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tools/openfst-1.6.7/src/include/fst/state-table.h 16.4 KB
8dcb6dfcb   Yannick Estève   first commit
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  // See www.openfst.org for extensive documentation on this weighted
  // finite-state transducer library.
  //
  // Classes for representing the mapping between state tuples and state IDs.
  
  #ifndef FST_STATE_TABLE_H_
  #define FST_STATE_TABLE_H_
  
  #include <deque>
  #include <utility>
  #include <vector>
  
  #include <fst/log.h>
  
  #include <fst/bi-table.h>
  #include <fst/expanded-fst.h>
  #include <fst/filter-state.h>
  
  
  namespace fst {
  
  // State tables determine the bijective mapping between state tuples (e.g., in
  // composition, triples of two FST states and a composition filter state) and
  // their corresponding state IDs. They are classes, templated on state tuples,
  // with the following interface:
  //
  // template <class T>
  // class StateTable {
  //  public:
  //   using StateTuple = T;
  //
  //   // Required constructors.
  //   StateTable();
  //
  //   StateTable(const StateTable &);
  //
  //   // Looks up state ID by tuple. If it doesn't exist, then add it.
  //   StateId FindState(const StateTuple &tuple);
  //
  //   // Looks up state tuple by state ID.
  //   const StateTuple<StateId> &Tuple(StateId s) const;
  //
  //   // # of stored tuples.
  //   StateId Size() const;
  // };
  //
  // A state tuple has the form:
  //
  // template <class S>
  // struct StateTuple {
  //   using StateId = S;
  //
  //   // Required constructors.
  //
  //   StateTuple();
  //
  //   StateTuple(const StateTuple &tuple);
  // };
  
  // An implementation using a hash map for the tuple to state ID mapping. The
  // state tuple T must support operator==.
  template <class T, class H>
  class HashStateTable : public HashBiTable<typename T::StateId, T, H> {
   public:
    using StateTuple = T;
    using StateId = typename StateTuple::StateId;
  
    using HashBiTable<StateId, StateTuple, H>::FindId;
    using HashBiTable<StateId, StateTuple, H>::FindEntry;
    using HashBiTable<StateId, StateTuple, H>::Size;
  
    HashStateTable() : HashBiTable<StateId, StateTuple, H>() {}
  
    explicit HashStateTable(size_t table_size)
        : HashBiTable<StateId, StateTuple, H>(table_size) {}
  
    StateId FindState(const StateTuple &tuple) { return FindId(tuple); }
  
    const StateTuple &Tuple(StateId s) const { return FindEntry(s); }
  };
  
  // An implementation using a hash map for the tuple to state ID mapping. The
  // state tuple T must support operator==.
  template <class T, class H>
  class CompactHashStateTable
      : public CompactHashBiTable<typename T::StateId, T, H> {
   public:
    using StateTuple = T;
    using StateId = typename StateTuple::StateId;
  
    using CompactHashBiTable<StateId, StateTuple, H>::FindId;
    using CompactHashBiTable<StateId, StateTuple, H>::FindEntry;
    using CompactHashBiTable<StateId, StateTuple, H>::Size;
  
    CompactHashStateTable() : CompactHashBiTable<StateId, StateTuple, H>() {}
  
    explicit CompactHashStateTable(size_t table_size)
        : CompactHashBiTable<StateId, StateTuple, H>(table_size) {}
  
    StateId FindState(const StateTuple &tuple) { return FindId(tuple); }
  
    const StateTuple &Tuple(StateId s) const { return FindEntry(s); }
  };
  
  // An implementation using a vector for the tuple to state mapping. It is
  // passed a fingerprint functor that should fingerprint tuples uniquely to an
  // integer that can used as a vector index. Normally, VectorStateTable
  // constructs the fingerprint functor. Alternately, the user can pass this
  // object, in which case the table takes ownership.
  template <class T, class FP>
  class VectorStateTable : public VectorBiTable<typename T::StateId, T, FP> {
   public:
    using StateTuple = T;
    using StateId = typename StateTuple::StateId;
  
    using VectorBiTable<StateId, StateTuple, FP>::FindId;
    using VectorBiTable<StateId, StateTuple, FP>::FindEntry;
    using VectorBiTable<StateId, StateTuple, FP>::Size;
    using VectorBiTable<StateId, StateTuple, FP>::Fingerprint;
  
    explicit VectorStateTable(FP *fingerprint = nullptr, size_t table_size = 0)
        : VectorBiTable<StateId, StateTuple, FP>(fingerprint, table_size) {}
  
    StateId FindState(const StateTuple &tuple) { return FindId(tuple); }
  
    const StateTuple &Tuple(StateId s) const { return FindEntry(s); }
  };
  
  // An implementation using a vector and a compact hash table. The selection
  // functor returns true for tuples to be hashed in the vector. The fingerprint
  // functor should fingerprint tuples uniquely to an integer that can be used as
  // a vector index. A hash functor is used when hashing tuples into the compact
  // hash table.
  template <class T, class Select, class FP, class H>
  class VectorHashStateTable
      : public VectorHashBiTable<typename T::StateId, T, Select, FP, H> {
   public:
    using StateTuple = T;
    using StateId = typename StateTuple::StateId;
  
    using VectorHashBiTable<StateId, StateTuple, Select, FP, H>::FindId;
    using VectorHashBiTable<StateId, StateTuple, Select, FP, H>::FindEntry;
    using VectorHashBiTable<StateId, StateTuple, Select, FP, H>::Size;
    using VectorHashBiTable<StateId, StateTuple, Select, FP, H>::Selector;
    using VectorHashBiTable<StateId, StateTuple, Select, FP, H>::Fingerprint;
    using VectorHashBiTable<StateId, StateTuple, Select, FP, H>::Hash;
  
    VectorHashStateTable(Select *select, FP *fingerprint, H *hash,
                         size_t vector_size = 0, size_t tuple_size = 0)
        : VectorHashBiTable<StateId, StateTuple, Select, FP, H>(
              select, fingerprint, hash, vector_size, tuple_size) {}
  
    StateId FindState(const StateTuple &tuple) { return FindId(tuple); }
  
    const StateTuple &Tuple(StateId s) const { return FindEntry(s); }
  };
  
  // An implementation using a hash map to map from tuples to state IDs. This
  // version permits erasing of states. The state tuple's default constructor
  // must produce a tuple that will never be seen and the table must suppor
  // operator==.
  template <class T, class H>
  class ErasableStateTable : public ErasableBiTable<typename T::StateId, T, H> {
   public:
    using StateTuple = T;
    using StateId = typename StateTuple::StateId;
  
    using ErasableBiTable<StateId, StateTuple, H>::FindId;
    using ErasableBiTable<StateId, StateTuple, H>::FindEntry;
    using ErasableBiTable<StateId, StateTuple, H>::Size;
    using ErasableBiTable<StateId, StateTuple, H>::Erase;
  
    ErasableStateTable() : ErasableBiTable<StateId, StateTuple, H>() {}
  
    StateId FindState(const StateTuple &tuple) { return FindId(tuple); }
  
    const StateTuple &Tuple(StateId s) const { return FindEntry(s); }
  };
  
  // The composition state table has the form:
  //
  // template <class Arc, class FilterState>
  // class ComposeStateTable {
  //  public:
  //   using StateId = typename Arc::StateId;
  //
  //   // Required constructors.
  //
  //   ComposeStateTable(const Fst<Arc> &fst1, const Fst<Arc> &fst2);
  //   ComposeStateTable(const ComposeStateTable<Arc, FilterState> &table);
  //
  //   // Looks up a state ID by tuple, adding it if doesn't exist.
  //   StateId FindState(const StateTuple &tuple);
  //
  //   // Looks up a tuple by state ID.
  //   const ComposeStateTuple<StateId> &Tuple(StateId s) const;
  //
  //   // The number of of stored tuples.
  //   StateId Size() const;
  //
  //   // Return true if error was encountered.
  //   bool Error() const;
  // };
  //
  // The following interface is used to represent the composition state.
  //
  // template <class S, class FS>
  // class CompositionStateTuple {
  //  public:
  //   using StateId = typename StateId;
  //   using FS = FilterState;
  //
  //   // Required constructors.
  //   StateTuple();
  //   StateTuple(StateId s1, StateId s2, const FilterState &fs);
  //
  //   StateId StateId1() const;
  //   StateId StateId2() const;
  //
  //   FilterState GetFilterState() const;
  //
  //   std::pair<StateId, StateId> StatePair() const;
  //
  //   size_t Hash() const;
  //
  //   friend bool operator==(const StateTuple& x, const StateTuple &y);
  // }
  //
  template <typename S, typename FS>
  class DefaultComposeStateTuple {
   public:
    using StateId = S;
    using FilterState = FS;
  
    DefaultComposeStateTuple()
        : state_pair_(kNoStateId, kNoStateId), fs_(FilterState::NoState()) {}
  
    DefaultComposeStateTuple(StateId s1, StateId s2, const FilterState &fs)
        : state_pair_(s1, s2), fs_(fs) {}
  
    StateId StateId1() const { return state_pair_.first; }
  
    StateId StateId2() const { return state_pair_.second; }
  
    FilterState GetFilterState() const { return fs_; }
  
    const std::pair<StateId, StateId> &StatePair() const { return state_pair_; }
  
    friend bool operator==(const DefaultComposeStateTuple &x,
                           const DefaultComposeStateTuple &y) {
      return (&x == &y) || (x.state_pair_ == y.state_pair_ && x.fs_ == y.fs_);
    }
  
    size_t Hash() const {
      return static_cast<size_t>(StateId1()) +
             static_cast<size_t>(StateId2()) * 7853u +
             GetFilterState().Hash() * 7867u;
    }
  
   private:
    std::pair<StateId, StateId> state_pair_;
    FilterState fs_;  // State of composition filter.
  };
  
  // Specialization for TrivialFilterState that does not explicitely store the
  // filter state since it is always the unique non-blocking state.
  template <typename S>
  class DefaultComposeStateTuple<S, TrivialFilterState> {
   public:
    using StateId = S;
    using FilterState = TrivialFilterState;
  
    DefaultComposeStateTuple()
        : state_pair_(kNoStateId, kNoStateId) {}
  
    DefaultComposeStateTuple(StateId s1, StateId s2, const FilterState &)
        : state_pair_(s1, s2) {}
  
    StateId StateId1() const { return state_pair_.first; }
  
    StateId StateId2() const { return state_pair_.second; }
  
    FilterState GetFilterState() const { return FilterState(true); }
  
    const std::pair<StateId, StateId> &StatePair() const { return state_pair_; }
  
    friend bool operator==(const DefaultComposeStateTuple &x,
                           const DefaultComposeStateTuple &y) {
      return (&x == &y) || (x.state_pair_ == y.state_pair_);
    }
  
    size_t Hash() const { return StateId1() + StateId2() * 7853; }
  
   private:
    std::pair<StateId, StateId> state_pair_;
  };
  
  // Hashing of composition state tuples.
  template <typename T>
  class ComposeHash {
   public:
    size_t operator()(const T &t) const { return t.Hash(); }
  };
  
  // A HashStateTable over composition tuples.
  template <typename Arc, typename FilterState,
            typename StateTuple =
                DefaultComposeStateTuple<typename Arc::StateId, FilterState>,
            typename StateTable =
                CompactHashStateTable<StateTuple, ComposeHash<StateTuple>>>
  class GenericComposeStateTable : public StateTable {
   public:
    using StateId = typename Arc::StateId;
  
    GenericComposeStateTable(const Fst<Arc> &fst1, const Fst<Arc> &fst2) {}
  
    GenericComposeStateTable(const Fst<Arc> &fst1, const Fst<Arc> &fst2,
                             size_t table_size)
        : StateTable(table_size) {}
  
    constexpr bool Error() const { return false; }
  
   private:
    GenericComposeStateTable &operator=(const GenericComposeStateTable &table) =
        delete;
  };
  
  //  Fingerprint for general composition tuples.
  template <typename StateTuple>
  class ComposeFingerprint {
   public:
    using StateId = typename StateTuple::StateId;
  
    // Required but suboptimal constructor.
    ComposeFingerprint() : mult1_(8192), mult2_(8192) {
      LOG(WARNING) << "TupleFingerprint: # of FST states should be provided.";
    }
  
    // Constructor is provided the sizes of the input FSTs.
    ComposeFingerprint(StateId nstates1, StateId nstates2)
        : mult1_(nstates1), mult2_(nstates1 * nstates2) {}
  
    size_t operator()(const StateTuple &tuple) {
      return tuple.StateId1() + tuple.StateId2() * mult1_ +
             tuple.GetFilterState().Hash() * mult2_;
    }
  
   private:
    const ssize_t mult1_;
    const ssize_t mult2_;
  };
  
  // Useful when the first composition state determines the tuple.
  template <typename StateTuple>
  class ComposeState1Fingerprint {
   public:
    size_t operator()(const StateTuple &tuple) { return tuple.StateId1(); }
  };
  
  // Useful when the second composition state determines the tuple.
  template <typename StateTuple>
  class ComposeState2Fingerprint {
   public:
    size_t operator()(const StateTuple &tuple) { return tuple.StateId2(); }
  };
  
  // A VectorStateTable over composition tuples. This can be used when the
  // product of number of states in FST1 and FST2 (and the composition filter
  // state hash) is manageable. If the FSTs are not expanded FSTs, they will
  // first have their states counted.
  template <typename Arc, typename StateTuple>
  class ProductComposeStateTable
      : public VectorStateTable<StateTuple, ComposeFingerprint<StateTuple>> {
   public:
    using StateId = typename Arc::StateId;
    using StateTable =
        VectorStateTable<StateTuple, ComposeFingerprint<StateTuple>>;
  
    ProductComposeStateTable(const Fst<Arc> &fst1, const Fst<Arc> &fst2,
                             size_t table_size = 0)
        : StateTable(new ComposeFingerprint<StateTuple>(CountStates(fst1),
                                                        CountStates(fst2)),
                     table_size) {}
  
    ProductComposeStateTable(
        const ProductComposeStateTable<Arc, StateTuple> &table)
        : StateTable(new ComposeFingerprint<StateTuple>(table.Fingerprint())) {}
  
    constexpr bool Error() const { return false; }
  
   private:
    ProductComposeStateTable &operator=(const ProductComposeStateTable &table) =
        delete;
  };
  
  // A vector-backed table over composition tuples which can be used when the
  // first FST is a string (i.e., satisfies kString property) and the second is
  // deterministic and epsilon-free. It should be used with a composition filter
  // that creates at most one filter state per tuple under these conditions (e.g.,
  // SequenceComposeFilter or MatchComposeFilter).
  template <typename Arc, typename StateTuple>
  class StringDetComposeStateTable
      : public VectorStateTable<StateTuple,
                                ComposeState1Fingerprint<StateTuple>> {
   public:
    using StateId = typename Arc::StateId;
    using StateTable =
        VectorStateTable<StateTuple, ComposeState1Fingerprint<StateTuple>>;
  
    StringDetComposeStateTable(const Fst<Arc> &fst1, const Fst<Arc> &fst2)
        : error_(false) {
      static constexpr auto props2 = kIDeterministic | kNoIEpsilons;
      if (fst1.Properties(kString, true) != kString) {
        FSTERROR() << "StringDetComposeStateTable: 1st FST is not a string";
        error_ = true;
      } else if (fst2.Properties(props2, true) != props2) {
        FSTERROR() << "StringDetComposeStateTable: 2nd FST is not deterministic "
                      "and epsilon-free";
        error_ = true;
      }
    }
  
    StringDetComposeStateTable(
        const StringDetComposeStateTable<Arc, StateTuple> &table)
        : StateTable(table), error_(table.error_) {}
  
    bool Error() const { return error_; }
  
   private:
    bool error_;
  
    StringDetComposeStateTable &operator=(const StringDetComposeStateTable &) =
        delete;
  };
  
  // A vector-backed table over composition tuples which can be used when the
  // first FST is deterministic and epsilon-free and the second is a string (i.e.,
  // satisfies kString). It should be used with a composition filter that creates
  // at most one filter state per tuple under these conditions (e.g.,
  // SequenceComposeFilter or MatchComposeFilter).
  template <typename Arc, typename StateTuple>
  class DetStringComposeStateTable
      : public VectorStateTable<StateTuple,
                                ComposeState2Fingerprint<StateTuple>> {
   public:
    using StateId = typename Arc::StateId;
    using StateTable =
        VectorStateTable<StateTuple, ComposeState2Fingerprint<StateTuple>>;
  
    DetStringComposeStateTable(const Fst<Arc> &fst1, const Fst<Arc> &fst2)
        : error_(false) {
      static constexpr auto props = kODeterministic | kNoOEpsilons;
      if (fst1.Properties(props, true) != props) {
        FSTERROR() << "StringDetComposeStateTable: 1st FST is not "
                   << "input-deterministic and epsilon-free";
        error_ = true;
      } else if (fst2.Properties(kString, true) != kString) {
        FSTERROR() << "DetStringComposeStateTable: 2nd FST is not a string";
        error_ = true;
      }
    }
  
    DetStringComposeStateTable(
        const DetStringComposeStateTable<Arc, StateTuple> &table)
        : StateTable(table), error_(table.error_) {}
  
    bool Error() const { return error_; }
  
   private:
    bool error_;
  
    DetStringComposeStateTable &operator=(const DetStringComposeStateTable &) =
        delete;
  };
  
  // An erasable table over composition tuples. The Erase(StateId) method can be
  // called if the user either is sure that composition will never return to that
  // tuple or doesn't care that if it does, it is assigned a new state ID.
  template <typename Arc, typename StateTuple>
  class ErasableComposeStateTable
      : public ErasableStateTable<StateTuple, ComposeHash<StateTuple>> {
   public:
    ErasableComposeStateTable(const Fst<Arc> &fst1, const Fst<Arc> &fst2) {}
  
    constexpr bool Error() const { return false; }
  
   private:
    ErasableComposeStateTable &operator=(const ErasableComposeStateTable &table) =
        delete;
  };
  
  }  // namespace fst
  
  #endif  // FST_STATE_TABLE_H_