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tools/openfst-1.6.7/include/fst/state-table.h
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// See www.openfst.org for extensive documentation on this weighted // finite-state transducer library. // // Classes for representing the mapping between state tuples and state IDs. #ifndef FST_STATE_TABLE_H_ #define FST_STATE_TABLE_H_ #include <deque> #include <utility> #include <vector> #include <fst/log.h> #include <fst/bi-table.h> #include <fst/expanded-fst.h> #include <fst/filter-state.h> namespace fst { // State tables determine the bijective mapping between state tuples (e.g., in // composition, triples of two FST states and a composition filter state) and // their corresponding state IDs. They are classes, templated on state tuples, // with the following interface: // // template <class T> // class StateTable { // public: // using StateTuple = T; // // // Required constructors. // StateTable(); // // StateTable(const StateTable &); // // // Looks up state ID by tuple. If it doesn't exist, then add it. // StateId FindState(const StateTuple &tuple); // // // Looks up state tuple by state ID. // const StateTuple<StateId> &Tuple(StateId s) const; // // // # of stored tuples. // StateId Size() const; // }; // // A state tuple has the form: // // template <class S> // struct StateTuple { // using StateId = S; // // // Required constructors. // // StateTuple(); // // StateTuple(const StateTuple &tuple); // }; // An implementation using a hash map for the tuple to state ID mapping. The // state tuple T must support operator==. template <class T, class H> class HashStateTable : public HashBiTable<typename T::StateId, T, H> { public: using StateTuple = T; using StateId = typename StateTuple::StateId; using HashBiTable<StateId, StateTuple, H>::FindId; using HashBiTable<StateId, StateTuple, H>::FindEntry; using HashBiTable<StateId, StateTuple, H>::Size; HashStateTable() : HashBiTable<StateId, StateTuple, H>() {} explicit HashStateTable(size_t table_size) : HashBiTable<StateId, StateTuple, H>(table_size) {} StateId FindState(const StateTuple &tuple) { return FindId(tuple); } const StateTuple &Tuple(StateId s) const { return FindEntry(s); } }; // An implementation using a hash map for the tuple to state ID mapping. The // state tuple T must support operator==. template <class T, class H> class CompactHashStateTable : public CompactHashBiTable<typename T::StateId, T, H> { public: using StateTuple = T; using StateId = typename StateTuple::StateId; using CompactHashBiTable<StateId, StateTuple, H>::FindId; using CompactHashBiTable<StateId, StateTuple, H>::FindEntry; using CompactHashBiTable<StateId, StateTuple, H>::Size; CompactHashStateTable() : CompactHashBiTable<StateId, StateTuple, H>() {} explicit CompactHashStateTable(size_t table_size) : CompactHashBiTable<StateId, StateTuple, H>(table_size) {} StateId FindState(const StateTuple &tuple) { return FindId(tuple); } const StateTuple &Tuple(StateId s) const { return FindEntry(s); } }; // An implementation using a vector for the tuple to state mapping. It is // passed a fingerprint functor that should fingerprint tuples uniquely to an // integer that can used as a vector index. Normally, VectorStateTable // constructs the fingerprint functor. Alternately, the user can pass this // object, in which case the table takes ownership. template <class T, class FP> class VectorStateTable : public VectorBiTable<typename T::StateId, T, FP> { public: using StateTuple = T; using StateId = typename StateTuple::StateId; using VectorBiTable<StateId, StateTuple, FP>::FindId; using VectorBiTable<StateId, StateTuple, FP>::FindEntry; using VectorBiTable<StateId, StateTuple, FP>::Size; using VectorBiTable<StateId, StateTuple, FP>::Fingerprint; explicit VectorStateTable(FP *fingerprint = nullptr, size_t table_size = 0) : VectorBiTable<StateId, StateTuple, FP>(fingerprint, table_size) {} StateId FindState(const StateTuple &tuple) { return FindId(tuple); } const StateTuple &Tuple(StateId s) const { return FindEntry(s); } }; // An implementation using a vector and a compact hash table. The selection // functor returns true for tuples to be hashed in the vector. The fingerprint // functor should fingerprint tuples uniquely to an integer that can be used as // a vector index. A hash functor is used when hashing tuples into the compact // hash table. template <class T, class Select, class FP, class H> class VectorHashStateTable : public VectorHashBiTable<typename T::StateId, T, Select, FP, H> { public: using StateTuple = T; using StateId = typename StateTuple::StateId; using VectorHashBiTable<StateId, StateTuple, Select, FP, H>::FindId; using VectorHashBiTable<StateId, StateTuple, Select, FP, H>::FindEntry; using VectorHashBiTable<StateId, StateTuple, Select, FP, H>::Size; using VectorHashBiTable<StateId, StateTuple, Select, FP, H>::Selector; using VectorHashBiTable<StateId, StateTuple, Select, FP, H>::Fingerprint; using VectorHashBiTable<StateId, StateTuple, Select, FP, H>::Hash; VectorHashStateTable(Select *select, FP *fingerprint, H *hash, size_t vector_size = 0, size_t tuple_size = 0) : VectorHashBiTable<StateId, StateTuple, Select, FP, H>( select, fingerprint, hash, vector_size, tuple_size) {} StateId FindState(const StateTuple &tuple) { return FindId(tuple); } const StateTuple &Tuple(StateId s) const { return FindEntry(s); } }; // An implementation using a hash map to map from tuples to state IDs. This // version permits erasing of states. The state tuple's default constructor // must produce a tuple that will never be seen and the table must suppor // operator==. template <class T, class H> class ErasableStateTable : public ErasableBiTable<typename T::StateId, T, H> { public: using StateTuple = T; using StateId = typename StateTuple::StateId; using ErasableBiTable<StateId, StateTuple, H>::FindId; using ErasableBiTable<StateId, StateTuple, H>::FindEntry; using ErasableBiTable<StateId, StateTuple, H>::Size; using ErasableBiTable<StateId, StateTuple, H>::Erase; ErasableStateTable() : ErasableBiTable<StateId, StateTuple, H>() {} StateId FindState(const StateTuple &tuple) { return FindId(tuple); } const StateTuple &Tuple(StateId s) const { return FindEntry(s); } }; // The composition state table has the form: // // template <class Arc, class FilterState> // class ComposeStateTable { // public: // using StateId = typename Arc::StateId; // // // Required constructors. // // ComposeStateTable(const Fst<Arc> &fst1, const Fst<Arc> &fst2); // ComposeStateTable(const ComposeStateTable<Arc, FilterState> &table); // // // Looks up a state ID by tuple, adding it if doesn't exist. // StateId FindState(const StateTuple &tuple); // // // Looks up a tuple by state ID. // const ComposeStateTuple<StateId> &Tuple(StateId s) const; // // // The number of of stored tuples. // StateId Size() const; // // // Return true if error was encountered. // bool Error() const; // }; // // The following interface is used to represent the composition state. // // template <class S, class FS> // class CompositionStateTuple { // public: // using StateId = typename StateId; // using FS = FilterState; // // // Required constructors. // StateTuple(); // StateTuple(StateId s1, StateId s2, const FilterState &fs); // // StateId StateId1() const; // StateId StateId2() const; // // FilterState GetFilterState() const; // // std::pair<StateId, StateId> StatePair() const; // // size_t Hash() const; // // friend bool operator==(const StateTuple& x, const StateTuple &y); // } // template <typename S, typename FS> class DefaultComposeStateTuple { public: using StateId = S; using FilterState = FS; DefaultComposeStateTuple() : state_pair_(kNoStateId, kNoStateId), fs_(FilterState::NoState()) {} DefaultComposeStateTuple(StateId s1, StateId s2, const FilterState &fs) : state_pair_(s1, s2), fs_(fs) {} StateId StateId1() const { return state_pair_.first; } StateId StateId2() const { return state_pair_.second; } FilterState GetFilterState() const { return fs_; } const std::pair<StateId, StateId> &StatePair() const { return state_pair_; } friend bool operator==(const DefaultComposeStateTuple &x, const DefaultComposeStateTuple &y) { return (&x == &y) || (x.state_pair_ == y.state_pair_ && x.fs_ == y.fs_); } size_t Hash() const { return static_cast<size_t>(StateId1()) + static_cast<size_t>(StateId2()) * 7853u + GetFilterState().Hash() * 7867u; } private: std::pair<StateId, StateId> state_pair_; FilterState fs_; // State of composition filter. }; // Specialization for TrivialFilterState that does not explicitely store the // filter state since it is always the unique non-blocking state. template <typename S> class DefaultComposeStateTuple<S, TrivialFilterState> { public: using StateId = S; using FilterState = TrivialFilterState; DefaultComposeStateTuple() : state_pair_(kNoStateId, kNoStateId) {} DefaultComposeStateTuple(StateId s1, StateId s2, const FilterState &) : state_pair_(s1, s2) {} StateId StateId1() const { return state_pair_.first; } StateId StateId2() const { return state_pair_.second; } FilterState GetFilterState() const { return FilterState(true); } const std::pair<StateId, StateId> &StatePair() const { return state_pair_; } friend bool operator==(const DefaultComposeStateTuple &x, const DefaultComposeStateTuple &y) { return (&x == &y) || (x.state_pair_ == y.state_pair_); } size_t Hash() const { return StateId1() + StateId2() * 7853; } private: std::pair<StateId, StateId> state_pair_; }; // Hashing of composition state tuples. template <typename T> class ComposeHash { public: size_t operator()(const T &t) const { return t.Hash(); } }; // A HashStateTable over composition tuples. template <typename Arc, typename FilterState, typename StateTuple = DefaultComposeStateTuple<typename Arc::StateId, FilterState>, typename StateTable = CompactHashStateTable<StateTuple, ComposeHash<StateTuple>>> class GenericComposeStateTable : public StateTable { public: using StateId = typename Arc::StateId; GenericComposeStateTable(const Fst<Arc> &fst1, const Fst<Arc> &fst2) {} GenericComposeStateTable(const Fst<Arc> &fst1, const Fst<Arc> &fst2, size_t table_size) : StateTable(table_size) {} constexpr bool Error() const { return false; } private: GenericComposeStateTable &operator=(const GenericComposeStateTable &table) = delete; }; // Fingerprint for general composition tuples. template <typename StateTuple> class ComposeFingerprint { public: using StateId = typename StateTuple::StateId; // Required but suboptimal constructor. ComposeFingerprint() : mult1_(8192), mult2_(8192) { LOG(WARNING) << "TupleFingerprint: # of FST states should be provided."; } // Constructor is provided the sizes of the input FSTs. ComposeFingerprint(StateId nstates1, StateId nstates2) : mult1_(nstates1), mult2_(nstates1 * nstates2) {} size_t operator()(const StateTuple &tuple) { return tuple.StateId1() + tuple.StateId2() * mult1_ + tuple.GetFilterState().Hash() * mult2_; } private: const ssize_t mult1_; const ssize_t mult2_; }; // Useful when the first composition state determines the tuple. template <typename StateTuple> class ComposeState1Fingerprint { public: size_t operator()(const StateTuple &tuple) { return tuple.StateId1(); } }; // Useful when the second composition state determines the tuple. template <typename StateTuple> class ComposeState2Fingerprint { public: size_t operator()(const StateTuple &tuple) { return tuple.StateId2(); } }; // A VectorStateTable over composition tuples. This can be used when the // product of number of states in FST1 and FST2 (and the composition filter // state hash) is manageable. If the FSTs are not expanded FSTs, they will // first have their states counted. template <typename Arc, typename StateTuple> class ProductComposeStateTable : public VectorStateTable<StateTuple, ComposeFingerprint<StateTuple>> { public: using StateId = typename Arc::StateId; using StateTable = VectorStateTable<StateTuple, ComposeFingerprint<StateTuple>>; ProductComposeStateTable(const Fst<Arc> &fst1, const Fst<Arc> &fst2, size_t table_size = 0) : StateTable(new ComposeFingerprint<StateTuple>(CountStates(fst1), CountStates(fst2)), table_size) {} ProductComposeStateTable( const ProductComposeStateTable<Arc, StateTuple> &table) : StateTable(new ComposeFingerprint<StateTuple>(table.Fingerprint())) {} constexpr bool Error() const { return false; } private: ProductComposeStateTable &operator=(const ProductComposeStateTable &table) = delete; }; // A vector-backed table over composition tuples which can be used when the // first FST is a string (i.e., satisfies kString property) and the second is // deterministic and epsilon-free. It should be used with a composition filter // that creates at most one filter state per tuple under these conditions (e.g., // SequenceComposeFilter or MatchComposeFilter). template <typename Arc, typename StateTuple> class StringDetComposeStateTable : public VectorStateTable<StateTuple, ComposeState1Fingerprint<StateTuple>> { public: using StateId = typename Arc::StateId; using StateTable = VectorStateTable<StateTuple, ComposeState1Fingerprint<StateTuple>>; StringDetComposeStateTable(const Fst<Arc> &fst1, const Fst<Arc> &fst2) : error_(false) { static constexpr auto props2 = kIDeterministic | kNoIEpsilons; if (fst1.Properties(kString, true) != kString) { FSTERROR() << "StringDetComposeStateTable: 1st FST is not a string"; error_ = true; } else if (fst2.Properties(props2, true) != props2) { FSTERROR() << "StringDetComposeStateTable: 2nd FST is not deterministic " "and epsilon-free"; error_ = true; } } StringDetComposeStateTable( const StringDetComposeStateTable<Arc, StateTuple> &table) : StateTable(table), error_(table.error_) {} bool Error() const { return error_; } private: bool error_; StringDetComposeStateTable &operator=(const StringDetComposeStateTable &) = delete; }; // A vector-backed table over composition tuples which can be used when the // first FST is deterministic and epsilon-free and the second is a string (i.e., // satisfies kString). It should be used with a composition filter that creates // at most one filter state per tuple under these conditions (e.g., // SequenceComposeFilter or MatchComposeFilter). template <typename Arc, typename StateTuple> class DetStringComposeStateTable : public VectorStateTable<StateTuple, ComposeState2Fingerprint<StateTuple>> { public: using StateId = typename Arc::StateId; using StateTable = VectorStateTable<StateTuple, ComposeState2Fingerprint<StateTuple>>; DetStringComposeStateTable(const Fst<Arc> &fst1, const Fst<Arc> &fst2) : error_(false) { static constexpr auto props = kODeterministic | kNoOEpsilons; if (fst1.Properties(props, true) != props) { FSTERROR() << "StringDetComposeStateTable: 1st FST is not " << "input-deterministic and epsilon-free"; error_ = true; } else if (fst2.Properties(kString, true) != kString) { FSTERROR() << "DetStringComposeStateTable: 2nd FST is not a string"; error_ = true; } } DetStringComposeStateTable( const DetStringComposeStateTable<Arc, StateTuple> &table) : StateTable(table), error_(table.error_) {} bool Error() const { return error_; } private: bool error_; DetStringComposeStateTable &operator=(const DetStringComposeStateTable &) = delete; }; // An erasable table over composition tuples. The Erase(StateId) method can be // called if the user either is sure that composition will never return to that // tuple or doesn't care that if it does, it is assigned a new state ID. template <typename Arc, typename StateTuple> class ErasableComposeStateTable : public ErasableStateTable<StateTuple, ComposeHash<StateTuple>> { public: ErasableComposeStateTable(const Fst<Arc> &fst1, const Fst<Arc> &fst2) {} constexpr bool Error() const { return false; } private: ErasableComposeStateTable &operator=(const ErasableComposeStateTable &table) = delete; }; } // namespace fst #endif // FST_STATE_TABLE_H_ |