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tools/openfst-1.6.7/include/fst/topsort.h 2.52 KB
8dcb6dfcb   Yannick Estève   first commit
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  // See www.openfst.org for extensive documentation on this weighted
  // finite-state transducer library.
  //
  // Topological sort of FSTs.
  
  #ifndef FST_TOPSORT_H_
  #define FST_TOPSORT_H_
  
  #include <memory>
  #include <vector>
  
  
  #include <fst/dfs-visit.h>
  #include <fst/fst.h>
  #include <fst/statesort.h>
  
  
  namespace fst {
  
  // DFS visitor class to return topological ordering.
  template <class Arc>
  class TopOrderVisitor {
   public:
    using StateId = typename Arc::StateId;
  
    // If acyclic, order[i] gives the topological position of StateId i;
    // otherwise it is unchanged. acyclic_ will be true iff the FST has no
    // cycles. The caller retains ownership of the state order vector.
    TopOrderVisitor(std::vector<StateId> *order, bool *acyclic)
        : order_(order), acyclic_(acyclic) {}
  
    void InitVisit(const Fst<Arc> &fst) {
      finish_.reset(new std::vector<StateId>());
      *acyclic_ = true;
    }
  
    constexpr bool InitState(StateId, StateId) const { return true; }
  
    constexpr bool TreeArc(StateId, const Arc &) const { return true; }
  
    bool BackArc(StateId, const Arc &) { return (*acyclic_ = false); }
  
    constexpr bool ForwardOrCrossArc(StateId, const Arc &) const { return true; }
  
    void FinishState(StateId s, StateId, const Arc *) { finish_->push_back(s); }
  
    void FinishVisit() {
      if (*acyclic_) {
        order_->clear();
        for (StateId s = 0; s < finish_->size(); ++s) {
          order_->push_back(kNoStateId);
        }
        for (StateId s = 0; s < finish_->size(); ++s) {
          (*order_)[(*finish_)[finish_->size() - s - 1]] = s;
        }
      }
      finish_.reset();
    }
  
   private:
    std::vector<StateId> *order_;
    bool *acyclic_;
    // States in finish-time order.
    std::unique_ptr<std::vector<StateId>> finish_;
  };
  
  // Topologically sorts its input if acyclic, modifying it. Otherwise, the input
  // is unchanged. When sorted, all transitions are from lower to higher state
  // IDs.
  //
  // Complexity:
  //
  //   Time:  O(V + E)
  //   Space: O(V + E)
  //
  // where V is the number of states and E is the number of arcs.
  template <class Arc>
  bool TopSort(MutableFst<Arc> *fst) {
    std::vector<typename Arc::StateId> order;
    bool acyclic;
    TopOrderVisitor<Arc> top_order_visitor(&order, &acyclic);
    DfsVisit(*fst, &top_order_visitor);
    if (acyclic) {
      StateSort(fst, order);
      fst->SetProperties(kAcyclic | kInitialAcyclic | kTopSorted,
                         kAcyclic | kInitialAcyclic | kTopSorted);
    } else {
      fst->SetProperties(kCyclic | kNotTopSorted, kCyclic | kNotTopSorted);
    }
    return acyclic;
  }
  
  }  // namespace fst
  
  #endif  // FST_TOPSORT_H_