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tools/cub-1.8.0/cub/warp/specializations/warp_reduce_smem.cuh
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/****************************************************************************** * Copyright (c) 2011, Duane Merrill. All rights reserved. * Copyright (c) 2011-2018, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the NVIDIA CORPORATION nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * ******************************************************************************/ /** * \file * cub::WarpReduceSmem provides smem-based variants of parallel reduction of items partitioned across a CUDA thread warp. */ #pragma once #include "../../thread/thread_operators.cuh" #include "../../thread/thread_load.cuh" #include "../../thread/thread_store.cuh" #include "../../util_type.cuh" #include "../../util_namespace.cuh" /// Optional outer namespace(s) CUB_NS_PREFIX /// CUB namespace namespace cub { /** * \brief WarpReduceSmem provides smem-based variants of parallel reduction of items partitioned across a CUDA thread warp. */ template < typename T, ///< Data type being reduced int LOGICAL_WARP_THREADS, ///< Number of threads per logical warp int PTX_ARCH> ///< The PTX compute capability for which to to specialize this collective struct WarpReduceSmem { /****************************************************************************** * Constants and type definitions ******************************************************************************/ enum { /// Whether the logical warp size and the PTX warp size coincide IS_ARCH_WARP = (LOGICAL_WARP_THREADS == CUB_WARP_THREADS(PTX_ARCH)), /// Whether the logical warp size is a power-of-two IS_POW_OF_TWO = PowerOfTwo<LOGICAL_WARP_THREADS>::VALUE, /// The number of warp scan steps STEPS = Log2<LOGICAL_WARP_THREADS>::VALUE, /// The number of threads in half a warp HALF_WARP_THREADS = 1 << (STEPS - 1), /// The number of shared memory elements per warp WARP_SMEM_ELEMENTS = LOGICAL_WARP_THREADS + HALF_WARP_THREADS, /// FlagT status (when not using ballot) UNSET = 0x0, // Is initially unset SET = 0x1, // Is initially set SEEN = 0x2, // Has seen another head flag from a successor peer }; /// Shared memory flag type typedef unsigned char SmemFlag; /// Shared memory storage layout type (1.5 warps-worth of elements for each warp) struct _TempStorage { T reduce[WARP_SMEM_ELEMENTS]; SmemFlag flags[WARP_SMEM_ELEMENTS]; }; // Alias wrapper allowing storage to be unioned struct TempStorage : Uninitialized<_TempStorage> {}; /****************************************************************************** * Thread fields ******************************************************************************/ _TempStorage &temp_storage; unsigned int lane_id; unsigned int member_mask; /****************************************************************************** * Construction ******************************************************************************/ /// Constructor __device__ __forceinline__ WarpReduceSmem( TempStorage &temp_storage) : temp_storage(temp_storage.Alias()), lane_id(IS_ARCH_WARP ? LaneId() : LaneId() % LOGICAL_WARP_THREADS), member_mask((0xffffffff >> (32 - LOGICAL_WARP_THREADS)) << ((IS_ARCH_WARP || !IS_POW_OF_TWO ) ? 0 : // arch-width and non-power-of-two subwarps cannot be tiled with the arch-warp ((LaneId() / LOGICAL_WARP_THREADS) * LOGICAL_WARP_THREADS))) {} /****************************************************************************** * Utility methods ******************************************************************************/ //--------------------------------------------------------------------- // Regular reduction //--------------------------------------------------------------------- /** * Reduction step */ template < bool ALL_LANES_VALID, ///< Whether all lanes in each warp are contributing a valid fold of items typename ReductionOp, int STEP> __device__ __forceinline__ T ReduceStep( T input, ///< [in] Calling thread's input int valid_items, ///< [in] Total number of valid items across the logical warp ReductionOp reduction_op, ///< [in] Reduction operator Int2Type<STEP> /*step*/) { const int OFFSET = 1 << STEP; // Share input through buffer ThreadStore<STORE_VOLATILE>(&temp_storage.reduce[lane_id], input); WARP_SYNC(member_mask); // Update input if peer_addend is in range if ((ALL_LANES_VALID && IS_POW_OF_TWO) || ((lane_id + OFFSET) < valid_items)) { T peer_addend = ThreadLoad<LOAD_VOLATILE>(&temp_storage.reduce[lane_id + OFFSET]); input = reduction_op(input, peer_addend); } WARP_SYNC(member_mask); return ReduceStep<ALL_LANES_VALID>(input, valid_items, reduction_op, Int2Type<STEP + 1>()); } /** * Reduction step (terminate) */ template < bool ALL_LANES_VALID, ///< Whether all lanes in each warp are contributing a valid fold of items typename ReductionOp> __device__ __forceinline__ T ReduceStep( T input, ///< [in] Calling thread's input int valid_items, ///< [in] Total number of valid items across the logical warp ReductionOp /*reduction_op*/, ///< [in] Reduction operator Int2Type<STEPS> /*step*/) { return input; } //--------------------------------------------------------------------- // Segmented reduction //--------------------------------------------------------------------- /** * Ballot-based segmented reduce */ template < bool HEAD_SEGMENTED, ///< Whether flags indicate a segment-head or a segment-tail typename FlagT, typename ReductionOp> __device__ __forceinline__ T SegmentedReduce( T input, ///< [in] Calling thread's input FlagT flag, ///< [in] Whether or not the current lane is a segment head/tail ReductionOp reduction_op, ///< [in] Reduction operator Int2Type<true> /*has_ballot*/) ///< [in] Marker type for whether the target arch has ballot functionality { // Get the start flags for each thread in the warp. int warp_flags = WARP_BALLOT(flag, member_mask); if (!HEAD_SEGMENTED) warp_flags <<= 1; // Keep bits above the current thread. warp_flags &= LaneMaskGt(); // Accommodate packing of multiple logical warps in a single physical warp if (!IS_ARCH_WARP) { warp_flags >>= (LaneId() / LOGICAL_WARP_THREADS) * LOGICAL_WARP_THREADS; } // Find next flag int next_flag = __clz(__brev(warp_flags)); // Clip the next segment at the warp boundary if necessary if (LOGICAL_WARP_THREADS != 32) next_flag = CUB_MIN(next_flag, LOGICAL_WARP_THREADS); #pragma unroll for (int STEP = 0; STEP < STEPS; STEP++) { const int OFFSET = 1 << STEP; // Share input into buffer ThreadStore<STORE_VOLATILE>(&temp_storage.reduce[lane_id], input); WARP_SYNC(member_mask); // Update input if peer_addend is in range if (OFFSET + lane_id < next_flag) { T peer_addend = ThreadLoad<LOAD_VOLATILE>(&temp_storage.reduce[lane_id + OFFSET]); input = reduction_op(input, peer_addend); } WARP_SYNC(member_mask); } return input; } /** * Smem-based segmented reduce */ template < bool HEAD_SEGMENTED, ///< Whether flags indicate a segment-head or a segment-tail typename FlagT, typename ReductionOp> __device__ __forceinline__ T SegmentedReduce( T input, ///< [in] Calling thread's input FlagT flag, ///< [in] Whether or not the current lane is a segment head/tail ReductionOp reduction_op, ///< [in] Reduction operator Int2Type<false> /*has_ballot*/) ///< [in] Marker type for whether the target arch has ballot functionality { enum { UNSET = 0x0, // Is initially unset SET = 0x1, // Is initially set SEEN = 0x2, // Has seen another head flag from a successor peer }; // Alias flags onto shared data storage volatile SmemFlag *flag_storage = temp_storage.flags; SmemFlag flag_status = (flag) ? SET : UNSET; for (int STEP = 0; STEP < STEPS; STEP++) { const int OFFSET = 1 << STEP; // Share input through buffer ThreadStore<STORE_VOLATILE>(&temp_storage.reduce[lane_id], input); WARP_SYNC(member_mask); // Get peer from buffer T peer_addend = ThreadLoad<LOAD_VOLATILE>(&temp_storage.reduce[lane_id + OFFSET]); WARP_SYNC(member_mask); // Share flag through buffer flag_storage[lane_id] = flag_status; // Get peer flag from buffer SmemFlag peer_flag_status = flag_storage[lane_id + OFFSET]; // Update input if peer was in range if (lane_id < LOGICAL_WARP_THREADS - OFFSET) { if (HEAD_SEGMENTED) { // Head-segmented if ((flag_status & SEEN) == 0) { // Has not seen a more distant head flag if (peer_flag_status & SET) { // Has now seen a head flag flag_status |= SEEN; } else { // Peer is not a head flag: grab its count input = reduction_op(input, peer_addend); } // Update seen status to include that of peer flag_status |= (peer_flag_status & SEEN); } } else { // Tail-segmented. Simply propagate flag status if (!flag_status) { input = reduction_op(input, peer_addend); flag_status |= peer_flag_status; } } } } return input; } /****************************************************************************** * Interface ******************************************************************************/ /** * Reduction */ template < bool ALL_LANES_VALID, ///< Whether all lanes in each warp are contributing a valid fold of items typename ReductionOp> __device__ __forceinline__ T Reduce( T input, ///< [in] Calling thread's input int valid_items, ///< [in] Total number of valid items across the logical warp ReductionOp reduction_op) ///< [in] Reduction operator { return ReduceStep<ALL_LANES_VALID>(input, valid_items, reduction_op, Int2Type<0>()); } /** * Segmented reduction */ template < bool HEAD_SEGMENTED, ///< Whether flags indicate a segment-head or a segment-tail typename FlagT, typename ReductionOp> __device__ __forceinline__ T SegmentedReduce( T input, ///< [in] Calling thread's input FlagT flag, ///< [in] Whether or not the current lane is a segment head/tail ReductionOp reduction_op) ///< [in] Reduction operator { return SegmentedReduce<HEAD_SEGMENTED>(input, flag, reduction_op, Int2Type<(PTX_ARCH >= 200)>()); } }; } // CUB namespace CUB_NS_POSTFIX // Optional outer namespace(s) |