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tools/openfst-1.6.7/src/include/fst/symbol-table.h 14.4 KB
8dcb6dfcb   Yannick Estève   first commit
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  // See www.openfst.org for extensive documentation on this weighted
  // finite-state transducer library.
  //
  // Classes to provide symbol-to-integer and integer-to-symbol mappings.
  
  #ifndef FST_SYMBOL_TABLE_H_
  #define FST_SYMBOL_TABLE_H_
  
  #include <cstring>
  #include <functional>
  #include <ios>
  #include <iostream>
  #include <memory>
  #include <sstream>
  #include <string>
  #include <utility>
  #include <vector>
  
  #include <fst/compat.h>
  #include <fst/flags.h>
  #include <fst/log.h>
  #include <fstream>
  #include <map>
  
  DECLARE_bool(fst_compat_symbols);
  
  namespace fst {
  
  constexpr int64 kNoSymbol = -1;
  
  // WARNING: Reading via symbol table read options should
  //          not be used. This is a temporary work around for
  //          reading symbol ranges of previously stored symbol sets.
  struct SymbolTableReadOptions {
    SymbolTableReadOptions() {}
  
    SymbolTableReadOptions(
        std::vector<std::pair<int64, int64>> string_hash_ranges,
        const string &source)
        : string_hash_ranges(std::move(string_hash_ranges)), source(source) {}
  
    std::vector<std::pair<int64, int64>> string_hash_ranges;
    string source;
  };
  
  struct SymbolTableTextOptions {
    explicit SymbolTableTextOptions(bool allow_negative_labels = false);
  
    bool allow_negative_labels;
    string fst_field_separator;
  };
  
  namespace internal {
  
  // List of symbols with a dense hash for looking up symbol index.
  // Hash uses linear probe, rehashes at 0.75% occupancy, avg 6 bytes overhead
  // per entry.  Rehash in place from symbol list.
  //
  // Symbols are stored as c strings to avoid adding memory overhead, but the
  // performance penalty for this is high because rehash must call strlen on
  // every symbol.  AddSymbol can be another 2x faster if symbol lengths were
  // stored.
  class DenseSymbolMap {
   public:
    DenseSymbolMap();
  
    DenseSymbolMap(const DenseSymbolMap &x);
  
    ~DenseSymbolMap();
  
    std::pair<int64, bool> InsertOrFind(const string &key);
  
    int64 Find(const string &key) const;
  
    const size_t size() const { return symbols_.size(); }
  
    const string GetSymbol(size_t idx) const {
      return string(symbols_[idx], strlen(symbols_[idx]));
    }
  
    void RemoveSymbol(size_t idx);
  
   private:
    // num_buckets must be power of 2.
    void Rehash(size_t num_buckets);
  
    const char* NewSymbol(const string &sym);
  
    int64 empty_;
    std::vector<const char *> symbols_;
    std::hash<string> str_hash_;
    std::vector<int64> buckets_;
    uint64 hash_mask_;
  };
  
  class SymbolTableImpl {
   public:
    explicit SymbolTableImpl(const string &name)
        : name_(name),
          available_key_(0),
          dense_key_limit_(0),
          check_sum_finalized_(false) {}
  
    SymbolTableImpl(const SymbolTableImpl &impl)
        : name_(impl.name_),
          available_key_(impl.available_key_),
          dense_key_limit_(impl.dense_key_limit_),
          symbols_(impl.symbols_),
          idx_key_(impl.idx_key_),
          key_map_(impl.key_map_),
          check_sum_finalized_(false) {}
  
    int64 AddSymbol(const string &symbol, int64 key);
  
    int64 AddSymbol(const string &symbol) {
      return AddSymbol(symbol, available_key_);
    }
  
    // Removes the symbol with the given key. The removal is costly
    // (O(NumSymbols)) and may reduce the efficiency of Find() because of a
    // potentially reduced size of the dense key interval.
    void RemoveSymbol(int64 key);
  
    static SymbolTableImpl *ReadText(
        std::istream &strm, const string &name,
        const SymbolTableTextOptions &opts = SymbolTableTextOptions());
  
    static SymbolTableImpl* Read(std::istream &strm,
                                 const SymbolTableReadOptions &opts);
  
    bool Write(std::ostream &strm) const;
  
    // Return the string associated with the key. If the key is out of
    // range (<0, >max), return an empty string.
    string Find(int64 key) const {
      int64 idx = key;
      if (key < 0 || key >= dense_key_limit_) {
        const auto it = key_map_.find(key);
        if (it == key_map_.end()) return "";
        idx = it->second;
      }
      if (idx < 0 || idx >= symbols_.size()) return "";
      return symbols_.GetSymbol(idx);
    }
  
    // Returns the key associated with the symbol; if the symbol
    // does not exists, returns kNoSymbol.
    int64 Find(const string &symbol) const {
      int64 idx = symbols_.Find(symbol);
      if (idx == kNoSymbol || idx < dense_key_limit_) return idx;
      return idx_key_[idx - dense_key_limit_];
    }
  
    bool Member(int64 key) const { return !Find(key).empty(); }
  
    bool Member(const string &symbol) const { return Find(symbol) != kNoSymbol; }
  
    int64 GetNthKey(ssize_t pos) const {
      if (pos < 0 || pos >= symbols_.size()) return kNoSymbol;
      if (pos < dense_key_limit_) return pos;
      return Find(symbols_.GetSymbol(pos));
    }
  
    const string &Name() const { return name_; }
  
    void SetName(const string &new_name) { name_ = new_name; }
  
    const string &CheckSum() const {
      MaybeRecomputeCheckSum();
      return check_sum_string_;
    }
  
    const string &LabeledCheckSum() const {
      MaybeRecomputeCheckSum();
      return labeled_check_sum_string_;
    }
  
    int64 AvailableKey() const { return available_key_; }
  
    size_t NumSymbols() const { return symbols_.size(); }
  
   private:
    // Recomputes the checksums (both of them) if we've had changes since the last
    // computation (i.e., if check_sum_finalized_ is false).
    // Takes ~2.5 microseconds (dbg) or ~230 nanoseconds (opt) on a 2.67GHz Xeon
    // if the checksum is up-to-date (requiring no recomputation).
    void MaybeRecomputeCheckSum() const;
  
    string name_;
    int64 available_key_;
    int64 dense_key_limit_;
  
    DenseSymbolMap symbols_;
    // Maps index to key for index >= dense_key_limit:
    //   key = idx_key_[index - dense_key_limit]
    std::vector<int64> idx_key_;
    // Maps key to index for key >= dense_key_limit_.
    //  index = key_map_[key]
    map<int64, int64> key_map_;
  
    mutable bool check_sum_finalized_;
    mutable string check_sum_string_;
    mutable string labeled_check_sum_string_;
    mutable Mutex check_sum_mutex_;
  };
  
  }  // namespace internal
  
  // Symbol (string) to integer (and reverse) mapping.
  //
  // The SymbolTable implements the mappings of labels to strings and reverse.
  // SymbolTables are used to describe the alphabet of the input and output
  // labels for arcs in a Finite State Transducer.
  //
  // SymbolTables are reference-counted and can therefore be shared across
  // multiple machines. For example a language model grammar G, with a
  // SymbolTable for the words in the language model can share this symbol
  // table with the lexical representation L o G.
  class SymbolTable {
   public:
    // Constructs symbol table with an optional name.
    explicit SymbolTable(const string &name = "<unspecified>")
        : impl_(std::make_shared<internal::SymbolTableImpl>(name)) {}
  
    virtual ~SymbolTable() {}
  
    // Reads a text representation of the symbol table from an istream. Pass a
    // name to give the resulting SymbolTable.
    static SymbolTable *ReadText(
        std::istream &strm, const string &name,
        const SymbolTableTextOptions &opts = SymbolTableTextOptions()) {
      auto *impl = internal::SymbolTableImpl::ReadText(strm, name, opts);
      return impl ? new SymbolTable(impl) : nullptr;
    }
  
    // Reads a text representation of the symbol table.
    static SymbolTable *ReadText(const string &filename,
        const SymbolTableTextOptions &opts = SymbolTableTextOptions()) {
      std::ifstream strm(filename, std::ios_base::in);
      if (!strm.good()) {
        LOG(ERROR) << "SymbolTable::ReadText: Can't open file " << filename;
        return nullptr;
      }
      return ReadText(strm, filename, opts);
    }
  
    // WARNING: Reading via symbol table read options should not be used. This is
    // a temporary work-around.
    static SymbolTable* Read(std::istream &strm,
                             const SymbolTableReadOptions &opts) {
      auto *impl = internal::SymbolTableImpl::Read(strm, opts);
      return (impl) ? new SymbolTable(impl) : nullptr;
    }
  
    // Reads a binary dump of the symbol table from a stream.
    static SymbolTable *Read(std::istream &strm,
                             const string &source) {
      SymbolTableReadOptions opts;
      opts.source = source;
      return Read(strm, opts);
    }
  
    // Reads a binary dump of the symbol table.
    static SymbolTable *Read(const string& filename) {
      std::ifstream strm(filename,
                              std::ios_base::in | std::ios_base::binary);
      if (!strm.good()) {
        LOG(ERROR) << "SymbolTable::Read: Can't open file " << filename;
        return nullptr;
      }
      return Read(strm, filename);
    }
  
    //--------------------------------------------------------
    // Derivable Interface (final)
    //--------------------------------------------------------
    // Creates a reference counted copy.
    virtual SymbolTable *Copy() const { return new SymbolTable(*this); }
  
    // Adds a symbol with given key to table. A symbol table also keeps track of
    // the last available key (highest key value in the symbol table).
    virtual int64 AddSymbol(const string &symbol, int64 key) {
      MutateCheck();
      return impl_->AddSymbol(symbol, key);
    }
  
    // Adds a symbol to the table. The associated value key is automatically
    // assigned by the symbol table.
    virtual int64 AddSymbol(const string &symbol) {
      MutateCheck();
      return impl_->AddSymbol(symbol);
    }
  
    // Adds another symbol table to this table. All key values will be offset
    // by the current available key (highest key value in the symbol table).
    // Note string symbols with the same key value will still have the same
    // key value after the symbol table has been merged, but a different
    // value. Adding symbol tables do not result in changes in the base table.
    virtual void AddTable(const SymbolTable &table);
  
    virtual void RemoveSymbol(int64 key) {
      MutateCheck();
      return impl_->RemoveSymbol(key);
    }
  
    // Returns the name of the symbol table.
    virtual const string &Name() const { return impl_->Name(); }
  
    // Sets the name of the symbol table.
    virtual void SetName(const string &new_name) {
      MutateCheck();
      impl_->SetName(new_name);
    }
  
    // Return the label-agnostic MD5 check-sum for this table. All new symbols
    // added to the table will result in an updated checksum. Deprecated.
    virtual const string &CheckSum() const { return impl_->CheckSum(); }
  
    // Same as CheckSum(), but returns an label-dependent version.
    virtual const string &LabeledCheckSum() const {
      return impl_->LabeledCheckSum();
    }
  
    virtual bool Write(std::ostream &strm) const { return impl_->Write(strm); }
  
    bool Write(const string &filename) const {
      std::ofstream strm(filename,
                               std::ios_base::out | std::ios_base::binary);
      if (!strm.good()) {
        LOG(ERROR) << "SymbolTable::Write: Can't open file " << filename;
        return false;
      }
      return Write(strm);
    }
  
    // Dump a text representation of the symbol table via a stream.
    virtual bool WriteText(std::ostream &strm,
        const SymbolTableTextOptions &opts = SymbolTableTextOptions()) const;
  
    // Dump an text representation of the symbol table.
    bool WriteText(const string &filename) const {
      std::ofstream strm(filename);
      if (!strm.good()) {
        LOG(ERROR) << "SymbolTable::WriteText: Can't open file " << filename;
        return false;
      }
      return WriteText(strm);
    }
  
    // Returns the string associated with the key; if the key is out of
    // range (<0, >max), returns an empty string.
    virtual string Find(int64 key) const { return impl_->Find(key); }
  
    // Returns the key associated with the symbol; if the symbol does not exist,
    // kNoSymbol is returned.
    virtual int64 Find(const string &symbol) const { return impl_->Find(symbol); }
  
    // Returns the key associated with the symbol; if the symbol does not exist,
    // kNoSymbol is returned.
    virtual int64 Find(const char *symbol) const { return impl_->Find(symbol); }
  
    virtual bool Member(int64 key) const { return impl_->Member(key); }
  
    virtual bool Member(const string &symbol) const {
      return impl_->Member(symbol);
    }
  
    // Returns the current available key (i.e., highest key + 1) in the symbol
    // table.
    virtual int64 AvailableKey() const { return impl_->AvailableKey(); }
  
    // Returns the current number of symbols in table (not necessarily equal to
    // AvailableKey()).
    virtual size_t NumSymbols() const { return impl_->NumSymbols(); }
  
    virtual int64 GetNthKey(ssize_t pos) const { return impl_->GetNthKey(pos); }
  
   private:
    explicit SymbolTable(internal::SymbolTableImpl *impl) : impl_(impl) {}
  
    void MutateCheck() {
      if (!impl_.unique()) impl_.reset(new internal::SymbolTableImpl(*impl_));
    }
  
    const internal::SymbolTableImpl *Impl() const { return impl_.get(); }
  
   private:
    std::shared_ptr<internal::SymbolTableImpl> impl_;
  };
  
  // Iterator class for symbols in a symbol table.
  class SymbolTableIterator {
   public:
    explicit SymbolTableIterator(const SymbolTable &table)
        : table_(table),
          pos_(0),
          nsymbols_(table.NumSymbols()),
          key_(table.GetNthKey(0)) {}
  
    ~SymbolTableIterator() {}
  
    // Returns whether iterator is done.
    bool Done() const { return (pos_ == nsymbols_); }
  
    // Return the key of the current symbol.
    int64 Value() const { return key_; }
  
    // Return the string of the current symbol.
    string Symbol() const { return table_.Find(key_); }
  
    // Advances iterator.
    void Next() {
      ++pos_;
      if (pos_ < nsymbols_) key_ = table_.GetNthKey(pos_);
    }
  
    // Resets iterator.
    void Reset() {
      pos_ = 0;
      key_ = table_.GetNthKey(0);
    }
  
   private:
    const SymbolTable &table_;
    ssize_t pos_;
    size_t nsymbols_;
    int64 key_;
  };
  
  // Relabels a symbol table as specified by the input vector of pairs
  // (old label, new label). The new symbol table only retains symbols
  // for which a relabeling is explicitly specified.
  //
  // TODO(allauzen): consider adding options to allow for some form of implicit
  // identity relabeling.
  template <class Label>
  SymbolTable *RelabelSymbolTable(const SymbolTable *table,
      const std::vector<std::pair<Label, Label>> &pairs) {
    auto new_table = new SymbolTable(table->Name().empty() ?
        string() : (string("relabeled_") + table->Name()));
    for (const auto &pair : pairs) {
      new_table->AddSymbol(table->Find(pair.first), pair.second);
    }
    return new_table;
  }
  
  // Returns true if the two symbol tables have equal checksums. Passing in
  // nullptr for either table always returns true.
  bool CompatSymbols(const SymbolTable *syms1, const SymbolTable *syms2,
                     bool warning = true);
  
  // Symbol Table serialization.
  
  void SymbolTableToString(const SymbolTable *table, string *result);
  
  SymbolTable *StringToSymbolTable(const string &str);
  
  }  // namespace fst
  
  #endif  // FST_SYMBOL_TABLE_H_