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tools/cub-1.8.0/cub/iterator/tex_obj_input_iterator.cuh 10.3 KB
8dcb6dfcb   Yannick Estève   first commit
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  /******************************************************************************
   * Copyright (c) 2011, Duane Merrill.  All rights reserved.
   * Copyright (c) 2011-2018, NVIDIA CORPORATION.  All rights reserved.
   * 
   * Redistribution and use in source and binary forms, with or without
   * modification, are permitted provided that the following conditions are met:
   *     * Redistributions of source code must retain the above copyright
   *       notice, this list of conditions and the following disclaimer.
   *     * Redistributions in binary form must reproduce the above copyright
   *       notice, this list of conditions and the following disclaimer in the
   *       documentation and/or other materials provided with the distribution.
   *     * Neither the name of the NVIDIA CORPORATION nor the
   *       names of its contributors may be used to endorse or promote products
   *       derived from this software without specific prior written permission.
   * 
   * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
   * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
   * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
   * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY
   * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
   * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
   * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
   * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
   * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
   * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   *
   ******************************************************************************/
  
  /**
   * \file
   * Random-access iterator types
   */
  
  #pragma once
  
  #include <iterator>
  #include <iostream>
  
  #include "../thread/thread_load.cuh"
  #include "../thread/thread_store.cuh"
  #include "../util_device.cuh"
  #include "../util_debug.cuh"
  #include "../util_namespace.cuh"
  
  #if (THRUST_VERSION >= 100700)
      // This iterator is compatible with Thrust API 1.7 and newer
      #include <thrust/iterator/iterator_facade.h>
      #include <thrust/iterator/iterator_traits.h>
  #endif // THRUST_VERSION
  
  
  /// Optional outer namespace(s)
  CUB_NS_PREFIX
  
  /// CUB namespace
  namespace cub {
  
  /**
   * \addtogroup UtilIterator
   * @{
   */
  
  
  
  /**
   * \brief A random-access input wrapper for dereferencing array values through texture cache.  Uses newer Kepler-style texture objects.
   *
   * \par Overview
   * - TexObjInputIteratorTwraps a native device pointer of type <tt>ValueType*</tt>. References
   *   to elements are to be loaded through texture cache.
   * - Can be used to load any data type from memory through texture cache.
   * - Can be manipulated and exchanged within and between host and device
   *   functions, can only be constructed within host functions, and can only be
   *   dereferenced within device functions.
   * - With regard to nested/dynamic parallelism, TexObjInputIteratorTiterators may only be
   *   created by the host thread, but can be used by any descendant kernel.
   * - Compatible with Thrust API v1.7 or newer.
   *
   * \par Snippet
   * The code snippet below illustrates the use of \p TexRefInputIteratorTto
   * dereference a device array of doubles through texture cache.
   * \par
   * \code
   * #include <cub/cub.cuh>   // or equivalently <cub/iterator/tex_obj_input_iterator.cuh>
   *
   * // Declare, allocate, and initialize a device array
   * int num_items;   // e.g., 7
   * double *d_in;    // e.g., [8.0, 6.0, 7.0, 5.0, 3.0, 0.0, 9.0]
   *
   * // Create an iterator wrapper
   * cub::TexObjInputIterator<double> itr;
   * itr.BindTexture(d_in, sizeof(double) * num_items);
   * ...
   *
   * // Within device code:
   * printf("%f
  ", itr[0]);      // 8.0
   * printf("%f
  ", itr[1]);      // 6.0
   * printf("%f
  ", itr[6]);      // 9.0
   *
   * ...
   * itr.UnbindTexture();
   *
   * \endcode
   *
   * \tparam T                    The value type of this iterator
   * \tparam OffsetT              The difference type of this iterator (Default: \p ptrdiff_t)
   */
  template <
      typename    T,
      typename    OffsetT = ptrdiff_t>
  class TexObjInputIterator
  {
  public:
  
      // Required iterator traits
      typedef TexObjInputIterator                 self_type;              ///< My own type
      typedef OffsetT                             difference_type;        ///< Type to express the result of subtracting one iterator from another
      typedef T                                   value_type;             ///< The type of the element the iterator can point to
      typedef T*                                  pointer;                ///< The type of a pointer to an element the iterator can point to
      typedef T                                   reference;              ///< The type of a reference to an element the iterator can point to
  
  #if (THRUST_VERSION >= 100700)
      // Use Thrust's iterator categories so we can use these iterators in Thrust 1.7 (or newer) methods
      typedef typename thrust::detail::iterator_facade_category<
          thrust::device_system_tag,
          thrust::random_access_traversal_tag,
          value_type,
          reference
        >::type iterator_category;                                        ///< The iterator category
  #else
      typedef std::random_access_iterator_tag     iterator_category;      ///< The iterator category
  #endif  // THRUST_VERSION
  
  private:
  
      // Largest texture word we can use in device
      typedef typename UnitWord<T>::TextureWord TextureWord;
  
      // Number of texture words per T
      enum {
          TEXTURE_MULTIPLE = sizeof(T) / sizeof(TextureWord)
      };
  
  private:
  
      T*                  ptr;
      difference_type     tex_offset;
      cudaTextureObject_t tex_obj;
  
  public:
  
      /// Constructor
      __host__ __device__ __forceinline__ TexObjInputIterator()
      :
          ptr(NULL),
          tex_offset(0),
          tex_obj(0)
      {}
  
      /// Use this iterator to bind \p ptr with a texture reference
      template <typename QualifiedT>
      cudaError_t BindTexture(
          QualifiedT      *ptr,               ///< Native pointer to wrap that is aligned to cudaDeviceProp::textureAlignment
          size_t          bytes = size_t(-1),         ///< Number of bytes in the range
          size_t          tex_offset = 0)     ///< OffsetT (in items) from \p ptr denoting the position of the iterator
      {
          this->ptr = const_cast<typename RemoveQualifiers<QualifiedT>::Type *>(ptr);
          this->tex_offset = tex_offset;
  
          cudaChannelFormatDesc   channel_desc = cudaCreateChannelDesc<TextureWord>();
          cudaResourceDesc        res_desc;
          cudaTextureDesc         tex_desc;
          memset(&res_desc, 0, sizeof(cudaResourceDesc));
          memset(&tex_desc, 0, sizeof(cudaTextureDesc));
          res_desc.resType                = cudaResourceTypeLinear;
          res_desc.res.linear.devPtr      = this->ptr;
          res_desc.res.linear.desc        = channel_desc;
          res_desc.res.linear.sizeInBytes = bytes;
          tex_desc.readMode               = cudaReadModeElementType;
          return cudaCreateTextureObject(&tex_obj, &res_desc, &tex_desc, NULL);
      }
  
      /// Unbind this iterator from its texture reference
      cudaError_t UnbindTexture()
      {
          return cudaDestroyTextureObject(tex_obj);
      }
  
      /// Postfix increment
      __host__ __device__ __forceinline__ self_type operator++(int)
      {
          self_type retval = *this;
          tex_offset++;
          return retval;
      }
  
      /// Prefix increment
      __host__ __device__ __forceinline__ self_type operator++()
      {
          tex_offset++;
          return *this;
      }
  
      /// Indirection
      __host__ __device__ __forceinline__ reference operator*() const
      {
  #if (CUB_PTX_ARCH == 0)
          // Simply dereference the pointer on the host
          return ptr[tex_offset];
  #else
          // Move array of uninitialized words, then alias and assign to return value
          TextureWord words[TEXTURE_MULTIPLE];
  
          #pragma unroll
          for (int i = 0; i < TEXTURE_MULTIPLE; ++i)
          {
              words[i] = tex1Dfetch<TextureWord>(
                  tex_obj,
                  (tex_offset * TEXTURE_MULTIPLE) + i);
          }
  
          // Load from words
          return *reinterpret_cast<T*>(words);
  #endif
      }
  
      /// Addition
      template <typename Distance>
      __host__ __device__ __forceinline__ self_type operator+(Distance n) const
      {
          self_type retval;
          retval.ptr          = ptr;
          retval.tex_obj      = tex_obj;
          retval.tex_offset   = tex_offset + n;
          return retval;
      }
  
      /// Addition assignment
      template <typename Distance>
      __host__ __device__ __forceinline__ self_type& operator+=(Distance n)
      {
          tex_offset += n;
          return *this;
      }
  
      /// Subtraction
      template <typename Distance>
      __host__ __device__ __forceinline__ self_type operator-(Distance n) const
      {
          self_type retval;
          retval.ptr          = ptr;
          retval.tex_obj      = tex_obj;
          retval.tex_offset   = tex_offset - n;
          return retval;
      }
  
      /// Subtraction assignment
      template <typename Distance>
      __host__ __device__ __forceinline__ self_type& operator-=(Distance n)
      {
          tex_offset -= n;
          return *this;
      }
  
      /// Distance
      __host__ __device__ __forceinline__ difference_type operator-(self_type other) const
      {
          return tex_offset - other.tex_offset;
      }
  
      /// Array subscript
      template <typename Distance>
      __host__ __device__ __forceinline__ reference operator[](Distance n) const
      {
          self_type offset = (*this) + n;
          return *offset;
      }
  
      /// Structure dereference
      __host__ __device__ __forceinline__ pointer operator->()
      {
          return &(*(*this));
      }
  
      /// Equal to
      __host__ __device__ __forceinline__ bool operator==(const self_type& rhs)
      {
          return ((ptr == rhs.ptr) && (tex_offset == rhs.tex_offset) && (tex_obj == rhs.tex_obj));
      }
  
      /// Not equal to
      __host__ __device__ __forceinline__ bool operator!=(const self_type& rhs)
      {
          return ((ptr != rhs.ptr) || (tex_offset != rhs.tex_offset) || (tex_obj != rhs.tex_obj));
      }
  
      /// ostream operator
      friend std::ostream& operator<<(std::ostream& os, const self_type& itr)
      {
          return os;
      }
  
  };
  
  
  
  /** @} */       // end group UtilIterator
  
  }               // CUB namespace
  CUB_NS_POSTFIX  // Optional outer namespace(s)