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tools/openfst-1.6.7/src/include/fst/visit.h
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// See www.openfst.org for extensive documentation on this weighted // finite-state transducer library. // // Queue-dependent visitation of finite-state transducers. See also dfs-visit.h. #ifndef FST_VISIT_H_ #define FST_VISIT_H_ #include <fst/arcfilter.h> #include <fst/mutable-fst.h> namespace fst { // Visitor Interface: class determining actions taken during a visit. If any of // the boolean member functions return false, the visit is aborted by first // calling FinishState() on all unfinished (grey) states and then calling // FinishVisit(). // // Note this is more general than the visitor interface in dfs-visit.h but lacks // some DFS-specific behavior. // // template <class Arc> // class Visitor { // public: // using StateId = typename Arc::StateId; // // Visitor(T *return_data); // // // Invoked before visit. // void InitVisit(const Fst<Arc> &fst); // // // Invoked when state discovered (2nd arg is visitation root). // bool InitState(StateId s, StateId root); // // // Invoked when arc to white/undiscovered state examined. // bool WhiteArc(StateId s, const Arc &arc); // // // Invoked when arc to grey/unfinished state examined. // bool GreyArc(StateId s, const Arc &arc); // // // Invoked when arc to black/finished state examined. // bool BlackArc(StateId s, const Arc &arc); // // // Invoked when state finished. // void FinishState(StateId s); // // // Invoked after visit. // void FinishVisit(); // }; // Performs queue-dependent visitation. Visitor class argument determines // actions and contains any return data. ArcFilter determines arcs that are // considered. If 'access_only' is true, performs visitation only to states // accessible from the initial state. template <class FST, class Visitor, class Queue, class ArcFilter> void Visit(const FST &fst, Visitor *visitor, Queue *queue, ArcFilter filter, bool access_only = false) { using Arc = typename FST::Arc; using StateId = typename Arc::StateId; visitor->InitVisit(fst); const auto start = fst.Start(); if (start == kNoStateId) { visitor->FinishVisit(); return; } // An FST's state's visit color. static constexpr uint8 kWhiteState = 0x01; // Undiscovered. static constexpr uint8 kGreyState = 0x02; // Discovered & unfinished. static constexpr uint8 kBlackState = 0x04; // Finished. // We destroy an iterator as soon as possible and mark it so. static constexpr uint8 kArcIterDone = 0x08; std::vector<uint8> state_status; std::vector<ArcIterator<FST> *> arc_iterator; MemoryPool<ArcIterator<FST>> aiter_pool; StateId nstates = start + 1; // Number of known states in general case. bool expanded = false; if (fst.Properties(kExpanded, false)) { // Tests if expanded, then uses nstates = CountStates(fst); // ExpandedFst::NumStates(). expanded = true; } state_status.resize(nstates, kWhiteState); arc_iterator.resize(nstates); StateIterator<Fst<Arc>> siter(fst); // Continues visit while true. bool visit = true; // Iterates over trees in visit forest. for (auto root = start; visit && root < nstates;) { visit = visitor->InitState(root, root); state_status[root] = kGreyState; queue->Enqueue(root); while (!queue->Empty()) { auto state = queue->Head(); if (state >= state_status.size()) { nstates = state + 1; state_status.resize(nstates, kWhiteState); arc_iterator.resize(nstates); } // Creates arc iterator if needed. if (!arc_iterator[state] && !(state_status[state] & kArcIterDone) && visit) { arc_iterator[state] = new (&aiter_pool) ArcIterator<FST>(fst, state); } // Deletes arc iterator if done. auto *aiter = arc_iterator[state]; if ((aiter && aiter->Done()) || !visit) { Destroy(aiter, &aiter_pool); arc_iterator[state] = nullptr; state_status[state] |= kArcIterDone; } // Dequeues state and marks black if done. if (state_status[state] & kArcIterDone) { queue->Dequeue(); visitor->FinishState(state); state_status[state] = kBlackState; continue; } const auto &arc = aiter->Value(); if (arc.nextstate >= state_status.size()) { nstates = arc.nextstate + 1; state_status.resize(nstates, kWhiteState); arc_iterator.resize(nstates); } // Visits respective arc types. if (filter(arc)) { // Enqueues destination state and marks grey if white. if (state_status[arc.nextstate] == kWhiteState) { visit = visitor->WhiteArc(state, arc); if (!visit) continue; visit = visitor->InitState(arc.nextstate, root); state_status[arc.nextstate] = kGreyState; queue->Enqueue(arc.nextstate); } else if (state_status[arc.nextstate] == kBlackState) { visit = visitor->BlackArc(state, arc); } else { visit = visitor->GreyArc(state, arc); } } aiter->Next(); // Destroys an iterator ASAP for efficiency. if (aiter->Done()) { Destroy(aiter, &aiter_pool); arc_iterator[state] = nullptr; state_status[state] |= kArcIterDone; } } if (access_only) break; // Finds next tree root. for (root = (root == start) ? 0 : root + 1; root < nstates && state_status[root] != kWhiteState; ++root) { } // Check for a state beyond the largest known state. if (!expanded && root == nstates) { for (; !siter.Done(); siter.Next()) { if (siter.Value() == nstates) { ++nstates; state_status.push_back(kWhiteState); arc_iterator.push_back(nullptr); break; } } } } visitor->FinishVisit(); } template <class Arc, class Visitor, class Queue> inline void Visit(const Fst<Arc> &fst, Visitor *visitor, Queue *queue) { Visit(fst, visitor, queue, AnyArcFilter<Arc>()); } // Copies input FST to mutable FST following queue order. template <class A> class CopyVisitor { public: using Arc = A; using StateId = typename Arc::StateId; explicit CopyVisitor(MutableFst<Arc> *ofst) : ifst_(nullptr), ofst_(ofst) {} void InitVisit(const Fst<A> &ifst) { ifst_ = &ifst; ofst_->DeleteStates(); ofst_->SetStart(ifst_->Start()); } bool InitState(StateId state, StateId) { while (ofst_->NumStates() <= state) ofst_->AddState(); return true; } bool WhiteArc(StateId state, const Arc &arc) { ofst_->AddArc(state, arc); return true; } bool GreyArc(StateId state, const Arc &arc) { ofst_->AddArc(state, arc); return true; } bool BlackArc(StateId state, const Arc &arc) { ofst_->AddArc(state, arc); return true; } void FinishState(StateId state) { ofst_->SetFinal(state, ifst_->Final(state)); } void FinishVisit() {} private: const Fst<Arc> *ifst_; MutableFst<Arc> *ofst_; }; // Visits input FST up to a state limit following queue order. template <class A> class PartialVisitor { public: using Arc = A; using StateId = typename Arc::StateId; explicit PartialVisitor(StateId maxvisit) : fst_(nullptr), maxvisit_(maxvisit) {} void InitVisit(const Fst<A> &ifst) { fst_ = &ifst; ninit_ = 0; nfinish_ = 0; } bool InitState(StateId state, StateId root) { ++ninit_; return ninit_ <= maxvisit_; } bool WhiteArc(StateId state, const Arc &arc) { return true; } bool GreyArc(StateId state, const Arc &arc) { return true; } bool BlackArc(StateId state, const Arc &arc) { return true; } void FinishState(StateId state) { fst_->Final(state); // Visits super-final arc. ++nfinish_; } void FinishVisit() {} StateId NumInitialized() { return ninit_; } StateId NumFinished() { return nfinish_; } private: const Fst<Arc> *fst_; StateId maxvisit_; StateId ninit_; StateId nfinish_; }; // Copies input FST to mutable FST up to a state limit following queue order. template <class A> class PartialCopyVisitor : public CopyVisitor<A> { public: using Arc = A; using StateId = typename Arc::StateId; using CopyVisitor<A>::WhiteArc; PartialCopyVisitor(MutableFst<Arc> *ofst, StateId maxvisit, bool copy_grey = true, bool copy_black = true) : CopyVisitor<A>(ofst), maxvisit_(maxvisit), copy_grey_(copy_grey), copy_black_(copy_black) {} void InitVisit(const Fst<A> &ifst) { CopyVisitor<A>::InitVisit(ifst); ninit_ = 0; nfinish_ = 0; } bool InitState(StateId state, StateId root) { CopyVisitor<A>::InitState(state, root); ++ninit_; return ninit_ <= maxvisit_; } bool GreyArc(StateId state, const Arc &arc) { if (copy_grey_) return CopyVisitor<A>::GreyArc(state, arc); return true; } bool BlackArc(StateId state, const Arc &arc) { if (copy_black_) return CopyVisitor<A>::BlackArc(state, arc); return true; } void FinishState(StateId state) { CopyVisitor<A>::FinishState(state); ++nfinish_; } void FinishVisit() {} StateId NumInitialized() { return ninit_; } StateId NumFinished() { return nfinish_; } private: StateId maxvisit_; StateId ninit_; StateId nfinish_; const bool copy_grey_; const bool copy_black_; }; } // namespace fst #endif // FST_VISIT_H_ |