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tools/openfst-1.6.7/src/include/fst/state-map.h
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// See www.openfst.org for extensive documentation on this weighted // finite-state transducer library. // // Class to map over/transform states e.g., sort transitions. // // Consider using when operation does not change the number of states. #ifndef FST_STATE_MAP_H_ #define FST_STATE_MAP_H_ #include <algorithm> #include <string> #include <utility> #include <fst/log.h> #include <fst/arc-map.h> #include <fst/cache.h> #include <fst/mutable-fst.h> namespace fst { // StateMapper Interface. The class determines how states are mapped; useful for // implementing operations that do not change the number of states. // // class StateMapper { // public: // using FromArc = A; // using ToArc = B; // // // Typical constructor. // StateMapper(const Fst<A> &fst); // // // Required copy constructor that allows updating FST argument; // // pass only if relevant and changed. // StateMapper(const StateMapper &mapper, const Fst<A> *fst = 0); // // // Specifies initial state of result. // B::StateId Start() const; // // Specifies state's final weight in result. // B::Weight Final(B::StateId state) const; // // // These methods iterate through a state's arcs in result. // // // Specifies state to iterate over. // void SetState(B::StateId state); // // // End of arcs? // bool Done() const; // // // Current arc. // const B &Value() const; // // // Advances to next arc (when !Done) // void Next(); // // // Specifies input symbol table action the mapper requires (see above). // MapSymbolsAction InputSymbolsAction() const; // // // Specifies output symbol table action the mapper requires (see above). // MapSymbolsAction OutputSymbolsAction() const; // // // This specifies the known properties of an FST mapped by this // // mapper. It takes as argument the input FST's known properties. // uint64 Properties(uint64 props) const; // }; // // We include a various state map versions below. One dimension of variation is // whether the mapping mutates its input, writes to a new result FST, or is an // on-the-fly Fst. Another dimension is how we pass the mapper. We allow passing // the mapper by pointer for cases that we need to change the state of the // user's mapper. We also include map versions that pass the mapper by value or // const reference when this suffices. // Maps an arc type A using a mapper function object C, passed by pointer. This // version modifies the input FST. template <class A, class C> void StateMap(MutableFst<A> *fst, C *mapper) { if (mapper->InputSymbolsAction() == MAP_CLEAR_SYMBOLS) { fst->SetInputSymbols(nullptr); } if (mapper->OutputSymbolsAction() == MAP_CLEAR_SYMBOLS) { fst->SetOutputSymbols(nullptr); } if (fst->Start() == kNoStateId) return; const auto props = fst->Properties(kFstProperties, false); fst->SetStart(mapper->Start()); for (StateIterator<Fst<A>> siter(*fst); !siter.Done(); siter.Next()) { const auto state = siter.Value(); mapper->SetState(state); fst->DeleteArcs(state); for (; !mapper->Done(); mapper->Next()) { fst->AddArc(state, mapper->Value()); } fst->SetFinal(state, mapper->Final(state)); } fst->SetProperties(mapper->Properties(props), kFstProperties); } // Maps an arc type A using a mapper function object C, passed by value. // This version modifies the input FST. template <class A, class C> void StateMap(MutableFst<A> *fst, C mapper) { StateMap(fst, &mapper); } // Maps an arc type A to an arc type B using mapper functor C, passed by // pointer. This version writes to an output FST. template <class A, class B, class C> void StateMap(const Fst<A> &ifst, MutableFst<B> *ofst, C *mapper) { ofst->DeleteStates(); if (mapper->InputSymbolsAction() == MAP_COPY_SYMBOLS) { ofst->SetInputSymbols(ifst.InputSymbols()); } else if (mapper->InputSymbolsAction() == MAP_CLEAR_SYMBOLS) { ofst->SetInputSymbols(nullptr); } if (mapper->OutputSymbolsAction() == MAP_COPY_SYMBOLS) { ofst->SetOutputSymbols(ifst.OutputSymbols()); } else if (mapper->OutputSymbolsAction() == MAP_CLEAR_SYMBOLS) { ofst->SetOutputSymbols(nullptr); } const auto iprops = ifst.Properties(kCopyProperties, false); if (ifst.Start() == kNoStateId) { if (iprops & kError) ofst->SetProperties(kError, kError); return; } // Adds all states. if (ifst.Properties(kExpanded, false)) ofst->ReserveStates(CountStates(ifst)); for (StateIterator<Fst<A>> siter(ifst); !siter.Done(); siter.Next()) { ofst->AddState(); } ofst->SetStart(mapper->Start()); for (StateIterator<Fst<A>> siter(ifst); !siter.Done(); siter.Next()) { const auto state = siter.Value(); mapper->SetState(state); for (; !mapper->Done(); mapper->Next()) { ofst->AddArc(state, mapper->Value()); } ofst->SetFinal(state, mapper->Final(state)); } const auto oprops = ofst->Properties(kFstProperties, false); ofst->SetProperties(mapper->Properties(iprops) | oprops, kFstProperties); } // Maps an arc type A to an arc type B using mapper functor object C, passed by // value. This version writes to an output FST. template <class A, class B, class C> void StateMap(const Fst<A> &ifst, MutableFst<B> *ofst, C mapper) { StateMap(ifst, ofst, &mapper); } using StateMapFstOptions = CacheOptions; template <class A, class B, class C> class StateMapFst; // Facade around StateIteratorBase<A> inheriting from StateIteratorBase<B>. template <class A, class B> class StateMapStateIteratorBase : public StateIteratorBase<B> { public: using Arc = B; using StateId = typename Arc::StateId; explicit StateMapStateIteratorBase(StateIteratorBase<A> *base) : base_(base) {} bool Done() const final { return base_->Done(); } StateId Value() const final { return base_->Value(); } void Next() final { base_->Next(); } void Reset() final { base_->Reset(); } private: std::unique_ptr<StateIteratorBase<A>> base_; StateMapStateIteratorBase() = delete; }; namespace internal { // Implementation of delayed StateMapFst. template <class A, class B, class C> class StateMapFstImpl : public CacheImpl<B> { public: using Arc = B; using StateId = typename Arc::StateId; using Weight = typename Arc::Weight; using FstImpl<B>::SetType; using FstImpl<B>::SetProperties; using FstImpl<B>::SetInputSymbols; using FstImpl<B>::SetOutputSymbols; using CacheImpl<B>::PushArc; using CacheImpl<B>::HasArcs; using CacheImpl<B>::HasFinal; using CacheImpl<B>::HasStart; using CacheImpl<B>::SetArcs; using CacheImpl<B>::SetFinal; using CacheImpl<B>::SetStart; friend class StateIterator<StateMapFst<A, B, C>>; StateMapFstImpl(const Fst<A> &fst, const C &mapper, const StateMapFstOptions &opts) : CacheImpl<B>(opts), fst_(fst.Copy()), mapper_(new C(mapper, fst_.get())), own_mapper_(true) { Init(); } StateMapFstImpl(const Fst<A> &fst, C *mapper, const StateMapFstOptions &opts) : CacheImpl<B>(opts), fst_(fst.Copy()), mapper_(mapper), own_mapper_(false) { Init(); } StateMapFstImpl(const StateMapFstImpl<A, B, C> &impl) : CacheImpl<B>(impl), fst_(impl.fst_->Copy(true)), mapper_(new C(*impl.mapper_, fst_.get())), own_mapper_(true) { Init(); } ~StateMapFstImpl() override { if (own_mapper_) delete mapper_; } StateId Start() { if (!HasStart()) SetStart(mapper_->Start()); return CacheImpl<B>::Start(); } Weight Final(StateId state) { if (!HasFinal(state)) SetFinal(state, mapper_->Final(state)); return CacheImpl<B>::Final(state); } size_t NumArcs(StateId state) { if (!HasArcs(state)) Expand(state); return CacheImpl<B>::NumArcs(state); } size_t NumInputEpsilons(StateId state) { if (!HasArcs(state)) Expand(state); return CacheImpl<B>::NumInputEpsilons(state); } size_t NumOutputEpsilons(StateId state) { if (!HasArcs(state)) Expand(state); return CacheImpl<B>::NumOutputEpsilons(state); } void InitStateIterator(StateIteratorData<B> *datb) const { StateIteratorData<A> data; fst_->InitStateIterator(&data); datb->base = data.base ? new StateMapStateIteratorBase<A, B>(data.base) : nullptr; datb->nstates = data.nstates; } void InitArcIterator(StateId state, ArcIteratorData<B> *data) { if (!HasArcs(state)) Expand(state); CacheImpl<B>::InitArcIterator(state, data); } uint64 Properties() const override { return Properties(kFstProperties); } uint64 Properties(uint64 mask) const override { if ((mask & kError) && (fst_->Properties(kError, false) || (mapper_->Properties(0) & kError))) { SetProperties(kError, kError); } return FstImpl<Arc>::Properties(mask); } void Expand(StateId state) { // Adds exiting arcs. for (mapper_->SetState(state); !mapper_->Done(); mapper_->Next()) { PushArc(state, mapper_->Value()); } SetArcs(state); } const Fst<A> *GetFst() const { return fst_.get(); } private: void Init() { SetType("statemap"); if (mapper_->InputSymbolsAction() == MAP_COPY_SYMBOLS) { SetInputSymbols(fst_->InputSymbols()); } else if (mapper_->InputSymbolsAction() == MAP_CLEAR_SYMBOLS) { SetInputSymbols(nullptr); } if (mapper_->OutputSymbolsAction() == MAP_COPY_SYMBOLS) { SetOutputSymbols(fst_->OutputSymbols()); } else if (mapper_->OutputSymbolsAction() == MAP_CLEAR_SYMBOLS) { SetOutputSymbols(nullptr); } const auto props = fst_->Properties(kCopyProperties, false); SetProperties(mapper_->Properties(props)); } std::unique_ptr<const Fst<A>> fst_; C *mapper_; bool own_mapper_; }; } // namespace internal // Maps an arc type A to an arc type B using Mapper function object // C. This version is a delayed FST. template <class A, class B, class C> class StateMapFst : public ImplToFst<internal::StateMapFstImpl<A, B, C>> { public: friend class ArcIterator<StateMapFst<A, B, C>>; using Arc = B; using StateId = typename Arc::StateId; using Weight = typename Arc::Weight; using Store = DefaultCacheStore<Arc>; using State = typename Store::State; using Impl = internal::StateMapFstImpl<A, B, C>; StateMapFst(const Fst<A> &fst, const C &mapper, const StateMapFstOptions &opts) : ImplToFst<Impl>(std::make_shared<Impl>(fst, mapper, opts)) {} StateMapFst(const Fst<A> &fst, C *mapper, const StateMapFstOptions &opts) : ImplToFst<Impl>(std::make_shared<Impl>(fst, mapper, opts)) {} StateMapFst(const Fst<A> &fst, const C &mapper) : ImplToFst<Impl>( std::make_shared<Impl>(fst, mapper, StateMapFstOptions())) {} StateMapFst(const Fst<A> &fst, C *mapper) : ImplToFst<Impl>( std::make_shared<Impl>(fst, mapper, StateMapFstOptions())) {} // See Fst<>::Copy() for doc. StateMapFst(const StateMapFst<A, B, C> &fst, bool safe = false) : ImplToFst<Impl>(fst, safe) {} // Get a copy of this StateMapFst. See Fst<>::Copy() for further doc. StateMapFst<A, B, C> *Copy(bool safe = false) const override { return new StateMapFst<A, B, C>(*this, safe); } void InitStateIterator(StateIteratorData<B> *data) const override { GetImpl()->InitStateIterator(data); } void InitArcIterator(StateId state, ArcIteratorData<B> *data) const override { GetMutableImpl()->InitArcIterator(state, data); } protected: using ImplToFst<Impl>::GetImpl; using ImplToFst<Impl>::GetMutableImpl; private: StateMapFst &operator=(const StateMapFst &) = delete; }; // Specialization for StateMapFst. template <class A, class B, class C> class ArcIterator<StateMapFst<A, B, C>> : public CacheArcIterator<StateMapFst<A, B, C>> { public: using StateId = typename A::StateId; ArcIterator(const StateMapFst<A, B, C> &fst, StateId state) : CacheArcIterator<StateMapFst<A, B, C>>(fst.GetMutableImpl(), state) { if (!fst.GetImpl()->HasArcs(state)) fst.GetMutableImpl()->Expand(state); } }; // Utility mappers. // Mapper that returns its input. template <class Arc> class IdentityStateMapper { public: using FromArc = Arc; using ToArc = Arc; using StateId = typename Arc::StateId; using Weight = typename Arc::Weight; explicit IdentityStateMapper(const Fst<Arc> &fst) : fst_(fst) {} // Allows updating FST argument; pass only if changed. IdentityStateMapper(const IdentityStateMapper<Arc> &mapper, const Fst<Arc> *fst = nullptr) : fst_(fst ? *fst : mapper.fst_) {} StateId Start() const { return fst_.Start(); } Weight Final(StateId state) const { return fst_.Final(state); } void SetState(StateId state) { aiter_.reset(new ArcIterator<Fst<Arc>>(fst_, state)); } bool Done() const { return aiter_->Done(); } const Arc &Value() const { return aiter_->Value(); } void Next() { aiter_->Next(); } constexpr MapSymbolsAction InputSymbolsAction() const { return MAP_COPY_SYMBOLS; } constexpr MapSymbolsAction OutputSymbolsAction() const { return MAP_COPY_SYMBOLS; } uint64 Properties(uint64 props) const { return props; } private: const Fst<Arc> &fst_; std::unique_ptr<ArcIterator<Fst<Arc>>> aiter_; }; template <class Arc> class ArcSumMapper { public: using FromArc = Arc; using ToArc = Arc; using StateId = typename Arc::StateId; using Weight = typename Arc::Weight; explicit ArcSumMapper(const Fst<Arc> &fst) : fst_(fst), i_(0) {} // Allows updating FST argument; pass only if changed. ArcSumMapper(const ArcSumMapper<Arc> &mapper, const Fst<Arc> *fst = nullptr) : fst_(fst ? *fst : mapper.fst_), i_(0) {} StateId Start() const { return fst_.Start(); } Weight Final(StateId state) const { return fst_.Final(state); } void SetState(StateId state) { i_ = 0; arcs_.clear(); arcs_.reserve(fst_.NumArcs(state)); for (ArcIterator<Fst<Arc>> aiter(fst_, state); !aiter.Done(); aiter.Next()) { arcs_.push_back(aiter.Value()); } // First sorts the exiting arcs by input label, output label and destination // state and then sums weights of arcs with the same input label, output // label, and destination state. std::sort(arcs_.begin(), arcs_.end(), comp_); size_t narcs = 0; for (const auto &arc : arcs_) { if (narcs > 0 && equal_(arc, arcs_[narcs - 1])) { arcs_[narcs - 1].weight = Plus(arcs_[narcs - 1].weight, arc.weight); } else { arcs_[narcs] = arc; ++narcs; } } arcs_.resize(narcs); } bool Done() const { return i_ >= arcs_.size(); } const Arc &Value() const { return arcs_[i_]; } void Next() { ++i_; } constexpr MapSymbolsAction InputSymbolsAction() const { return MAP_COPY_SYMBOLS; } constexpr MapSymbolsAction OutputSymbolsAction() const { return MAP_COPY_SYMBOLS; } uint64 Properties(uint64 props) const { return props & kArcSortProperties & kDeleteArcsProperties & kWeightInvariantProperties; } private: struct Compare { bool operator()(const Arc &x, const Arc &y) const { if (x.ilabel < y.ilabel) return true; if (x.ilabel > y.ilabel) return false; if (x.olabel < y.olabel) return true; if (x.olabel > y.olabel) return false; if (x.nextstate < y.nextstate) return true; if (x.nextstate > y.nextstate) return false; return false; } }; struct Equal { bool operator()(const Arc &x, const Arc &y) const { return (x.ilabel == y.ilabel && x.olabel == y.olabel && x.nextstate == y.nextstate); } }; const Fst<Arc> &fst_; Compare comp_; Equal equal_; std::vector<Arc> arcs_; ssize_t i_; // Current arc position. ArcSumMapper &operator=(const ArcSumMapper &) = delete; }; template <class Arc> class ArcUniqueMapper { public: using FromArc = Arc; using ToArc = Arc; using StateId = typename Arc::StateId; using Weight = typename Arc::Weight; explicit ArcUniqueMapper(const Fst<Arc> &fst) : fst_(fst), i_(0) {} // Allows updating FST argument; pass only if changed. ArcUniqueMapper(const ArcUniqueMapper<Arc> &mapper, const Fst<Arc> *fst = nullptr) : fst_(fst ? *fst : mapper.fst_), i_(0) {} StateId Start() const { return fst_.Start(); } Weight Final(StateId state) const { return fst_.Final(state); } void SetState(StateId state) { i_ = 0; arcs_.clear(); arcs_.reserve(fst_.NumArcs(state)); for (ArcIterator<Fst<Arc>> aiter(fst_, state); !aiter.Done(); aiter.Next()) { arcs_.push_back(aiter.Value()); } // First sorts the exiting arcs by input label, output label and destination // state and then uniques identical arcs. std::sort(arcs_.begin(), arcs_.end(), comp_); arcs_.erase(std::unique(arcs_.begin(), arcs_.end(), equal_), arcs_.end()); } bool Done() const { return i_ >= arcs_.size(); } const Arc &Value() const { return arcs_[i_]; } void Next() { ++i_; } constexpr MapSymbolsAction InputSymbolsAction() const { return MAP_COPY_SYMBOLS; } constexpr MapSymbolsAction OutputSymbolsAction() const { return MAP_COPY_SYMBOLS; } uint64 Properties(uint64 props) const { return props & kArcSortProperties & kDeleteArcsProperties; } private: struct Compare { bool operator()(const Arc &x, const Arc &y) const { if (x.ilabel < y.ilabel) return true; if (x.ilabel > y.ilabel) return false; if (x.olabel < y.olabel) return true; if (x.olabel > y.olabel) return false; if (x.nextstate < y.nextstate) return true; if (x.nextstate > y.nextstate) return false; return false; } }; struct Equal { bool operator()(const Arc &x, const Arc &y) const { return (x.ilabel == y.ilabel && x.olabel == y.olabel && x.nextstate == y.nextstate && x.weight == y.weight); } }; const Fst<Arc> &fst_; Compare comp_; Equal equal_; std::vector<Arc> arcs_; size_t i_; // Current arc position. ArcUniqueMapper &operator=(const ArcUniqueMapper &) = delete; }; // Useful aliases when using StdArc. using StdArcSumMapper = ArcSumMapper<StdArc>; using StdArcUniqueMapper = ArcUniqueMapper<StdArc>; } // namespace fst #endif // FST_STATE_MAP_H_ |