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<html> <head> |
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<meta charset="UTF-8"> |
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<title>Konva's test</title> |
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<script src="https://unpkg.com/konva@3.3.2/konva.min.js"></script> |
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</head> <body> |
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<h1>Interface Mockup with Konda JS</h1> <div id="container"></div> <script type="text/javascript"> // -- FUNCTIONS -- /** * Check if an intersection exists between AB and CD. * Return : * - false if it has no intersection * - true otherwise */ function isThereIntersection(A, B, C, D) { a = A.x;b = A.y;c = B.x;d = B.y p = C.x;q = C.y;r = D.x;s = D.y var det, gamma, lambda; det = (c - a) * (s - q) - (r - p) * (d - b); if (det === 0) { return false; } else { lambda = ((s - q) * (r - a) + (p - r) * (s - b)) / det; gamma = ((b - d) * (r - a) + (c - a) * (s - b)) / det; return (0 < lambda && lambda < 1) && (0 < gamma && gamma < 1) } }; /** * Compute intersection between two lines * Please, check if an intersection exists between * calling this function. (ref isThereIntersection) * * Return: * - Intersection point between two lines */ function intersection(A, B, C, D) { a = A.x;b = A.y;c = B.x;d = B.y p = C.x;q = C.y;r = D.x;s = D.y l1_a = (B.y - A.y) / (B.x - A.x); l1_b = A.y - l1_a * A.x; l2_a = (D.y - C.y) / (D.x - C.x); l2_b = C.y - l2_a * C.x; // Compute intersection point x = (l2_b - l1_b) / (l1_a - l2_a) y = l1_a * x + l1_b return { x: x, y: y } } /** * Return the index of the closest point * */ function closestPoint(ref, points) { var dist = 100000; var closest_i = -1; for(var i in points) { cur = Math.sqrt(Math.pow(ref.x - points[i].x, 2) + Math.pow(ref.y - points[i].y, 2)); if(cur < dist) { dist = cur; closest_i = i; } } return closest_i; } // -- DATA -- data = { triangle: { A: { x:170, y: 80 }, B: { x: 365, y: 125 }, C: { x: 215, y: 260 } } } // -- Help functions -- function writeMessage(message) { text.text(message); layer.draw(); } // -- STAGE & LAYER-- var stage = new Konva.Stage({ container: 'container', // id of container <div> width: 500, height: 500 }); var layer = new Konva.Layer(); // -- TEXT -- var text = new Konva.Text({ x: 10, y: 10, fontFamily: 'Calibri', fontSize: 24, text: 'Test', fill: 'black' }); // -- RECTANGLE -- // TODO: Ajouter un rectangle en fond qui serve à // gérer l'événement de la souris. var rect = new Konva.Rect({ x: 0, y: 0, width: stage.attrs.width, height: stage.attrs.height, stroke: 'black', strokeWidth: 0 }); // -- TRIANGLE -- var triangle = new Konva.Shape({ stroke: 'black', fill: '#00D2FF', strokeWidth: 1, sceneFunc: function(context) { context.beginPath(); context.moveTo(data.triangle.A.x, data.triangle.A.y); context.lineTo(data.triangle.B.x, data.triangle.B.y); context.lineTo(data.triangle.C.x, data.triangle.C.y); context.closePath(); context.fillStrokeShape(this);50 } }); bar = { x: (data.triangle.A.x + data.triangle.B.x + data.triangle.C.x) / 3, y: (data.triangle.A.y + data.triangle.B.y + data.triangle.C.y) / 3 } triangle.on("mousemove mousedown", function(event){ if(event.evt.buttons === 1) { var mousePos = stage.getPointerPosition(); var x = mousePos.x; var y = mousePos.y; point.position({x: x, y: y}); layer.draw(); } }) function eventOutTriangle(event) { if(event.evt.buttons === 1) { var mousePos = stage.getPointerPosition(); var pointout = { x: mousePos.x, y: mousePos.y } var lines_to_test = [ { A: data.triangle.A, B: data.triangle.B }, { A: data.triangle.B, B: data.triangle.C }, { A: data.triangle.C, B: data.triangle.A } ] var intersections = [] for(var ind in lines_to_test) { line = lines_to_test[ind]; var inter = isThereIntersection( line.A, line.B, bar, pointout ) if(inter !== false) { intersections.push( intersection( line.A, line.B, bar, pointout ) ); } } i = closestPoint(pointout, intersections); point.position({ x: intersections[i].x, y: intersections[i].y }); layer.draw(); } } rect.on("mousemove", function(event) { eventOutTriangle(event); }) // -- POINT -- // create our shape var point = new Konva.Circle({ x: bar.x, y: bar.y, radius: 5, fill: 'red', stroke: 'black', strokeWidth: 1 }); point.listening(false); // -- IMAGE REFS -- // 1rst ref var ref1Obj = new Image(); ref1Obj.onload = function() { var ref1 = new Konva.Image({ x: 50, y: 50, image: ref1Obj, width: 100, height: 100 }); ref1.on("mousemove", function(event) { eventOutTriangle(event); }); layer.add(ref1); layer.draw(); } ref1Obj.src="https://pixel.nymag.com/imgs/daily/vulture/2017/11/01/01-thor-ragnarok.w700.h700.jpg"; // 2nd ref var ref2Obj = new Image(); ref2Obj.onload = function() { var ref2 = new Konva.Image({ x: 150, y: 300, image: ref1Obj, width: 100, height: 100 }); ref2.on("mousemove", function(event) { eventOutTriangle(event); }); layer.add(ref2); layer.draw(); } ref2Obj.src="https://pixel.nymag.com/imgs/daily/vulture/2017/11/01/01-thor-ragnarok.w700.h700.jpg"; // 3rd ref var ref3Obj = new Image(); ref3Obj.onload = function() { var ref3 = new Konva.Image({ x: 390, y: 50, image: ref3Obj, width: 100, height: 100 }); ref3.on("mousemove", function(event) { eventOutTriangle(event); }); layer.add(ref3); layer.draw(); } ref3Obj.src="https://pixel.nymag.com/imgs/daily/vulture/2017/11/01/01-thor-ragnarok.w700.h700.jpg"; // -- ADDING // add the shape to the layer layer.add(rect); layer.add(triangle); layer.add(point); layer.add(text); // add the layer to the stage stage.add(layer); // -- DRAWING layer.draw(); </script> |
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</body> </html> |