarc.olabel, rarc.weight.Reverse(), rarc.nextstate); const auto weight = Times(p.second, arc.weight); const auto next = ofst->AddState(); pairs.push_back(std::make_pair(arc.nextstate, weight)); arc.nextstate = state; ofst->AddArc(next, arc); heap.push_back(next); std::push_heap(heap.begin(), heap.end(), compare); } const auto final_weight = ifst.Final(p.first).Reverse(); if (final_weight != Weight::Zero()) { const auto weight = Times(p.second, final_weight); const auto next = ofst->AddState(); pairs.push_back(std::make_pair(kNoStateId, weight)); ofst->AddArc(next, Arc(0, 0, final_weight, state)); heap.push_back(next); std::push_heap(heap.begin(), heap.end(), compare); } } Connect(ofst); if (ifst.Properties(kError, false)) ofst->SetProperties(kError, kError); ofst->SetProperties( ShortestPathProperties(ofst->Properties(kFstProperties, false)), kFstProperties); } } // namespace internal // N-Shortest-path algorithm: this version allows finer control via the options // argument. See below for a simpler interface. The output mutable FST contains // the n-shortest paths in the input FST; the distance argument is used to // return the shortest distances from the source state to each state in the // input FST, and the options struct is used to specify the number of paths to // return, whether they need to have distinct input strings, the queue // discipline, the arc filter and the convergence delta. // // The n-shortest paths are the n-lowest weight paths w.r.t. the natural // semiring order. The single path that can be read from the ith of at most n // transitions leaving the initial state of the output FST is the ith shortest // path. // Disregarding the initial state and initial transitions, The n-shortest paths, // in fact, form a tree rooted at the single final state. // // The weights need to be right distributive and have the path (kPath) property. // They need to be left distributive as well for nshortest > 1. // // For more information, see: // // Mohri, M, and Riley, M. 2002. An efficient algorithm for the n-best-strings // problem. In Proc. ICSLP. // // The algorithm relies on the shortest-distance algorithm. There are some // issues with the pseudo-code as written in the paper (viz., line 11). template <class Arc, class Queue, class ArcFilter, typename std::enable_if<IsPath<typename Arc::Weight>::value>::type * = nullptr> void ShortestPath(const Fst<Arc> &ifst, MutableFst<Arc> *ofst, std::vector<typename Arc::Weight> *distance, const ShortestPathOptions<Arc, Queue, ArcFilter> &opts) { using StateId = typename Arc::StateId; using Weight = typename Arc::Weight; using RevArc = ReverseArc<Arc>; if (opts.nshortest == 1) { std::vector<std::pair<StateId, size_t>> parent; StateId f_parent; if (internal::SingleShortestPath(ifst, distance, opts, &f_parent, &parent)) { internal::SingleShortestPathBacktrace(ifst, ofst, parent, f_parent); } else { ofst->SetProperties(kError, kError); } return; } if (opts.nshortest <= 0) return; if (!opts.has_distance) { ShortestDistance(ifst, distance, opts); if (distance->size() == 1 && !(*distance)[0].Member()) { ofst->SetProperties(kError, kError); return; } } // Algorithm works on the reverse of 'fst'; 'distance' is the distance to the // final state in 'rfst', 'ofst' is built as the reverse of the tree of // n-shortest path in 'rfst'. VectorFst<RevArc> rfst; Reverse(ifst, &rfst); auto d = Weight::Zero(); for (ArcIterator<VectorFst<RevArc>> aiter(rfst, 0); !aiter.Done(); aiter.Next()) { const auto &arc = aiter.Value(); const auto state = arc.nextstate - 1; if (state < distance->size()) { d = Plus(d, Times(arc.weight.Reverse(), (*distance)[state])); } } // TODO(kbg): Avoid this expensive vector operation. distance->insert(distance->begin(), d); if (!opts.unique) { internal::NShortestPath(rfst, ofst, *distance, opts.nshortest, opts.delta, opts.weight_threshold, opts.state_threshold); } else { std::vector<Weight> ddistance; DeterminizeFstOptions<RevArc> dopts(opts.delta); DeterminizeFst<RevArc> dfst(rfst, distance, &ddistance, dopts); internal::NShortestPath(dfst, ofst, ddistance, opts.nshortest, opts.delta, opts.weight_threshold, opts.state_threshold); } // TODO(kbg): Avoid this expensive vector operation. distance->erase(distance->begin()); } template <class Arc, class Queue, class ArcFilter, typename std::enable_if<!IsPath<typename Arc::Weight>::value>::type * = nullptr> void ShortestPath(const Fst<Arc> &, MutableFst<Arc> *ofst, std::vector<typename Arc::Weight> *, const ShortestPathOptions<Arc, Queue, ArcFilter> &) { FSTERROR() << "ShortestPath: Weight needs to have the " << "path property and be distributive: " << Arc::Weight::Type(); ofst->SetProperties(kError, kError); } // Shortest-path algorithm: simplified interface. See above for a version that // allows finer control. The output mutable FST contains the n-shortest paths // in the input FST. The queue discipline is automatically selected. When unique // is true, only paths with distinct input label sequences are returned. // // The n-shortest paths are the n-lowest weight paths w.r.t. the natural // semiring order. The single path that can be read from the ith of at most n // transitions leaving the initial state of the output FST is the ith best path. // The weights need to be right distributive and have the path (kPath) property. template <class Arc> void ShortestPath(const Fst<Arc> &ifst, MutableFst<Arc> *ofst, int32 nshortest = 1, bool unique = false, bool first_path = false, typename Arc::Weight weight_threshold = Arc::Weight::Zero(), typename Arc::StateId state_threshold = kNoStateId, float delta = kShortestDelta) { using StateId = typename Arc::StateId; std::vector<typename Arc::Weight> distance; AnyArcFilter<Arc> arc_filter; AutoQueue<StateId> state_queue(ifst, &distance, arc_filter); const ShortestPathOptions<Arc, AutoQueue<StateId>, AnyArcFilter<Arc>> opts( &state_queue, arc_filter, nshortest, unique, false, delta, first_path, weight_threshold, state_threshold); ShortestPath(ifst, ofst, &distance, opts); } } // namespace fst #endif // FST_SHORTEST_PATH_H_ |