/****************************************************************************** * Copyright (c) 2011, Duane Merrill. All rights reserved. * Copyright (c) 2011-2018, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the NVIDIA CORPORATION nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * ******************************************************************************/ /** * \file * cub::AgentRle implements a stateful abstraction of CUDA thread blocks for participating in device-wide run-length-encode. */ #pragma once #include #include "single_pass_scan_operators.cuh" #include "../block/block_load.cuh" #include "../block/block_store.cuh" #include "../block/block_scan.cuh" #include "../block/block_exchange.cuh" #include "../block/block_discontinuity.cuh" #include "../grid/grid_queue.cuh" #include "../iterator/cache_modified_input_iterator.cuh" #include "../iterator/constant_input_iterator.cuh" #include "../util_namespace.cuh" /// Optional outer namespace(s) CUB_NS_PREFIX /// CUB namespace namespace cub { /****************************************************************************** * Tuning policy types ******************************************************************************/ /** * Parameterizable tuning policy type for AgentRle */ template < int _BLOCK_THREADS, ///< Threads per thread block int _ITEMS_PER_THREAD, ///< Items per thread (per tile of input) BlockLoadAlgorithm _LOAD_ALGORITHM, ///< The BlockLoad algorithm to use CacheLoadModifier _LOAD_MODIFIER, ///< Cache load modifier for reading input elements bool _STORE_WARP_TIME_SLICING, ///< Whether or not only one warp's worth of shared memory should be allocated and time-sliced among block-warps during any store-related data transpositions (versus each warp having its own storage) BlockScanAlgorithm _SCAN_ALGORITHM> ///< The BlockScan algorithm to use struct AgentRlePolicy { enum { BLOCK_THREADS = _BLOCK_THREADS, ///< Threads per thread block ITEMS_PER_THREAD = _ITEMS_PER_THREAD, ///< Items per thread (per tile of input) STORE_WARP_TIME_SLICING = _STORE_WARP_TIME_SLICING, ///< Whether or not only one warp's worth of shared memory should be allocated and time-sliced among block-warps during any store-related data transpositions (versus each warp having its own storage) }; static const BlockLoadAlgorithm LOAD_ALGORITHM = _LOAD_ALGORITHM; ///< The BlockLoad algorithm to use static const CacheLoadModifier LOAD_MODIFIER = _LOAD_MODIFIER; ///< Cache load modifier for reading input elements static const BlockScanAlgorithm SCAN_ALGORITHM = _SCAN_ALGORITHM; ///< The BlockScan algorithm to use }; /****************************************************************************** * Thread block abstractions ******************************************************************************/ /** * \brief AgentRle implements a stateful abstraction of CUDA thread blocks for participating in device-wide run-length-encode */ template < typename AgentRlePolicyT, ///< Parameterized AgentRlePolicyT tuning policy type typename InputIteratorT, ///< Random-access input iterator type for data typename OffsetsOutputIteratorT, ///< Random-access output iterator type for offset values typename LengthsOutputIteratorT, ///< Random-access output iterator type for length values typename EqualityOpT, ///< T equality operator type typename OffsetT> ///< Signed integer type for global offsets struct AgentRle { //--------------------------------------------------------------------- // Types and constants //--------------------------------------------------------------------- /// The input value type typedef typename std::iterator_traits::value_type T; /// The lengths output value type typedef typename If<(Equals::value_type, void>::VALUE), // LengthT = (if output iterator's value type is void) ? OffsetT, // ... then the OffsetT type, typename std::iterator_traits::value_type>::Type LengthT; // ... else the output iterator's value type /// Tuple type for scanning (pairs run-length and run-index) typedef KeyValuePair LengthOffsetPair; /// Tile status descriptor interface type typedef ReduceByKeyScanTileState ScanTileStateT; // Constants enum { WARP_THREADS = CUB_WARP_THREADS(PTX_ARCH), BLOCK_THREADS = AgentRlePolicyT::BLOCK_THREADS, ITEMS_PER_THREAD = AgentRlePolicyT::ITEMS_PER_THREAD, WARP_ITEMS = WARP_THREADS * ITEMS_PER_THREAD, TILE_ITEMS = BLOCK_THREADS * ITEMS_PER_THREAD, WARPS = (BLOCK_THREADS + WARP_THREADS - 1) / WARP_THREADS, /// Whether or not to sync after loading data SYNC_AFTER_LOAD = (AgentRlePolicyT::LOAD_ALGORITHM != BLOCK_LOAD_DIRECT), /// Whether or not only one warp's worth of shared memory should be allocated and time-sliced among block-warps during any store-related data transpositions (versus each warp having its own storage) STORE_WARP_TIME_SLICING = AgentRlePolicyT::STORE_WARP_TIME_SLICING, ACTIVE_EXCHANGE_WARPS = (STORE_WARP_TIME_SLICING) ? 1 : WARPS, }; /** * Special operator that signals all out-of-bounds items are not equal to everything else, * forcing both (1) the last item to be tail-flagged and (2) all oob items to be marked * trivial. */ template struct OobInequalityOp { OffsetT num_remaining; EqualityOpT equality_op; __device__ __forceinline__ OobInequalityOp( OffsetT num_remaining, EqualityOpT equality_op) : num_remaining(num_remaining), equality_op(equality_op) {} template __host__ __device__ __forceinline__ bool operator()(T first, T second, Index idx) { if (!LAST_TILE || (idx < num_remaining)) return !equality_op(first, second); else return true; } }; // Cache-modified Input iterator wrapper type (for applying cache modifier) for data typedef typename If::VALUE, CacheModifiedInputIterator, // Wrap the native input pointer with CacheModifiedVLengthnputIterator InputIteratorT>::Type // Directly use the supplied input iterator type WrappedInputIteratorT; // Parameterized BlockLoad type for data typedef BlockLoad< T, AgentRlePolicyT::BLOCK_THREADS, AgentRlePolicyT::ITEMS_PER_THREAD, AgentRlePolicyT::LOAD_ALGORITHM> BlockLoadT; // Parameterized BlockDiscontinuity type for data typedef BlockDiscontinuity BlockDiscontinuityT; // Parameterized WarpScan type typedef WarpScan WarpScanPairs; // Reduce-length-by-run scan operator typedef ReduceBySegmentOp ReduceBySegmentOpT; // Callback type for obtaining tile prefix during block scan typedef TilePrefixCallbackOp< LengthOffsetPair, ReduceBySegmentOpT, ScanTileStateT> TilePrefixCallbackOpT; // Warp exchange types typedef WarpExchange WarpExchangePairs; typedef typename If::Type WarpExchangePairsStorage; typedef WarpExchange WarpExchangeOffsets; typedef WarpExchange WarpExchangeLengths; typedef LengthOffsetPair WarpAggregates[WARPS]; // Shared memory type for this thread block struct _TempStorage { // Aliasable storage layout union Aliasable { struct { typename BlockDiscontinuityT::TempStorage discontinuity; // Smem needed for discontinuity detection typename WarpScanPairs::TempStorage warp_scan[WARPS]; // Smem needed for warp-synchronous scans Uninitialized warp_aggregates; // Smem needed for sharing warp-wide aggregates typename TilePrefixCallbackOpT::TempStorage prefix; // Smem needed for cooperative prefix callback }; // Smem needed for input loading typename BlockLoadT::TempStorage load; // Aliasable layout needed for two-phase scatter union ScatterAliasable { unsigned long long align; WarpExchangePairsStorage exchange_pairs[ACTIVE_EXCHANGE_WARPS]; typename WarpExchangeOffsets::TempStorage exchange_offsets[ACTIVE_EXCHANGE_WARPS]; typename WarpExchangeLengths::TempStorage exchange_lengths[ACTIVE_EXCHANGE_WARPS]; } scatter_aliasable; } aliasable; OffsetT tile_idx; // Shared tile index LengthOffsetPair tile_inclusive; // Inclusive tile prefix LengthOffsetPair tile_exclusive; // Exclusive tile prefix }; // Alias wrapper allowing storage to be unioned struct TempStorage : Uninitialized<_TempStorage> {}; //--------------------------------------------------------------------- // Per-thread fields //--------------------------------------------------------------------- _TempStorage& temp_storage; ///< Reference to temp_storage WrappedInputIteratorT d_in; ///< Pointer to input sequence of data items OffsetsOutputIteratorT d_offsets_out; ///< Input run offsets LengthsOutputIteratorT d_lengths_out; ///< Output run lengths EqualityOpT equality_op; ///< T equality operator ReduceBySegmentOpT scan_op; ///< Reduce-length-by-flag scan operator OffsetT num_items; ///< Total number of input items //--------------------------------------------------------------------- // Constructor //--------------------------------------------------------------------- // Constructor __device__ __forceinline__ AgentRle( TempStorage &temp_storage, ///< [in] Reference to temp_storage InputIteratorT d_in, ///< [in] Pointer to input sequence of data items OffsetsOutputIteratorT d_offsets_out, ///< [out] Pointer to output sequence of run offsets LengthsOutputIteratorT d_lengths_out, ///< [out] Pointer to output sequence of run lengths EqualityOpT equality_op, ///< [in] T equality operator OffsetT num_items) ///< [in] Total number of input items : temp_storage(temp_storage.Alias()), d_in(d_in), d_offsets_out(d_offsets_out), d_lengths_out(d_lengths_out), equality_op(equality_op), scan_op(cub::Sum()), num_items(num_items) {} //--------------------------------------------------------------------- // Utility methods for initializing the selections //--------------------------------------------------------------------- template __device__ __forceinline__ void InitializeSelections( OffsetT tile_offset, OffsetT num_remaining, T (&items)[ITEMS_PER_THREAD], LengthOffsetPair (&lengths_and_num_runs)[ITEMS_PER_THREAD]) { bool head_flags[ITEMS_PER_THREAD]; bool tail_flags[ITEMS_PER_THREAD]; OobInequalityOp inequality_op(num_remaining, equality_op); if (FIRST_TILE && LAST_TILE) { // First-and-last-tile always head-flags the first item and tail-flags the last item BlockDiscontinuityT(temp_storage.aliasable.discontinuity).FlagHeadsAndTails( head_flags, tail_flags, items, inequality_op); } else if (FIRST_TILE) { // First-tile always head-flags the first item // Get the first item from the next tile T tile_successor_item; if (threadIdx.x == BLOCK_THREADS - 1) tile_successor_item = d_in[tile_offset + TILE_ITEMS]; BlockDiscontinuityT(temp_storage.aliasable.discontinuity).FlagHeadsAndTails( head_flags, tail_flags, tile_successor_item, items, inequality_op); } else if (LAST_TILE) { // Last-tile always flags the last item // Get the last item from the previous tile T tile_predecessor_item; if (threadIdx.x == 0) tile_predecessor_item = d_in[tile_offset - 1]; BlockDiscontinuityT(temp_storage.aliasable.discontinuity).FlagHeadsAndTails( head_flags, tile_predecessor_item, tail_flags, items, inequality_op); } else { // Get the first item from the next tile T tile_successor_item; if (threadIdx.x == BLOCK_THREADS - 1) tile_successor_item = d_in[tile_offset + TILE_ITEMS]; // Get the last item from the previous tile T tile_predecessor_item; if (threadIdx.x == 0) tile_predecessor_item = d_in[tile_offset - 1]; BlockDiscontinuityT(temp_storage.aliasable.discontinuity).FlagHeadsAndTails( head_flags, tile_predecessor_item, tail_flags, tile_successor_item, items, inequality_op); } // Zip counts and runs #pragma unroll for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ++ITEM) { lengths_and_num_runs[ITEM].key = head_flags[ITEM] && (!tail_flags[ITEM]); lengths_and_num_runs[ITEM].value = ((!head_flags[ITEM]) || (!tail_flags[ITEM])); } } //--------------------------------------------------------------------- // Scan utility methods //--------------------------------------------------------------------- /** * Scan of allocations */ __device__ __forceinline__ void WarpScanAllocations( LengthOffsetPair &tile_aggregate, LengthOffsetPair &warp_aggregate, LengthOffsetPair &warp_exclusive_in_tile, LengthOffsetPair &thread_exclusive_in_warp, LengthOffsetPair (&lengths_and_num_runs)[ITEMS_PER_THREAD]) { // Perform warpscans unsigned int warp_id = ((WARPS == 1) ? 0 : threadIdx.x / WARP_THREADS); int lane_id = LaneId(); LengthOffsetPair identity; identity.key = 0; identity.value = 0; LengthOffsetPair thread_inclusive; LengthOffsetPair thread_aggregate = internal::ThreadReduce(lengths_and_num_runs, scan_op); WarpScanPairs(temp_storage.aliasable.warp_scan[warp_id]).Scan( thread_aggregate, thread_inclusive, thread_exclusive_in_warp, identity, scan_op); // Last lane in each warp shares its warp-aggregate if (lane_id == WARP_THREADS - 1) temp_storage.aliasable.warp_aggregates.Alias()[warp_id] = thread_inclusive; CTA_SYNC(); // Accumulate total selected and the warp-wide prefix warp_exclusive_in_tile = identity; warp_aggregate = temp_storage.aliasable.warp_aggregates.Alias()[warp_id]; tile_aggregate = temp_storage.aliasable.warp_aggregates.Alias()[0]; #pragma unroll for (int WARP = 1; WARP < WARPS; ++WARP) { if (warp_id == WARP) warp_exclusive_in_tile = tile_aggregate; tile_aggregate = scan_op(tile_aggregate, temp_storage.aliasable.warp_aggregates.Alias()[WARP]); } } //--------------------------------------------------------------------- // Utility methods for scattering selections //--------------------------------------------------------------------- /** * Two-phase scatter, specialized for warp time-slicing */ template __device__ __forceinline__ void ScatterTwoPhase( OffsetT tile_num_runs_exclusive_in_global, OffsetT warp_num_runs_aggregate, OffsetT warp_num_runs_exclusive_in_tile, OffsetT (&thread_num_runs_exclusive_in_warp)[ITEMS_PER_THREAD], LengthOffsetPair (&lengths_and_offsets)[ITEMS_PER_THREAD], Int2Type is_warp_time_slice) { unsigned int warp_id = ((WARPS == 1) ? 0 : threadIdx.x / WARP_THREADS); int lane_id = LaneId(); // Locally compact items within the warp (first warp) if (warp_id == 0) { WarpExchangePairs(temp_storage.aliasable.scatter_aliasable.exchange_pairs[0]).ScatterToStriped( lengths_and_offsets, thread_num_runs_exclusive_in_warp); } // Locally compact items within the warp (remaining warps) #pragma unroll for (int SLICE = 1; SLICE < WARPS; ++SLICE) { CTA_SYNC(); if (warp_id == SLICE) { WarpExchangePairs(temp_storage.aliasable.scatter_aliasable.exchange_pairs[0]).ScatterToStriped( lengths_and_offsets, thread_num_runs_exclusive_in_warp); } } // Global scatter #pragma unroll for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) { if ((ITEM * WARP_THREADS) < warp_num_runs_aggregate - lane_id) { OffsetT item_offset = tile_num_runs_exclusive_in_global + warp_num_runs_exclusive_in_tile + (ITEM * WARP_THREADS) + lane_id; // Scatter offset d_offsets_out[item_offset] = lengths_and_offsets[ITEM].key; // Scatter length if not the first (global) length if ((!FIRST_TILE) || (ITEM != 0) || (threadIdx.x > 0)) { d_lengths_out[item_offset - 1] = lengths_and_offsets[ITEM].value; } } } } /** * Two-phase scatter */ template __device__ __forceinline__ void ScatterTwoPhase( OffsetT tile_num_runs_exclusive_in_global, OffsetT warp_num_runs_aggregate, OffsetT warp_num_runs_exclusive_in_tile, OffsetT (&thread_num_runs_exclusive_in_warp)[ITEMS_PER_THREAD], LengthOffsetPair (&lengths_and_offsets)[ITEMS_PER_THREAD], Int2Type is_warp_time_slice) { unsigned int warp_id = ((WARPS == 1) ? 0 : threadIdx.x / WARP_THREADS); int lane_id = LaneId(); // Unzip OffsetT run_offsets[ITEMS_PER_THREAD]; LengthT run_lengths[ITEMS_PER_THREAD]; #pragma unroll for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) { run_offsets[ITEM] = lengths_and_offsets[ITEM].key; run_lengths[ITEM] = lengths_and_offsets[ITEM].value; } WarpExchangeOffsets(temp_storage.aliasable.scatter_aliasable.exchange_offsets[warp_id]).ScatterToStriped( run_offsets, thread_num_runs_exclusive_in_warp); WARP_SYNC(0xffffffff); WarpExchangeLengths(temp_storage.aliasable.scatter_aliasable.exchange_lengths[warp_id]).ScatterToStriped( run_lengths, thread_num_runs_exclusive_in_warp); // Global scatter #pragma unroll for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) { if ((ITEM * WARP_THREADS) + lane_id < warp_num_runs_aggregate) { OffsetT item_offset = tile_num_runs_exclusive_in_global + warp_num_runs_exclusive_in_tile + (ITEM * WARP_THREADS) + lane_id; // Scatter offset d_offsets_out[item_offset] = run_offsets[ITEM]; // Scatter length if not the first (global) length if ((!FIRST_TILE) || (ITEM != 0) || (threadIdx.x > 0)) { d_lengths_out[item_offset - 1] = run_lengths[ITEM]; } } } } /** * Direct scatter */ template __device__ __forceinline__ void ScatterDirect( OffsetT tile_num_runs_exclusive_in_global, OffsetT warp_num_runs_aggregate, OffsetT warp_num_runs_exclusive_in_tile, OffsetT (&thread_num_runs_exclusive_in_warp)[ITEMS_PER_THREAD], LengthOffsetPair (&lengths_and_offsets)[ITEMS_PER_THREAD]) { #pragma unroll for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ++ITEM) { if (thread_num_runs_exclusive_in_warp[ITEM] < warp_num_runs_aggregate) { OffsetT item_offset = tile_num_runs_exclusive_in_global + warp_num_runs_exclusive_in_tile + thread_num_runs_exclusive_in_warp[ITEM]; // Scatter offset d_offsets_out[item_offset] = lengths_and_offsets[ITEM].key; // Scatter length if not the first (global) length if (item_offset >= 1) { d_lengths_out[item_offset - 1] = lengths_and_offsets[ITEM].value; } } } } /** * Scatter */ template __device__ __forceinline__ void Scatter( OffsetT tile_num_runs_aggregate, OffsetT tile_num_runs_exclusive_in_global, OffsetT warp_num_runs_aggregate, OffsetT warp_num_runs_exclusive_in_tile, OffsetT (&thread_num_runs_exclusive_in_warp)[ITEMS_PER_THREAD], LengthOffsetPair (&lengths_and_offsets)[ITEMS_PER_THREAD]) { if ((ITEMS_PER_THREAD == 1) || (tile_num_runs_aggregate < BLOCK_THREADS)) { // Direct scatter if the warp has any items if (warp_num_runs_aggregate) { ScatterDirect( tile_num_runs_exclusive_in_global, warp_num_runs_aggregate, warp_num_runs_exclusive_in_tile, thread_num_runs_exclusive_in_warp, lengths_and_offsets); } } else { // Scatter two phase ScatterTwoPhase( tile_num_runs_exclusive_in_global, warp_num_runs_aggregate, warp_num_runs_exclusive_in_tile, thread_num_runs_exclusive_in_warp, lengths_and_offsets, Int2Type()); } } //--------------------------------------------------------------------- // Cooperatively scan a device-wide sequence of tiles with other CTAs //--------------------------------------------------------------------- /** * Process a tile of input (dynamic chained scan) */ template < bool LAST_TILE> __device__ __forceinline__ LengthOffsetPair ConsumeTile( OffsetT num_items, ///< Total number of global input items OffsetT num_remaining, ///< Number of global input items remaining (including this tile) int tile_idx, ///< Tile index OffsetT tile_offset, ///< Tile offset ScanTileStateT &tile_status) ///< Global list of tile status { if (tile_idx == 0) { // First tile // Load items T items[ITEMS_PER_THREAD]; if (LAST_TILE) BlockLoadT(temp_storage.aliasable.load).Load(d_in + tile_offset, items, num_remaining, T()); else BlockLoadT(temp_storage.aliasable.load).Load(d_in + tile_offset, items); if (SYNC_AFTER_LOAD) CTA_SYNC(); // Set flags LengthOffsetPair lengths_and_num_runs[ITEMS_PER_THREAD]; InitializeSelections( tile_offset, num_remaining, items, lengths_and_num_runs); // Exclusive scan of lengths and runs LengthOffsetPair tile_aggregate; LengthOffsetPair warp_aggregate; LengthOffsetPair warp_exclusive_in_tile; LengthOffsetPair thread_exclusive_in_warp; WarpScanAllocations( tile_aggregate, warp_aggregate, warp_exclusive_in_tile, thread_exclusive_in_warp, lengths_and_num_runs); // Update tile status if this is not the last tile if (!LAST_TILE && (threadIdx.x == 0)) tile_status.SetInclusive(0, tile_aggregate); // Update thread_exclusive_in_warp to fold in warp run-length if (thread_exclusive_in_warp.key == 0) thread_exclusive_in_warp.value += warp_exclusive_in_tile.value; LengthOffsetPair lengths_and_offsets[ITEMS_PER_THREAD]; OffsetT thread_num_runs_exclusive_in_warp[ITEMS_PER_THREAD]; LengthOffsetPair lengths_and_num_runs2[ITEMS_PER_THREAD]; // Downsweep scan through lengths_and_num_runs internal::ThreadScanExclusive(lengths_and_num_runs, lengths_and_num_runs2, scan_op, thread_exclusive_in_warp); // Zip #pragma unroll for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) { lengths_and_offsets[ITEM].value = lengths_and_num_runs2[ITEM].value; lengths_and_offsets[ITEM].key = tile_offset + (threadIdx.x * ITEMS_PER_THREAD) + ITEM; thread_num_runs_exclusive_in_warp[ITEM] = (lengths_and_num_runs[ITEM].key) ? lengths_and_num_runs2[ITEM].key : // keep WARP_THREADS * ITEMS_PER_THREAD; // discard } OffsetT tile_num_runs_aggregate = tile_aggregate.key; OffsetT tile_num_runs_exclusive_in_global = 0; OffsetT warp_num_runs_aggregate = warp_aggregate.key; OffsetT warp_num_runs_exclusive_in_tile = warp_exclusive_in_tile.key; // Scatter Scatter( tile_num_runs_aggregate, tile_num_runs_exclusive_in_global, warp_num_runs_aggregate, warp_num_runs_exclusive_in_tile, thread_num_runs_exclusive_in_warp, lengths_and_offsets); // Return running total (inclusive of this tile) return tile_aggregate; } else { // Not first tile // Load items T items[ITEMS_PER_THREAD]; if (LAST_TILE) BlockLoadT(temp_storage.aliasable.load).Load(d_in + tile_offset, items, num_remaining, T()); else BlockLoadT(temp_storage.aliasable.load).Load(d_in + tile_offset, items); if (SYNC_AFTER_LOAD) CTA_SYNC(); // Set flags LengthOffsetPair lengths_and_num_runs[ITEMS_PER_THREAD]; InitializeSelections( tile_offset, num_remaining, items, lengths_and_num_runs); // Exclusive scan of lengths and runs LengthOffsetPair tile_aggregate; LengthOffsetPair warp_aggregate; LengthOffsetPair warp_exclusive_in_tile; LengthOffsetPair thread_exclusive_in_warp; WarpScanAllocations( tile_aggregate, warp_aggregate, warp_exclusive_in_tile, thread_exclusive_in_warp, lengths_and_num_runs); // First warp computes tile prefix in lane 0 TilePrefixCallbackOpT prefix_op(tile_status, temp_storage.aliasable.prefix, Sum(), tile_idx); unsigned int warp_id = ((WARPS == 1) ? 0 : threadIdx.x / WARP_THREADS); if (warp_id == 0) { prefix_op(tile_aggregate); if (threadIdx.x == 0) temp_storage.tile_exclusive = prefix_op.exclusive_prefix; } CTA_SYNC(); LengthOffsetPair tile_exclusive_in_global = temp_storage.tile_exclusive; // Update thread_exclusive_in_warp to fold in warp and tile run-lengths LengthOffsetPair thread_exclusive = scan_op(tile_exclusive_in_global, warp_exclusive_in_tile); if (thread_exclusive_in_warp.key == 0) thread_exclusive_in_warp.value += thread_exclusive.value; // Downsweep scan through lengths_and_num_runs LengthOffsetPair lengths_and_num_runs2[ITEMS_PER_THREAD]; LengthOffsetPair lengths_and_offsets[ITEMS_PER_THREAD]; OffsetT thread_num_runs_exclusive_in_warp[ITEMS_PER_THREAD]; internal::ThreadScanExclusive(lengths_and_num_runs, lengths_and_num_runs2, scan_op, thread_exclusive_in_warp); // Zip #pragma unroll for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ITEM++) { lengths_and_offsets[ITEM].value = lengths_and_num_runs2[ITEM].value; lengths_and_offsets[ITEM].key = tile_offset + (threadIdx.x * ITEMS_PER_THREAD) + ITEM; thread_num_runs_exclusive_in_warp[ITEM] = (lengths_and_num_runs[ITEM].key) ? lengths_and_num_runs2[ITEM].key : // keep WARP_THREADS * ITEMS_PER_THREAD; // discard } OffsetT tile_num_runs_aggregate = tile_aggregate.key; OffsetT tile_num_runs_exclusive_in_global = tile_exclusive_in_global.key; OffsetT warp_num_runs_aggregate = warp_aggregate.key; OffsetT warp_num_runs_exclusive_in_tile = warp_exclusive_in_tile.key; // Scatter Scatter( tile_num_runs_aggregate, tile_num_runs_exclusive_in_global, warp_num_runs_aggregate, warp_num_runs_exclusive_in_tile, thread_num_runs_exclusive_in_warp, lengths_and_offsets); // Return running total (inclusive of this tile) return prefix_op.inclusive_prefix; } } /** * Scan tiles of items as part of a dynamic chained scan */ template ///< Output iterator type for recording number of items selected __device__ __forceinline__ void ConsumeRange( int num_tiles, ///< Total number of input tiles ScanTileStateT& tile_status, ///< Global list of tile status NumRunsIteratorT d_num_runs_out) ///< Output pointer for total number of runs identified { // Blocks are launched in increasing order, so just assign one tile per block int tile_idx = (blockIdx.x * gridDim.y) + blockIdx.y; // Current tile index OffsetT tile_offset = tile_idx * TILE_ITEMS; // Global offset for the current tile OffsetT num_remaining = num_items - tile_offset; // Remaining items (including this tile) if (tile_idx < num_tiles - 1) { // Not the last tile (full) ConsumeTile(num_items, num_remaining, tile_idx, tile_offset, tile_status); } else if (num_remaining > 0) { // The last tile (possibly partially-full) LengthOffsetPair running_total = ConsumeTile(num_items, num_remaining, tile_idx, tile_offset, tile_status); if (threadIdx.x == 0) { // Output the total number of items selected *d_num_runs_out = running_total.key; // The inclusive prefix contains accumulated length reduction for the last run if (running_total.key > 0) d_lengths_out[running_total.key - 1] = running_total.value; } } } }; } // CUB namespace CUB_NS_POSTFIX // Optional outer namespace(s)