/****************************************************************************** * Copyright (c) 2011, Duane Merrill. All rights reserved. * Copyright (c) 2011-2018, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the NVIDIA CORPORATION nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * ******************************************************************************/ /** * \file * cub::GridEvenShare is a descriptor utility for distributing input among CUDA thread blocks in an "even-share" fashion. Each thread block gets roughly the same number of fixed-size work units (grains). */ #pragma once #include "../util_namespace.cuh" #include "../util_macro.cuh" #include "grid_mapping.cuh" /// Optional outer namespace(s) CUB_NS_PREFIX /// CUB namespace namespace cub { /** * \addtogroup GridModule * @{ */ /** * \brief GridEvenShare is a descriptor utility for distributing input among * CUDA thread blocks in an "even-share" fashion. Each thread block gets roughly * the same number of input tiles. * * \par Overview * Each thread block is assigned a consecutive sequence of input tiles. To help * preserve alignment and eliminate the overhead of guarded loads for all but the * last thread block, to GridEvenShare assigns one of three different amounts of * work to a given thread block: "big", "normal", or "last". The "big" workloads * are one scheduling grain larger than "normal". The "last" work unit for the * last thread block may be partially-full if the input is not an even multiple of * the scheduling grain size. * * \par * Before invoking a child grid, a parent thread will typically construct an * instance of GridEvenShare. The instance can be passed to child thread blocks * which can initialize their per-thread block offsets using \p BlockInit(). */ template struct GridEvenShare { private: OffsetT total_tiles; int big_shares; OffsetT big_share_items; OffsetT normal_share_items; OffsetT normal_base_offset; public: /// Total number of input items OffsetT num_items; /// Grid size in thread blocks int grid_size; /// OffsetT into input marking the beginning of the owning thread block's segment of input tiles OffsetT block_offset; /// OffsetT into input of marking the end (one-past) of the owning thread block's segment of input tiles OffsetT block_end; /// Stride between input tiles OffsetT block_stride; /** * \brief Constructor. */ __host__ __device__ __forceinline__ GridEvenShare() : total_tiles(0), big_shares(0), big_share_items(0), normal_share_items(0), normal_base_offset(0), num_items(0), grid_size(0), block_offset(0), block_end(0), block_stride(0) {} /** * \brief Dispatch initializer. To be called prior prior to kernel launch. */ __host__ __device__ __forceinline__ void DispatchInit( OffsetT num_items, ///< Total number of input items int max_grid_size, ///< Maximum grid size allowable (actual grid size may be less if not warranted by the the number of input items) int tile_items) ///< Number of data items per input tile { this->block_offset = num_items; // Initialize past-the-end this->block_end = num_items; // Initialize past-the-end this->num_items = num_items; this->total_tiles = (num_items + tile_items - 1) / tile_items; this->grid_size = CUB_MIN(total_tiles, max_grid_size); OffsetT avg_tiles_per_block = total_tiles / grid_size; this->big_shares = total_tiles - (avg_tiles_per_block * grid_size); // leftover grains go to big blocks this->normal_share_items = avg_tiles_per_block * tile_items; this->normal_base_offset = big_shares * tile_items; this->big_share_items = normal_share_items + tile_items; } /** * \brief Initializes ranges for the specified thread block index. Specialized * for a "raking" access pattern in which each thread block is assigned a * consecutive sequence of input tiles. */ template __device__ __forceinline__ void BlockInit( int block_id, Int2Type /*strategy_tag*/) { block_stride = TILE_ITEMS; if (block_id < big_shares) { // This thread block gets a big share of grains (avg_tiles_per_block + 1) block_offset = (block_id * big_share_items); block_end = block_offset + big_share_items; } else if (block_id < total_tiles) { // This thread block gets a normal share of grains (avg_tiles_per_block) block_offset = normal_base_offset + (block_id * normal_share_items); block_end = CUB_MIN(num_items, block_offset + normal_share_items); } // Else default past-the-end } /** * \brief Block-initialization, specialized for a "raking" access * pattern in which each thread block is assigned a consecutive sequence * of input tiles. */ template __device__ __forceinline__ void BlockInit( int block_id, Int2Type /*strategy_tag*/) { block_stride = grid_size * TILE_ITEMS; block_offset = (block_id * TILE_ITEMS); block_end = num_items; } /** * \brief Block-initialization, specialized for "strip mining" access * pattern in which the input tiles assigned to each thread block are * separated by a stride equal to the the extent of the grid. */ template < int TILE_ITEMS, GridMappingStrategy STRATEGY> __device__ __forceinline__ void BlockInit() { BlockInit(blockIdx.x, Int2Type()); } /** * \brief Block-initialization, specialized for a "raking" access * pattern in which each thread block is assigned a consecutive sequence * of input tiles. */ template __device__ __forceinline__ void BlockInit( OffsetT block_offset, ///< [in] Threadblock begin offset (inclusive) OffsetT block_end) ///< [in] Threadblock end offset (exclusive) { this->block_offset = block_offset; this->block_end = block_end; this->block_stride = TILE_ITEMS; } }; /** @} */ // end group GridModule } // CUB namespace CUB_NS_POSTFIX // Optional outer namespace(s)