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tools/openfst-1.6.7/src/include/fst/bi-table.h
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// See www.openfst.org for extensive documentation on this weighted // finite-state transducer library. // // Classes for representing a bijective mapping between an arbitrary entry // of type T and a signed integral ID. #ifndef FST_BI_TABLE_H_ #define FST_BI_TABLE_H_ #include <deque> #include <memory> #include <functional> #include <unordered_map> #include <unordered_set> #include <vector> #include <fst/log.h> #include <fst/memory.h> namespace fst { // Bitables model bijective mappings between entries of an arbitrary type T and // an signed integral ID of type I. The IDs are allocated starting from 0 in // order. // // template <class I, class T> // class BiTable { // public: // // // Required constructors. // BiTable(); // // // Looks up integer ID from entry. If it doesn't exist and insert // / is true, adds it; otherwise, returns -1. // I FindId(const T &entry, bool insert = true); // // // Looks up entry from integer ID. // const T &FindEntry(I) const; // // // Returns number of stored entries. // I Size() const; // }; // An implementation using a hash map for the entry to ID mapping. H is the // hash function and E is the equality function. If passed to the constructor, // ownership is given to this class. template <class I, class T, class H, class E = std::equal_to<T>> class HashBiTable { public: // Reserves space for table_size elements. If passing H and E to the // constructor, this class owns them. explicit HashBiTable(size_t table_size = 0, H *h = nullptr, E *e = nullptr) : hash_func_(h ? h : new H()), hash_equal_(e ? e : new E()), entry2id_(table_size, *hash_func_, *hash_equal_) { if (table_size) id2entry_.reserve(table_size); } HashBiTable(const HashBiTable<I, T, H, E> &table) : hash_func_(new H(*table.hash_func_)), hash_equal_(new E(*table.hash_equal_)), entry2id_(table.entry2id_.begin(), table.entry2id_.end(), table.entry2id_.size(), *hash_func_, *hash_equal_), id2entry_(table.id2entry_) {} I FindId(const T &entry, bool insert = true) { if (!insert) { const auto it = entry2id_.find(entry); return it == entry2id_.end() ? -1 : it->second - 1; } I &id_ref = entry2id_[entry]; if (id_ref == 0) { // T not found; stores and assigns a new ID. id2entry_.push_back(entry); id_ref = id2entry_.size(); } return id_ref - 1; // NB: id_ref = ID + 1. } const T &FindEntry(I s) const { return id2entry_[s]; } I Size() const { return id2entry_.size(); } // TODO(riley): Add fancy clear-to-size, as in CompactHashBiTable. void Clear() { entry2id_.clear(); id2entry_.clear(); } private: std::unique_ptr<H> hash_func_; std::unique_ptr<E> hash_equal_; std::unordered_map<T, I, H, E> entry2id_; std::vector<T> id2entry_; }; // Enables alternative hash set representations below. enum HSType { HS_STL = 0, HS_DENSE = 1, HS_SPARSE = 2, HS_FLAT = 3 }; // Default hash set is STL hash_set. template <class K, class H, class E, HSType HS> struct HashSet : public std::unordered_set<K, H, E, PoolAllocator<K>> { explicit HashSet(size_t n = 0, const H &h = H(), const E &e = E()) : std::unordered_set<K, H, E, PoolAllocator<K>>(n, h, e) {} void rehash(size_t n) {} }; // An implementation using a hash set for the entry to ID mapping. The hash set // holds keys which are either the ID or kCurrentKey. These keys can be mapped // to entries either by looking up in the entry vector or, if kCurrentKey, in // current_entry_. The hash and key equality functions map to entries first. H // is the hash function and E is the equality function. If passed to the // constructor, ownership is given to this class. template <class I, class T, class H, class E = std::equal_to<T>, HSType HS = HS_FLAT> class CompactHashBiTable { public: friend class HashFunc; friend class HashEqual; // Reserves space for table_size elements. If passing H and E to the // constructor, this class owns them. explicit CompactHashBiTable(size_t table_size = 0, H *h = nullptr, E *e = nullptr) : hash_func_(h ? h : new H()), hash_equal_(e ? e : new E()), compact_hash_func_(*this), compact_hash_equal_(*this), keys_(table_size, compact_hash_func_, compact_hash_equal_) { if (table_size) id2entry_.reserve(table_size); } CompactHashBiTable(const CompactHashBiTable<I, T, H, E, HS> &table) : hash_func_(new H(*table.hash_func_)), hash_equal_(new E(*table.hash_equal_)), compact_hash_func_(*this), compact_hash_equal_(*this), keys_(table.keys_.size(), compact_hash_func_, compact_hash_equal_), id2entry_(table.id2entry_) { keys_.insert(table.keys_.begin(), table.keys_.end()); } I FindId(const T &entry, bool insert = true) { current_entry_ = &entry; if (insert) { auto result = keys_.insert(kCurrentKey); if (!result.second) return *result.first; // Already exists. // Overwrites kCurrentKey with a new key value; this is safe because it // doesn't affect hashing or equality testing. I key = id2entry_.size(); const_cast<I &>(*result.first) = key; id2entry_.push_back(entry); return key; } const auto it = keys_.find(kCurrentKey); return it == keys_.end() ? -1 : *it; } const T &FindEntry(I s) const { return id2entry_[s]; } I Size() const { return id2entry_.size(); } // Clears content; with argument, erases last n IDs. void Clear(ssize_t n = -1) { if (n < 0 || n >= id2entry_.size()) { // Clears completely. keys_.clear(); id2entry_.clear(); } else if (n == id2entry_.size() - 1) { // Leaves only key 0. const T entry = FindEntry(0); keys_.clear(); id2entry_.clear(); FindId(entry, true); } else { while (n-- > 0) { I key = id2entry_.size() - 1; keys_.erase(key); id2entry_.pop_back(); } keys_.rehash(0); } } private: static constexpr I kCurrentKey = -1; static constexpr I kEmptyKey = -2; static constexpr I kDeletedKey = -3; class HashFunc { public: explicit HashFunc(const CompactHashBiTable &ht) : ht_(&ht) {} size_t operator()(I k) const { if (k >= kCurrentKey) { return (*ht_->hash_func_)(ht_->Key2Entry(k)); } else { return 0; } } private: const CompactHashBiTable *ht_; }; class HashEqual { public: explicit HashEqual(const CompactHashBiTable &ht) : ht_(&ht) {} bool operator()(I k1, I k2) const { if (k1 == k2) { return true; } else if (k1 >= kCurrentKey && k2 >= kCurrentKey) { return (*ht_->hash_equal_)(ht_->Key2Entry(k1), ht_->Key2Entry(k2)); } else { return false; } } private: const CompactHashBiTable *ht_; }; using KeyHashSet = HashSet<I, HashFunc, HashEqual, HS>; const T &Key2Entry(I k) const { if (k == kCurrentKey) { return *current_entry_; } else { return id2entry_[k]; } } std::unique_ptr<H> hash_func_; std::unique_ptr<E> hash_equal_; HashFunc compact_hash_func_; HashEqual compact_hash_equal_; KeyHashSet keys_; std::vector<T> id2entry_; const T *current_entry_; }; template <class I, class T, class H, class E, HSType HS> constexpr I CompactHashBiTable<I, T, H, E, HS>::kCurrentKey; template <class I, class T, class H, class E, HSType HS> constexpr I CompactHashBiTable<I, T, H, E, HS>::kEmptyKey; template <class I, class T, class H, class E, HSType HS> constexpr I CompactHashBiTable<I, T, H, E, HS>::kDeletedKey; // An implementation using a vector for the entry to ID mapping. It is passed a // function object FP that should fingerprint entries uniquely to an integer // that can used as a vector index. Normally, VectorBiTable constructs the FP // object. The user can instead pass in this object; in that case, VectorBiTable // takes its ownership. template <class I, class T, class FP> class VectorBiTable { public: // Reserves table_size cells of space. If passing FP argument to the // constructor, this class owns it. explicit VectorBiTable(FP *fp = nullptr, size_t table_size = 0) : fp_(fp ? fp : new FP()) { if (table_size) id2entry_.reserve(table_size); } VectorBiTable(const VectorBiTable<I, T, FP> &table) : fp_(new FP(*table.fp_)), fp2id_(table.fp2id_), id2entry_(table.id2entry_) {} I FindId(const T &entry, bool insert = true) { ssize_t fp = (*fp_)(entry); if (fp >= fp2id_.size()) fp2id_.resize(fp + 1); I &id_ref = fp2id_[fp]; if (id_ref == 0) { // T not found. if (insert) { // Stores and assigns a new ID. id2entry_.push_back(entry); id_ref = id2entry_.size(); } else { return -1; } } return id_ref - 1; // NB: id_ref = ID + 1. } const T &FindEntry(I s) const { return id2entry_[s]; } I Size() const { return id2entry_.size(); } const FP &Fingerprint() const { return *fp_; } private: std::unique_ptr<FP> fp_; std::vector<I> fp2id_; std::vector<T> id2entry_; }; // An implementation using a vector and a compact hash table. The selecting // functor S returns true for entries to be hashed in the vector. The // fingerprinting functor FP returns a unique fingerprint for each entry to be // hashed in the vector (these need to be suitable for indexing in a vector). // The hash functor H is used when hashing entry into the compact hash table. // If passed to the constructor, ownership is given to this class. template <class I, class T, class S, class FP, class H, HSType HS = HS_DENSE> class VectorHashBiTable { public: friend class HashFunc; friend class HashEqual; explicit VectorHashBiTable(S *s, FP *fp, H *h, size_t vector_size = 0, size_t entry_size = 0) : selector_(s), fp_(fp), h_(h), hash_func_(*this), hash_equal_(*this), keys_(0, hash_func_, hash_equal_) { if (vector_size) fp2id_.reserve(vector_size); if (entry_size) id2entry_.reserve(entry_size); } VectorHashBiTable(const VectorHashBiTable<I, T, S, FP, H, HS> &table) : selector_(new S(table.s_)), fp_(new FP(*table.fp_)), h_(new H(*table.h_)), id2entry_(table.id2entry_), fp2id_(table.fp2id_), hash_func_(*this), hash_equal_(*this), keys_(table.keys_.size(), hash_func_, hash_equal_) { keys_.insert(table.keys_.begin(), table.keys_.end()); } I FindId(const T &entry, bool insert = true) { if ((*selector_)(entry)) { // Uses the vector if selector_(entry) == true. uint64 fp = (*fp_)(entry); if (fp2id_.size() <= fp) fp2id_.resize(fp + 1, 0); if (fp2id_[fp] == 0) { // T not found. if (insert) { // Stores and assigns a new ID. id2entry_.push_back(entry); fp2id_[fp] = id2entry_.size(); } else { return -1; } } return fp2id_[fp] - 1; // NB: assoc_value = ID + 1. } else { // Uses the hash table otherwise. current_entry_ = &entry; const auto it = keys_.find(kCurrentKey); if (it == keys_.end()) { if (insert) { I key = id2entry_.size(); id2entry_.push_back(entry); keys_.insert(key); return key; } else { return -1; } } else { return *it; } } } const T &FindEntry(I s) const { return id2entry_[s]; } I Size() const { return id2entry_.size(); } const S &Selector() const { return *selector_; } const FP &Fingerprint() const { return *fp_; } const H &Hash() const { return *h_; } private: static constexpr I kCurrentKey = -1; static constexpr I kEmptyKey = -2; class HashFunc { public: explicit HashFunc(const VectorHashBiTable &ht) : ht_(&ht) {} size_t operator()(I k) const { if (k >= kCurrentKey) { return (*(ht_->h_))(ht_->Key2Entry(k)); } else { return 0; } } private: const VectorHashBiTable *ht_; }; class HashEqual { public: explicit HashEqual(const VectorHashBiTable &ht) : ht_(&ht) {} bool operator()(I k1, I k2) const { if (k1 >= kCurrentKey && k2 >= kCurrentKey) { return ht_->Key2Entry(k1) == ht_->Key2Entry(k2); } else { return k1 == k2; } } private: const VectorHashBiTable *ht_; }; using KeyHashSet = HashSet<I, HashFunc, HashEqual, HS>; const T &Key2Entry(I k) const { if (k == kCurrentKey) { return *current_entry_; } else { return id2entry_[k]; } } std::unique_ptr<S> selector_; // True if entry hashed into vector. std::unique_ptr<FP> fp_; // Fingerprint used for hashing into vector. std::unique_ptr<H> h_; // Hash funcion used for hashing into hash_set. std::vector<T> id2entry_; // Maps state IDs to entry. std::vector<I> fp2id_; // Maps entry fingerprints to IDs. // Compact implementation of the hash table mapping entries to state IDs // using the hash function h_. HashFunc hash_func_; HashEqual hash_equal_; KeyHashSet keys_; const T *current_entry_; }; template <class I, class T, class S, class FP, class H, HSType HS> constexpr I VectorHashBiTable<I, T, S, FP, H, HS>::kCurrentKey; template <class I, class T, class S, class FP, class H, HSType HS> constexpr I VectorHashBiTable<I, T, S, FP, H, HS>::kEmptyKey; // An implementation using a hash map for the entry to ID mapping. This version // permits erasing of arbitrary states. The entry T must have == defined and // its default constructor must produce a entry that will never be seen. F is // the hash function. template <class I, class T, class F> class ErasableBiTable { public: ErasableBiTable() : first_(0) {} I FindId(const T &entry, bool insert = true) { I &id_ref = entry2id_[entry]; if (id_ref == 0) { // T not found. if (insert) { // Stores and assigns a new ID. id2entry_.push_back(entry); id_ref = id2entry_.size() + first_; } else { return -1; } } return id_ref - 1; // NB: id_ref = ID + 1. } const T &FindEntry(I s) const { return id2entry_[s - first_]; } I Size() const { return id2entry_.size(); } void Erase(I s) { auto &ref = id2entry_[s - first_]; entry2id_.erase(ref); ref = empty_entry_; while (!id2entry_.empty() && id2entry_.front() == empty_entry_) { id2entry_.pop_front(); ++first_; } } private: std::unordered_map<T, I, F> entry2id_; std::deque<T> id2entry_; const T empty_entry_; I first_; // I of first element in the deque. }; } // namespace fst #endif // FST_BI_TABLE_H_ |