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tools/cub-1.8.0/cub/grid/grid_mapping.cuh 4.71 KB
8dcb6dfcb   Yannick Estève   first commit
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  /******************************************************************************
   * Copyright (c) 2011, Duane Merrill.  All rights reserved.
   * Copyright (c) 2011-2018, NVIDIA CORPORATION.  All rights reserved.
   *
   * Redistribution and use in source and binary forms, with or without
   * modification, are permitted provided that the following conditions are met:
   *     * Redistributions of source code must retain the above copyright
   *       notice, this list of conditions and the following disclaimer.
   *     * Redistributions in binary form must reproduce the above copyright
   *       notice, this list of conditions and the following disclaimer in the
   *       documentation and/or other materials provided with the distribution.
   *     * Neither the name of the NVIDIA CORPORATION nor the
   *       names of its contributors may be used to endorse or promote products
   *       derived from this software without specific prior written permission.
   *
   * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
   * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
   * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
   * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY
   * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
   * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
   * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
   * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
   * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
   * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   *
   ******************************************************************************/
  
  /**
   * \file
   * cub::GridMappingStrategy enumerates alternative strategies for mapping constant-sized tiles of device-wide data onto a grid of CUDA thread blocks.
   */
  
  #pragma once
  
  #include "../util_namespace.cuh"
  
  /// Optional outer namespace(s)
  CUB_NS_PREFIX
  
  /// CUB namespace
  namespace cub {
  
  
  /**
   * \addtogroup GridModule
   * @{
   */
  
  
  /******************************************************************************
   * Mapping policies
   *****************************************************************************/
  
  
  /**
   * \brief cub::GridMappingStrategy enumerates alternative strategies for mapping constant-sized tiles of device-wide data onto a grid of CUDA thread blocks.
   */
  enum GridMappingStrategy
  {
      /**
       * \brief An a "raking" access pattern in which each thread block is
       * assigned a consecutive sequence of input tiles
       *
       * \par Overview
       * The input is evenly partitioned into \p p segments, where \p p is
       * constant and corresponds loosely to the number of thread blocks that may
       * actively reside on the target device. Each segment is comprised of
       * consecutive tiles, where a tile is a small, constant-sized unit of input
       * to be processed to completion before the thread block terminates or
       * obtains more work.  The kernel invokes \p p thread blocks, each
       * of which iteratively consumes a segment of <em>n</em>/<em>p</em> elements
       * in tile-size increments.
       */
      GRID_MAPPING_RAKE,
  
      /**
       * \brief An a "strip mining" access pattern in which the input tiles assigned
       * to each thread block are separated by a stride equal to the the extent of
       * the grid.
       *
       * \par Overview
       * The input is evenly partitioned into \p p sets, where \p p is
       * constant and corresponds loosely to the number of thread blocks that may
       * actively reside on the target device. Each set is comprised of
       * data tiles separated by stride \p tiles, where a tile is a small,
       * constant-sized unit of input to be processed to completion before the
       * thread block terminates or obtains more work.  The kernel invokes \p p
       * thread blocks, each of which iteratively consumes a segment of
       * <em>n</em>/<em>p</em> elements in tile-size increments.
       */
      GRID_MAPPING_STRIP_MINE,
  
      /**
       * \brief A dynamic "queue-based" strategy for assigning input tiles to thread blocks.
       *
       * \par Overview
       * The input is treated as a queue to be dynamically consumed by a grid of
       * thread blocks.  Work is atomically dequeued in tiles, where a tile is a
       * unit of input to be processed to completion before the thread block
       * terminates or obtains more work.  The grid size \p p is constant,
       * loosely corresponding to the number of thread blocks that may actively
       * reside on the target device.
       */
      GRID_MAPPING_DYNAMIC,
  };
  
  
  /** @} */       // end group GridModule
  
  }               // CUB namespace
  CUB_NS_POSTFIX  // Optional outer namespace(s)