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// matrix/optimization.cc // Copyright 2012 Johns Hopkins University (author: Daniel Povey) // See ../../COPYING for clarification regarding multiple authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // THIS CODE IS PROVIDED *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED // WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE, // MERCHANTABLITY OR NON-INFRINGEMENT. // See the Apache 2 License for the specific language governing permissions and // limitations under the License. // // (*) incorporates, with permission, FFT code from his book // "Signal Processing with Lapped Transforms", Artech, 1992. #include <algorithm> #include "matrix/optimization.h" #include "matrix/sp-matrix.h" namespace kaldi { // Below, N&W refers to Nocedal and Wright, "Numerical Optimization", 2nd Ed. template<typename Real> OptimizeLbfgs<Real>::OptimizeLbfgs(const VectorBase<Real> &x, const LbfgsOptions &opts): opts_(opts), k_(0), computation_state_(kBeforeStep), H_was_set_(false) { KALDI_ASSERT(opts.m > 0); // dimension. MatrixIndexT dim = x.Dim(); KALDI_ASSERT(dim > 0); x_ = x; // this is the value of x_k new_x_ = x; // this is where we'll evaluate the function next. deriv_.Resize(dim); temp_.Resize(dim); data_.Resize(2 * opts.m, dim); rho_.Resize(opts.m); // Just set f_ to some invalid value, as we haven't yet set it. f_ = (opts.minimize ? 1 : -1 ) * std::numeric_limits<Real>::infinity(); best_f_ = f_; best_x_ = x_; } template<typename Real> Real OptimizeLbfgs<Real>::RecentStepLength() const { size_t n = step_lengths_.size(); if (n == 0) return std::numeric_limits<Real>::infinity(); else { if (n >= 2 && step_lengths_[n-1] == 0.0 && step_lengths_[n-2] == 0.0) return 0.0; // two zeros in a row means repeated restarts, which is // a loop. Short-circuit this by returning zero. Real avg = 0.0; for (size_t i = 0; i < n; i++) avg += step_lengths_[i] / n; return avg; } } template<typename Real> void OptimizeLbfgs<Real>::ComputeHifNeeded(const VectorBase<Real> &gradient) { if (k_ == 0) { if (H_.Dim() == 0) { // H was never set up. Set it up for the first time. Real learning_rate; if (opts_.first_step_length > 0.0) { // this takes // precedence over first_step_learning_rate, if set. // We are setting up H for the first time. Real gradient_length = gradient.Norm(2.0); learning_rate = (gradient_length > 0.0 ? opts_.first_step_length / gradient_length : 1.0); } else if (opts_.first_step_impr > 0.0) { Real gradient_length = gradient.Norm(2.0); learning_rate = (gradient_length > 0.0 ? opts_.first_step_impr / (gradient_length * gradient_length) : 1.0); } else { learning_rate = opts_.first_step_learning_rate; } H_.Resize(x_.Dim()); KALDI_ASSERT(learning_rate > 0.0); H_.Set(opts_.minimize ? learning_rate : -learning_rate); } } else { // k_ > 0 if (!H_was_set_) { // The user never specified an approximate // diagonal inverse Hessian. // Set it using formula 7.20: H_k^{(0)} = \gamma_k I, where // \gamma_k = s_{k-1}^T y_{k-1} / y_{k-1}^T y_{k-1} SubVector<Real> y_km1 = Y(k_-1); double gamma_k = VecVec(S(k_-1), y_km1) / VecVec(y_km1, y_km1); if (KALDI_ISNAN(gamma_k) || KALDI_ISINF(gamma_k)) { KALDI_WARN << "NaN encountered in L-BFGS (already converged?)"; gamma_k = (opts_.minimize ? 1.0 : -1.0); } H_.Set(gamma_k); } } } // This represents the first 2 lines of Algorithm 7.5 (N&W), which // in fact is mostly a call to Algorithm 7.4. // Note: this is valid whether we are minimizing or maximizing. template<typename Real> void OptimizeLbfgs<Real>::ComputeNewDirection(Real function_value, const VectorBase<Real> &gradient) { KALDI_ASSERT(computation_state_ == kBeforeStep); SignedMatrixIndexT m = M(), k = k_; ComputeHifNeeded(gradient); // The rest of this is computing p_k <-- - H_k abla f_k using Algorithm // 7.4 of N&W. Vector<Real> &q(deriv_), &r(new_x_); // Use deriv_ as a temporary place to put // q, and new_x_ as a temporay place to put r. // The if-statement below is just to get rid of spurious warnings from // valgrind about memcpy source and destination overlap, since sometimes q and // gradient are the same variable. if (&q != &gradient) q.CopyFromVec(gradient); // q <-- abla f_k. Vector<Real> alpha(m); // for i = k - 1, k - 2, ... k - m for (SignedMatrixIndexT i = k - 1; i >= std::max(k - m, static_cast<SignedMatrixIndexT>(0)); i--) { alpha(i % m) = rho_(i % m) * VecVec(S(i), q); // \alpha_i <-- \rho_i s_i^T q. q.AddVec(-alpha(i % m), Y(i)); // q <-- q - \alpha_i y_i } r.SetZero(); r.AddVecVec(1.0, H_, q, 0.0); // r <-- H_k^{(0)} q. // for k = k - m, k - m + 1, ... , k - 1 for (SignedMatrixIndexT i = std::max(k - m, static_cast<SignedMatrixIndexT>(0)); i < k; i++) { Real beta = rho_(i % m) * VecVec(Y(i), r); // \beta <-- \rho_i y_i^T r r.AddVec(alpha(i % m) - beta, S(i)); // r <-- r + s_i (\alpha_i - \beta) } { // TEST. Note, -r will be the direction. Real dot = VecVec(gradient, r); if ((opts_.minimize && dot < 0) || (!opts_.minimize && dot > 0)) KALDI_WARN << "Step direction has the wrong sign! Routine will fail."; } // Now we're out of Alg. 7.4 and back into Alg. 7.5. // Alg. 7.4 returned r (using new_x_ as the location), and with \alpha_k = 1 // as the initial guess, we're setting x_{k+1} = x_k + \alpha_k p_k, with // p_k = -r [hence the statement new_x_.Scale(-1.0)]., and \alpha_k = 1. // This is the first place we'll get the user to evaluate the function; // any backtracking (or acceptance of that step) occurs inside StepSizeIteration. // We're still within iteration k; we haven't yet finalized the step size. new_x_.Scale(-1.0); new_x_.AddVec(1.0, x_); if (&deriv_ != &gradient) deriv_.CopyFromVec(gradient); f_ = function_value; d_ = opts_.d; num_wolfe_i_failures_ = 0; num_wolfe_ii_failures_ = 0; last_failure_type_ = kNone; computation_state_ = kWithinStep; } template<typename Real> bool OptimizeLbfgs<Real>::AcceptStep(Real function_value, const VectorBase<Real> &gradient) { // Save s_k = x_{k+1} - x_{k}, and y_k = abla f_{k+1} - abla f_k. SubVector<Real> s = S(k_), y = Y(k_); s.CopyFromVec(new_x_); s.AddVec(-1.0, x_); // s = new_x_ - x_. y.CopyFromVec(gradient); y.AddVec(-1.0, deriv_); // y = gradient - deriv_. // Warning: there is a division in the next line. This could // generate inf or nan, but this wouldn't necessarily be an error // at this point because for zero step size or derivative we should // terminate the iterations. But this is up to the calling code. Real prod = VecVec(y, s); rho_(k_ % opts_.m) = 1.0 / prod; Real len = s.Norm(2.0); if ((opts_.minimize && prod <= 1.0e-20) || (!opts_.minimize && prod >= -1.0e-20) || len == 0.0) return false; // This will force restart. KALDI_VLOG(3) << "Accepted step; length was " << len << ", prod was " << prod; RecordStepLength(len); // store x_{k+1} and the function value f_{k+1}. x_.CopyFromVec(new_x_); f_ = function_value; k_++; return true; // We successfully accepted the step. } template<typename Real> void OptimizeLbfgs<Real>::RecordStepLength(Real s) { step_lengths_.push_back(s); if (step_lengths_.size() > static_cast<size_t>(opts_.avg_step_length)) step_lengths_.erase(step_lengths_.begin(), step_lengths_.begin() + 1); } template<typename Real> void OptimizeLbfgs<Real>::Restart(const VectorBase<Real> &x, Real f, const VectorBase<Real> &gradient) { // Note: we will consider restarting (the transition of x_ -> x) // as a step, even if it has zero step size. This is necessary in // order for convergence to be detected. { Vector<Real> &diff(temp_); diff.CopyFromVec(x); diff.AddVec(-1.0, x_); RecordStepLength(diff.Norm(2.0)); } k_ = 0; // Restart the iterations! [But note that the Hessian, // whatever it was, stays as before.] if (&x_ != &x) x_.CopyFromVec(x); new_x_.CopyFromVec(x); f_ = f; computation_state_ = kBeforeStep; ComputeNewDirection(f, gradient); } template<typename Real> void OptimizeLbfgs<Real>::StepSizeIteration(Real function_value, const VectorBase<Real> &gradient) { KALDI_VLOG(3) << "In step size iteration, function value changed " << f_ << " to " << function_value; // We're in some part of the backtracking, and the user is providing // the objective function value and gradient. // We're checking two conditions: Wolfe i) [the Armijo rule] and // Wolfe ii). // The Armijo rule (when minimizing) is: // f(k_k + \alpha_k p_k) <= f(x_k) + c_1 \alpha_k p_k^T abla f(x_k), where // abla means the derivative. // Below, "temp" is the RHS of this equation, where (\alpha_k p_k) equals // (new_x_ - x_); we don't store \alpha or p_k separately, they are implicit // as the difference new_x_ - x_. // Below, pf is \alpha_k p_k^T abla f(x_k). Real pf = VecVec(new_x_, deriv_) - VecVec(x_, deriv_); Real temp = f_ + opts_.c1 * pf; bool wolfe_i_ok; if (opts_.minimize) wolfe_i_ok = (function_value <= temp); else wolfe_i_ok = (function_value >= temp); // Wolfe condition ii) can be written as: // p_k^T abla f(x_k + \alpha_k p_k) >= c_2 p_k^T abla f(x_k) // p2f equals \alpha_k p_k^T abla f(x_k + \alpha_k p_k), where // (\alpha_k p_k^T) is (new_x_ - x_). // Note that in our version of Wolfe condition (ii) we have an extra // factor alpha, which doesn't affect anything. Real p2f = VecVec(new_x_, gradient) - VecVec(x_, gradient); //eps = (sizeof(Real) == 4 ? 1.0e-05 : 1.0e-10) * //(std::abs(p2f) + std::abs(pf)); bool wolfe_ii_ok; if (opts_.minimize) wolfe_ii_ok = (p2f >= opts_.c2 * pf); else wolfe_ii_ok = (p2f <= opts_.c2 * pf); enum { kDecrease, kNoChange } d_action; // What do do with d_: leave it alone, // or take the square root. enum { kAccept, kDecreaseStep, kIncreaseStep, kRestart } iteration_action; // What we'll do in the overall iteration: accept this value, DecreaseStep // (reduce the step size), IncreaseStep (increase the step size), or kRestart // (set k back to zero). Generally when we can't get both conditions to be // true with a reasonable period of time, it makes sense to restart, because // probably we've almost converged and got into numerical issues; from here // we'll just produced NaN's. Restarting is a safe thing to do and the outer // code will quickly detect convergence. d_action = kNoChange; // the default. if (wolfe_i_ok && wolfe_ii_ok) { iteration_action = kAccept; d_action = kNoChange; // actually doesn't matter, it'll get reset. } else if (!wolfe_i_ok) { // If wolfe i) [the Armijo rule] failed then we went too far (or are // meeting numerical problems). if (last_failure_type_ == kWolfeII) { // Last time we failed it was Wolfe ii). // When we switch between them we decrease d. d_action = kDecrease; } iteration_action = kDecreaseStep; last_failure_type_ = kWolfeI; num_wolfe_i_failures_++; } else if (!wolfe_ii_ok) { // Curvature condition failed -> we did not go far enough. if (last_failure_type_ == kWolfeI) // switching between wolfe i and ii failures-> d_action = kDecrease; // decrease value of d. iteration_action = kIncreaseStep; last_failure_type_ = kWolfeII; num_wolfe_ii_failures_++; } // Test whether we've been switching too many times betwen wolfe i) and ii) // failures, or overall have an excessive number of failures. We just give up // and restart L-BFGS. Probably we've almost converged. if (num_wolfe_i_failures_ + num_wolfe_ii_failures_ > opts_.max_line_search_iters) { KALDI_VLOG(2) << "Too many steps in line search -> restarting."; iteration_action = kRestart; } if (d_action == kDecrease) d_ = std::sqrt(d_); KALDI_VLOG(3) << "d = " << d_ << ", iter = " << k_ << ", action = " << (iteration_action == kAccept ? "accept" : (iteration_action == kDecreaseStep ? "decrease" : (iteration_action == kIncreaseStep ? "increase" : "reject"))); // Note: even if iteration_action != Restart at this point, // some code below may set it to Restart. if (iteration_action == kAccept) { if (AcceptStep(function_value, gradient)) { // If we did // not detect a problem while accepting the step.. computation_state_ = kBeforeStep; ComputeNewDirection(function_value, gradient); } else { KALDI_VLOG(2) << "Restarting L-BFGS computation; problem found while " << "accepting step."; iteration_action = kRestart; // We'll have to restart now. } } if (iteration_action == kDecreaseStep || iteration_action == kIncreaseStep) { Real scale = (iteration_action == kDecreaseStep ? 1.0 / d_ : d_); temp_.CopyFromVec(new_x_); new_x_.Scale(scale); new_x_.AddVec(1.0 - scale, x_); if (new_x_.ApproxEqual(temp_, 0.0)) { // Value of new_x_ did not change at all --> we must restart. KALDI_VLOG(3) << "Value of x did not change, when taking step; " << "will restart computation."; iteration_action = kRestart; } if (new_x_.ApproxEqual(temp_, 1.0e-08) && std::abs(f_ - function_value) < 1.0e-08 * std::abs(f_) && iteration_action == kDecreaseStep) { // This is common and due to roundoff. KALDI_VLOG(3) << "We appear to be backtracking while we are extremely " << "close to the old value; restarting."; iteration_action = kRestart; } if (iteration_action == kDecreaseStep) { num_wolfe_i_failures_++; last_failure_type_ = kWolfeI; } else { num_wolfe_ii_failures_++; last_failure_type_ = kWolfeII; } } if (iteration_action == kRestart) { // We want to restart the computation. If the objf at new_x_ is // better than it was at x_, we'll start at new_x_, else at x_. bool use_newx; if (opts_.minimize) use_newx = (function_value < f_); else use_newx = (function_value > f_); KALDI_VLOG(3) << "Restarting computation."; if (use_newx) Restart(new_x_, function_value, gradient); else Restart(x_, f_, deriv_); } } template<typename Real> void OptimizeLbfgs<Real>::DoStep(Real function_value, const VectorBase<Real> &gradient) { if (opts_.minimize ? function_value < best_f_ : function_value > best_f_) { best_f_ = function_value; best_x_.CopyFromVec(new_x_); } if (computation_state_ == kBeforeStep) ComputeNewDirection(function_value, gradient); else // kWithinStep{1,2,3} StepSizeIteration(function_value, gradient); } template<typename Real> void OptimizeLbfgs<Real>::DoStep(Real function_value, const VectorBase<Real> &gradient, const VectorBase<Real> &diag_approx_2nd_deriv) { if (opts_.minimize ? function_value < best_f_ : function_value > best_f_) { best_f_ = function_value; best_x_.CopyFromVec(new_x_); } if (opts_.minimize) { KALDI_ASSERT(diag_approx_2nd_deriv.Min() > 0.0); } else { KALDI_ASSERT(diag_approx_2nd_deriv.Max() < 0.0); } H_was_set_ = true; H_.CopyFromVec(diag_approx_2nd_deriv); H_.InvertElements(); DoStep(function_value, gradient); } template<typename Real> const VectorBase<Real>& OptimizeLbfgs<Real>::GetValue(Real *objf_value) const { if (objf_value != NULL) *objf_value = best_f_; return best_x_; } // to compute the alpha, we are minimizing f(x) = x^T b - 0.5 x_k^T A x_k along // direction p_k... consider alpha // d/dx of f(x) = b - A x_k = r. // Notation based on Sec. 5.1 of Nocedal and Wright // Computation based on Alg. 5.2 of Nocedal and Wright (Pg. 112) // Notation (replicated for convenience): // To solve Ax=b for x // k : current iteration // x_k : estimate of x (at iteration k) // r_k : residual ( r_k \eqdef A x_k - b ) // \alpha_k : step size // p_k : A-conjugate direction // \beta_k : coefficient used in A-conjugate direction computation for next // iteration // // Algo. LinearCG(A,b,x_0) // ======================== // r_0 = Ax_0 - b // p_0 = -r_0 // k = 0 // // while r_k != 0 // \alpha_k = (r_k^T r_k) / (p_k^T A p_k) // x_{k+1} = x_k + \alpha_k p_k; // r_{k+1} = r_k + \alpha_k A p_k // \beta_{k+1} = \frac{r_{k+1}^T r_{k+1}}{r_k^T r_K} // p_{k+1} = -r_{k+1} + \beta_{k+1} p_k // k = k + 1 // end template<class Real> int32 LinearCgd(const LinearCgdOptions &opts, const SpMatrix<Real> &A, const VectorBase<Real> &b, VectorBase<Real> *x) { // Initialize the variables // int32 M = A.NumCols(); Matrix<Real> storage(4, M); SubVector<Real> r(storage, 0), p(storage, 1), Ap(storage, 2), x_orig(storage, 3); p.CopyFromVec(b); p.AddSpVec(-1.0, A, *x, 1.0); // p_0 = b - A x_0 r.AddVec(-1.0, p); // r_0 = - p_0 x_orig.CopyFromVec(*x); // in case of failure. Real r_cur_norm_sq = VecVec(r, r), r_initial_norm_sq = r_cur_norm_sq, r_recompute_norm_sq = r_cur_norm_sq; KALDI_VLOG(5) << "In linear CG: initial norm-square of residual = " << r_initial_norm_sq; KALDI_ASSERT(opts.recompute_residual_factor <= 1.0); Real max_error_sq = std::max<Real>(opts.max_error * opts.max_error, std::numeric_limits<Real>::min()), residual_factor = opts.recompute_residual_factor * opts.recompute_residual_factor, inv_residual_factor = 1.0 / residual_factor; // Note: although from a mathematical point of view the method should converge // after M iterations, in practice (due to roundoff) it does not always // converge to good precision after that many iterations so we let the maximum // be M + 5 instead. int32 k = 0; for (; k < M + 5 && k != opts.max_iters; k++) { // Note: we'll break from this loop if we converge sooner due to // max_error. Ap.AddSpVec(1.0, A, p, 0.0); // Ap = A p // Below is how the code used to look. // // next line: \alpha_k = (r_k^T r_k) / (p_k^T A p_k) // Real alpha = r_cur_norm_sq / VecVec(p, Ap); // // We changed r_cur_norm_sq below to -VecVec(p, r). Although this is // slightly less efficient, it seems to make the algorithm dramatically more // robust. Note that -p^T r is the mathematically more natural quantity to // use here, that corresponds to minimizing along that direction... r^T r is // recommended in Nocedal and Wright only as a kind of optimization as it is // supposed to be the same as -p^T r and we already have it computed. Real alpha = -VecVec(p, r) / VecVec(p, Ap); // next line: x_{k+1} = x_k + \alpha_k p_k; x->AddVec(alpha, p); // next line: r_{k+1} = r_k + \alpha_k A p_k r.AddVec(alpha, Ap); Real r_next_norm_sq = VecVec(r, r); if (r_next_norm_sq < residual_factor * r_recompute_norm_sq || r_next_norm_sq > inv_residual_factor * r_recompute_norm_sq) { // Recompute the residual from scratch if the residual norm has decreased // a lot; this costs an extra matrix-vector multiply, but helps keep the // residual accurate. // Also do the same if the residual norm has increased a lot since // the last time we recomputed... this shouldn't happen often, but // it can indicate bad stuff is happening. // r_{k+1} = A x_{k+1} - b r.AddSpVec(1.0, A, *x, 0.0); r.AddVec(-1.0, b); r_next_norm_sq = VecVec(r, r); r_recompute_norm_sq = r_next_norm_sq; KALDI_VLOG(5) << "In linear CG: recomputing residual."; } KALDI_VLOG(5) << "In linear CG: k = " << k << ", r_next_norm_sq = " << r_next_norm_sq; // Check if converged. if (r_next_norm_sq <= max_error_sq) break; // next line: \beta_{k+1} = \frac{r_{k+1}^T r_{k+1}}{r_k^T r_K} Real beta_next = r_next_norm_sq / r_cur_norm_sq; // next lines: p_{k+1} = -r_{k+1} + \beta_{k+1} p_k Vector<Real> p_old(p); p.Scale(beta_next); p.AddVec(-1.0, r); r_cur_norm_sq = r_next_norm_sq; } // note: the first element of the && is only there to save compute. // the residual r is A x - b, and r_cur_norm_sq and r_initial_norm_sq are // of the form r * r, so it's clear that b * b has the right dimension to // compare with the residual. if (r_cur_norm_sq > r_initial_norm_sq && r_cur_norm_sq > r_initial_norm_sq + 1.0e-10 * VecVec(b, b)) { KALDI_WARN << "Doing linear CGD in dimension " << A.NumRows() << ", after " << k << " iterations the squared residual has got worse, " << r_cur_norm_sq << " > " << r_initial_norm_sq << ". Will do an exact optimization."; SolverOptions opts("called-from-linearCGD"); x->CopyFromVec(x_orig); SolveQuadraticProblem(A, b, opts, x); } return k; } // Instantiate the class for float and double. template class OptimizeLbfgs<float>; template class OptimizeLbfgs<double>; template int32 LinearCgd<float>(const LinearCgdOptions &opts, const SpMatrix<float> &A, const VectorBase<float> &b, VectorBase<float> *x); template int32 LinearCgd<double>(const LinearCgdOptions &opts, const SpMatrix<double> &A, const VectorBase<double> &b, VectorBase<double> *x); } // end namespace kaldi |