Blame view

tools/cub-1.8.0/cub/block/block_shuffle.cuh 11.7 KB
8dcb6dfcb   Yannick Estève   first commit
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
  /******************************************************************************
   * Copyright (c) 2011, Duane Merrill.  All rights reserved.
   * Copyright (c) 2011-2018, NVIDIA CORPORATION.  All rights reserved.
   * 
   * Redistribution and use in source and binary forms, with or without
   * modification, are permitted provided that the following conditions are met:
   *     * Redistributions of source code must retain the above copyright
   *       notice, this list of conditions and the following disclaimer.
   *     * Redistributions in binary form must reproduce the above copyright
   *       notice, this list of conditions and the following disclaimer in the
   *       documentation and/or other materials provided with the distribution.
   *     * Neither the name of the NVIDIA CORPORATION nor the
   *       names of its contributors may be used to endorse or promote products
   *       derived from this software without specific prior written permission.
   * 
   * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
   * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
   * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
   * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY
   * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
   * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
   * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
   * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
   * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
   * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   *
   ******************************************************************************/
  
  /**
   * \file
   * The cub::BlockShuffle class provides [<em>collective</em>](index.html#sec0) methods for shuffling data partitioned across a CUDA thread block.
   */
  
  #pragma once
  
  #include "../util_arch.cuh"
  #include "../util_ptx.cuh"
  #include "../util_macro.cuh"
  #include "../util_type.cuh"
  #include "../util_namespace.cuh"
  
  /// Optional outer namespace(s)
  CUB_NS_PREFIX
  
  /// CUB namespace
  namespace cub {
  
  /**
   * \brief The BlockShuffle class provides [<em>collective</em>](index.html#sec0) methods for shuffling data partitioned across a CUDA thread block.
   * \ingroup BlockModule
   *
   * \tparam T                    The data type to be exchanged.
   * \tparam BLOCK_DIM_X          The thread block length in threads along the X dimension
   * \tparam BLOCK_DIM_Y          <b>[optional]</b> The thread block length in threads along the Y dimension (default: 1)
   * \tparam BLOCK_DIM_Z          <b>[optional]</b> The thread block length in threads along the Z dimension (default: 1)
   * \tparam PTX_ARCH             <b>[optional]</b> \ptxversion
   *
   * \par Overview
   * It is commonplace for blocks of threads to rearrange data items between
   * threads.  The BlockShuffle abstraction allows threads to efficiently shift items
   * either (a) up to their successor or (b) down to their predecessor.
   *
   */
  template <
      typename            T,
      int                 BLOCK_DIM_X,
      int                 BLOCK_DIM_Y         = 1,
      int                 BLOCK_DIM_Z         = 1,
      int                 PTX_ARCH            = CUB_PTX_ARCH>
  class BlockShuffle
  {
  private:
  
      /******************************************************************************
       * Constants
       ******************************************************************************/
  
      enum
      {
          BLOCK_THREADS               = BLOCK_DIM_X * BLOCK_DIM_Y * BLOCK_DIM_Z,
  
          LOG_WARP_THREADS            = CUB_LOG_WARP_THREADS(PTX_ARCH),
          WARP_THREADS                = 1 << LOG_WARP_THREADS,
          WARPS                       = (BLOCK_THREADS + WARP_THREADS - 1) / WARP_THREADS,
      };
  
      /******************************************************************************
       * Type definitions
       ******************************************************************************/
  
      /// Shared memory storage layout type (last element from each thread's input)
      struct _TempStorage
      {
          T prev[BLOCK_THREADS];
          T next[BLOCK_THREADS];
      };
  
  
  public:
  
      /// \smemstorage{BlockShuffle}
      struct TempStorage : Uninitialized<_TempStorage> {};
  
  private:
  
  
      /******************************************************************************
       * Thread fields
       ******************************************************************************/
  
      /// Shared storage reference
      _TempStorage &temp_storage;
  
      /// Linear thread-id
      unsigned int linear_tid;
  
  
      /******************************************************************************
       * Utility methods
       ******************************************************************************/
  
      /// Internal storage allocator
      __device__ __forceinline__ _TempStorage& PrivateStorage()
      {
          __shared__ _TempStorage private_storage;
          return private_storage;
      }
  
  
  public:
  
      /******************************************************************//**
       * 
  ame Collective constructors
       *********************************************************************/
      //@{
  
      /**
       * \brief Collective constructor using a private static allocation of shared memory as temporary storage.
       */
      __device__ __forceinline__ BlockShuffle()
      :
          temp_storage(PrivateStorage()),
          linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z))
      {}
  
  
      /**
       * \brief Collective constructor using the specified memory allocation as temporary storage.
       */
      __device__ __forceinline__ BlockShuffle(
          TempStorage &temp_storage)             ///< [in] Reference to memory allocation having layout type TempStorage
      :
          temp_storage(temp_storage.Alias()),
          linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z))
      {}
  
  
      //@}  end member group
      /******************************************************************//**
       * 
  ame Shuffle movement
       *********************************************************************/
      //@{
  
  
      /**
       * \brief Each <em>thread<sub>i</sub></em> obtains the \p input provided by <em>thread</em><sub><em>i</em>+<tt>distance</tt></sub>. The offset \p distance may be negative.
       *
       * \par
       * - \smemreuse
       */
      __device__ __forceinline__ void Offset(
          T   input,                  ///< [in] The input item from the calling thread (<em>thread<sub>i</sub></em>)
          T&  output,                 ///< [out] The \p input item from the successor (or predecessor) thread <em>thread</em><sub><em>i</em>+<tt>distance</tt></sub> (may be aliased to \p input).  This value is only updated for for <em>thread<sub>i</sub></em> when 0 <= (<em>i</em> + \p distance) < <tt>BLOCK_THREADS-1</tt>
          int distance = 1)           ///< [in] Offset distance (may be negative)
      {
          temp_storage[linear_tid].prev = input;
  
          CTA_SYNC();
  
          if ((linear_tid + distance >= 0) && (linear_tid + distance < BLOCK_THREADS))
              output = temp_storage[linear_tid + distance].prev;
      }
  
  
      /**
       * \brief Each <em>thread<sub>i</sub></em> obtains the \p input provided by <em>thread</em><sub><em>i</em>+<tt>distance</tt></sub>.
       *
       * \par
       * - \smemreuse
       */
      __device__ __forceinline__ void Rotate(
          T   input,                  ///< [in] The calling thread's input item
          T&  output,                 ///< [out] The \p input item from thread <em>thread</em><sub>(<em>i</em>+<tt>distance></tt>)%<tt><BLOCK_THREADS></tt></sub> (may be aliased to \p input).  This value is not updated for <em>thread</em><sub>BLOCK_THREADS-1</sub>
          unsigned int distance = 1)  ///< [in] Offset distance (0 < \p distance < <tt>BLOCK_THREADS</tt>)
      {
          temp_storage[linear_tid].prev = input;
  
          CTA_SYNC();
  
          unsigned int offset = threadIdx.x + distance;
          if (offset >= BLOCK_THREADS)
              offset -= BLOCK_THREADS;
  
          output = temp_storage[offset].prev;
      }
  
  
      /**
       * \brief The thread block rotates its [<em>blocked arrangement</em>](index.html#sec5sec3) of \p input items, shifting it up by one item
       *
       * \par
       * - \blocked
       * - \granularity
       * - \smemreuse
       */
      template <int ITEMS_PER_THREAD>
      __device__ __forceinline__ void Up(
          T (&input)[ITEMS_PER_THREAD],   ///< [in] The calling thread's input items
          T (&prev)[ITEMS_PER_THREAD])    ///< [out] The corresponding predecessor items (may be aliased to \p input).  The item \p prev[0] is not updated for <em>thread</em><sub>0</sub>.
      {
          temp_storage[linear_tid].prev = input[ITEMS_PER_THREAD - 1];
  
          CTA_SYNC();
  
          #pragma unroll
          for (int ITEM = ITEMS_PER_THREAD - 1; ITEM > 0; --ITEM)
              prev[ITEM] = input[ITEM - 1];
  
  
          if (linear_tid > 0)
              prev[0] = temp_storage[linear_tid - 1].prev;
      }
  
  
      /**
       * \brief The thread block rotates its [<em>blocked arrangement</em>](index.html#sec5sec3) of \p input items, shifting it up by one item.  All threads receive the \p input provided by <em>thread</em><sub><tt>BLOCK_THREADS-1</tt></sub>.
       *
       * \par
       * - \blocked
       * - \granularity
       * - \smemreuse
       */
      template <int ITEMS_PER_THREAD>
      __device__ __forceinline__ void Up(
          T (&input)[ITEMS_PER_THREAD],   ///< [in] The calling thread's input items
          T (&prev)[ITEMS_PER_THREAD],    ///< [out] The corresponding predecessor items (may be aliased to \p input).  The item \p prev[0] is not updated for <em>thread</em><sub>0</sub>.
          T &block_suffix)                ///< [out] The item \p input[ITEMS_PER_THREAD-1] from <em>thread</em><sub><tt>BLOCK_THREADS-1</tt></sub>, provided to all threads
      {
          Up(input, prev);
          block_suffix = temp_storage[BLOCK_THREADS - 1].prev;
      }
  
  
      /**
       * \brief The thread block rotates its [<em>blocked arrangement</em>](index.html#sec5sec3) of \p input items, shifting it down by one item
       *
       * \par
       * - \blocked
       * - \granularity
       * - \smemreuse
       */
      template <int ITEMS_PER_THREAD>
      __device__ __forceinline__ void Down(
          T (&input)[ITEMS_PER_THREAD],   ///< [in] The calling thread's input items
          T (&prev)[ITEMS_PER_THREAD])    ///< [out] The corresponding predecessor items (may be aliased to \p input).  The value \p prev[0] is not updated for <em>thread</em><sub>BLOCK_THREADS-1</sub>.
      {
          temp_storage[linear_tid].prev = input[ITEMS_PER_THREAD - 1];
  
          CTA_SYNC();
  
          #pragma unroll
          for (int ITEM = ITEMS_PER_THREAD - 1; ITEM > 0; --ITEM)
              prev[ITEM] = input[ITEM - 1];
  
          if (linear_tid > 0)
              prev[0] = temp_storage[linear_tid - 1].prev;
      }
  
  
      /**
       * \brief The thread block rotates its [<em>blocked arrangement</em>](index.html#sec5sec3) of input items, shifting it down by one item.  All threads receive \p input[0] provided by <em>thread</em><sub><tt>0</tt></sub>.
       *
       * \par
       * - \blocked
       * - \granularity
       * - \smemreuse
       */
      template <int ITEMS_PER_THREAD>
      __device__ __forceinline__ void Down(
          T (&input)[ITEMS_PER_THREAD],   ///< [in] The calling thread's input items
          T (&prev)[ITEMS_PER_THREAD],    ///< [out] The corresponding predecessor items (may be aliased to \p input).  The value \p prev[0] is not updated for <em>thread</em><sub>BLOCK_THREADS-1</sub>.
          T &block_prefix)                ///< [out] The item \p input[0] from <em>thread</em><sub><tt>0</tt></sub>, provided to all threads
      {
          Up(input, prev);
          block_prefix = temp_storage[BLOCK_THREADS - 1].prev;
      }
  
      //@}  end member group
  
  
  };
  
  }               // CUB namespace
  CUB_NS_POSTFIX  // Optional outer namespace(s)