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tools/cub-1.8.0/cub/agent/agent_scan.cuh
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/****************************************************************************** * Copyright (c) 2011, Duane Merrill. All rights reserved. * Copyright (c) 2011-2018, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the NVIDIA CORPORATION nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * ******************************************************************************/ /** * \file * cub::AgentScan implements a stateful abstraction of CUDA thread blocks for participating in device-wide prefix scan . */ #pragma once #include <iterator> #include "single_pass_scan_operators.cuh" #include "../block/block_load.cuh" #include "../block/block_store.cuh" #include "../block/block_scan.cuh" #include "../grid/grid_queue.cuh" #include "../iterator/cache_modified_input_iterator.cuh" #include "../util_namespace.cuh" /// Optional outer namespace(s) CUB_NS_PREFIX /// CUB namespace namespace cub { /****************************************************************************** * Tuning policy types ******************************************************************************/ /** * Parameterizable tuning policy type for AgentScan */ template < int _BLOCK_THREADS, ///< Threads per thread block int _ITEMS_PER_THREAD, ///< Items per thread (per tile of input) BlockLoadAlgorithm _LOAD_ALGORITHM, ///< The BlockLoad algorithm to use CacheLoadModifier _LOAD_MODIFIER, ///< Cache load modifier for reading input elements BlockStoreAlgorithm _STORE_ALGORITHM, ///< The BlockStore algorithm to use BlockScanAlgorithm _SCAN_ALGORITHM> ///< The BlockScan algorithm to use struct AgentScanPolicy { enum { BLOCK_THREADS = _BLOCK_THREADS, ///< Threads per thread block ITEMS_PER_THREAD = _ITEMS_PER_THREAD, ///< Items per thread (per tile of input) }; static const BlockLoadAlgorithm LOAD_ALGORITHM = _LOAD_ALGORITHM; ///< The BlockLoad algorithm to use static const CacheLoadModifier LOAD_MODIFIER = _LOAD_MODIFIER; ///< Cache load modifier for reading input elements static const BlockStoreAlgorithm STORE_ALGORITHM = _STORE_ALGORITHM; ///< The BlockStore algorithm to use static const BlockScanAlgorithm SCAN_ALGORITHM = _SCAN_ALGORITHM; ///< The BlockScan algorithm to use }; /****************************************************************************** * Thread block abstractions ******************************************************************************/ /** * \brief AgentScan implements a stateful abstraction of CUDA thread blocks for participating in device-wide prefix scan . */ template < typename AgentScanPolicyT, ///< Parameterized AgentScanPolicyT tuning policy type typename InputIteratorT, ///< Random-access input iterator type typename OutputIteratorT, ///< Random-access output iterator type typename ScanOpT, ///< Scan functor type typename InitValueT, ///< The init_value element for ScanOpT type (cub::NullType for inclusive scan) typename OffsetT> ///< Signed integer type for global offsets struct AgentScan { //--------------------------------------------------------------------- // Types and constants //--------------------------------------------------------------------- // The input value type typedef typename std::iterator_traits<InputIteratorT>::value_type InputT; // The output value type typedef typename If<(Equals<typename std::iterator_traits<OutputIteratorT>::value_type, void>::VALUE), // OutputT = (if output iterator's value type is void) ? typename std::iterator_traits<InputIteratorT>::value_type, // ... then the input iterator's value type, typename std::iterator_traits<OutputIteratorT>::value_type>::Type OutputT; // ... else the output iterator's value type // Tile status descriptor interface type typedef ScanTileState<OutputT> ScanTileStateT; // Input iterator wrapper type (for applying cache modifier) typedef typename If<IsPointer<InputIteratorT>::VALUE, CacheModifiedInputIterator<AgentScanPolicyT::LOAD_MODIFIER, InputT, OffsetT>, // Wrap the native input pointer with CacheModifiedInputIterator InputIteratorT>::Type // Directly use the supplied input iterator type WrappedInputIteratorT; // Constants enum { IS_INCLUSIVE = Equals<InitValueT, NullType>::VALUE, // Inclusive scan if no init_value type is provided BLOCK_THREADS = AgentScanPolicyT::BLOCK_THREADS, ITEMS_PER_THREAD = AgentScanPolicyT::ITEMS_PER_THREAD, TILE_ITEMS = BLOCK_THREADS * ITEMS_PER_THREAD, }; // Parameterized BlockLoad type typedef BlockLoad< OutputT, AgentScanPolicyT::BLOCK_THREADS, AgentScanPolicyT::ITEMS_PER_THREAD, AgentScanPolicyT::LOAD_ALGORITHM> BlockLoadT; // Parameterized BlockStore type typedef BlockStore< OutputT, AgentScanPolicyT::BLOCK_THREADS, AgentScanPolicyT::ITEMS_PER_THREAD, AgentScanPolicyT::STORE_ALGORITHM> BlockStoreT; // Parameterized BlockScan type typedef BlockScan< OutputT, AgentScanPolicyT::BLOCK_THREADS, AgentScanPolicyT::SCAN_ALGORITHM> BlockScanT; // Callback type for obtaining tile prefix during block scan typedef TilePrefixCallbackOp< OutputT, ScanOpT, ScanTileStateT> TilePrefixCallbackOpT; // Stateful BlockScan prefix callback type for managing a running total while scanning consecutive tiles typedef BlockScanRunningPrefixOp< OutputT, ScanOpT> RunningPrefixCallbackOp; // Shared memory type for this thread block union _TempStorage { typename BlockLoadT::TempStorage load; // Smem needed for tile loading typename BlockStoreT::TempStorage store; // Smem needed for tile storing struct { typename TilePrefixCallbackOpT::TempStorage prefix; // Smem needed for cooperative prefix callback typename BlockScanT::TempStorage scan; // Smem needed for tile scanning }; }; // Alias wrapper allowing storage to be unioned struct TempStorage : Uninitialized<_TempStorage> {}; //--------------------------------------------------------------------- // Per-thread fields //--------------------------------------------------------------------- _TempStorage& temp_storage; ///< Reference to temp_storage WrappedInputIteratorT d_in; ///< Input data OutputIteratorT d_out; ///< Output data ScanOpT scan_op; ///< Binary scan operator InitValueT init_value; ///< The init_value element for ScanOpT //--------------------------------------------------------------------- // Block scan utility methods //--------------------------------------------------------------------- /** * Exclusive scan specialization (first tile) */ __device__ __forceinline__ void ScanTile( OutputT (&items)[ITEMS_PER_THREAD], OutputT init_value, ScanOpT scan_op, OutputT &block_aggregate, Int2Type<false> /*is_inclusive*/) { BlockScanT(temp_storage.scan).ExclusiveScan(items, items, init_value, scan_op, block_aggregate); block_aggregate = scan_op(init_value, block_aggregate); } /** * Inclusive scan specialization (first tile) */ __device__ __forceinline__ void ScanTile( OutputT (&items)[ITEMS_PER_THREAD], InitValueT /*init_value*/, ScanOpT scan_op, OutputT &block_aggregate, Int2Type<true> /*is_inclusive*/) { BlockScanT(temp_storage.scan).InclusiveScan(items, items, scan_op, block_aggregate); } /** * Exclusive scan specialization (subsequent tiles) */ template <typename PrefixCallback> __device__ __forceinline__ void ScanTile( OutputT (&items)[ITEMS_PER_THREAD], ScanOpT scan_op, PrefixCallback &prefix_op, Int2Type<false> /*is_inclusive*/) { BlockScanT(temp_storage.scan).ExclusiveScan(items, items, scan_op, prefix_op); } /** * Inclusive scan specialization (subsequent tiles) */ template <typename PrefixCallback> __device__ __forceinline__ void ScanTile( OutputT (&items)[ITEMS_PER_THREAD], ScanOpT scan_op, PrefixCallback &prefix_op, Int2Type<true> /*is_inclusive*/) { BlockScanT(temp_storage.scan).InclusiveScan(items, items, scan_op, prefix_op); } //--------------------------------------------------------------------- // Constructor //--------------------------------------------------------------------- // Constructor __device__ __forceinline__ AgentScan( TempStorage& temp_storage, ///< Reference to temp_storage InputIteratorT d_in, ///< Input data OutputIteratorT d_out, ///< Output data ScanOpT scan_op, ///< Binary scan operator InitValueT init_value) ///< Initial value to seed the exclusive scan : temp_storage(temp_storage.Alias()), d_in(d_in), d_out(d_out), scan_op(scan_op), init_value(init_value) {} //--------------------------------------------------------------------- // Cooperatively scan a device-wide sequence of tiles with other CTAs //--------------------------------------------------------------------- /** * Process a tile of input (dynamic chained scan) */ template <bool IS_LAST_TILE> ///< Whether the current tile is the last tile __device__ __forceinline__ void ConsumeTile( OffsetT num_remaining, ///< Number of global input items remaining (including this tile) int tile_idx, ///< Tile index OffsetT tile_offset, ///< Tile offset ScanTileStateT& tile_state) ///< Global tile state descriptor { // Load items OutputT items[ITEMS_PER_THREAD]; if (IS_LAST_TILE) BlockLoadT(temp_storage.load).Load(d_in + tile_offset, items, num_remaining); else BlockLoadT(temp_storage.load).Load(d_in + tile_offset, items); CTA_SYNC(); // Perform tile scan if (tile_idx == 0) { // Scan first tile OutputT block_aggregate; ScanTile(items, init_value, scan_op, block_aggregate, Int2Type<IS_INCLUSIVE>()); if ((!IS_LAST_TILE) && (threadIdx.x == 0)) tile_state.SetInclusive(0, block_aggregate); } else { // Scan non-first tile TilePrefixCallbackOpT prefix_op(tile_state, temp_storage.prefix, scan_op, tile_idx); ScanTile(items, scan_op, prefix_op, Int2Type<IS_INCLUSIVE>()); } CTA_SYNC(); // Store items if (IS_LAST_TILE) BlockStoreT(temp_storage.store).Store(d_out + tile_offset, items, num_remaining); else BlockStoreT(temp_storage.store).Store(d_out + tile_offset, items); } /** * Scan tiles of items as part of a dynamic chained scan */ __device__ __forceinline__ void ConsumeRange( int num_items, ///< Total number of input items ScanTileStateT& tile_state, ///< Global tile state descriptor int start_tile) ///< The starting tile for the current grid { // Blocks are launched in increasing order, so just assign one tile per block int tile_idx = start_tile + blockIdx.x; // Current tile index OffsetT tile_offset = OffsetT(TILE_ITEMS) * tile_idx; // Global offset for the current tile OffsetT num_remaining = num_items - tile_offset; // Remaining items (including this tile) if (num_remaining > TILE_ITEMS) { // Not last tile ConsumeTile<false>(num_remaining, tile_idx, tile_offset, tile_state); } else if (num_remaining > 0) { // Last tile ConsumeTile<true>(num_remaining, tile_idx, tile_offset, tile_state); } } //--------------------------------------------------------------------- // Scan an sequence of consecutive tiles (independent of other thread blocks) //--------------------------------------------------------------------- /** * Process a tile of input */ template < bool IS_FIRST_TILE, bool IS_LAST_TILE> __device__ __forceinline__ void ConsumeTile( OffsetT tile_offset, ///< Tile offset RunningPrefixCallbackOp& prefix_op, ///< Running prefix operator int valid_items = TILE_ITEMS) ///< Number of valid items in the tile { // Load items OutputT items[ITEMS_PER_THREAD]; if (IS_LAST_TILE) BlockLoadT(temp_storage.load).Load(d_in + tile_offset, items, valid_items); else BlockLoadT(temp_storage.load).Load(d_in + tile_offset, items); CTA_SYNC(); // Block scan if (IS_FIRST_TILE) { OutputT block_aggregate; ScanTile(items, init_value, scan_op, block_aggregate, Int2Type<IS_INCLUSIVE>()); prefix_op.running_total = block_aggregate; } else { ScanTile(items, scan_op, prefix_op, Int2Type<IS_INCLUSIVE>()); } CTA_SYNC(); // Store items if (IS_LAST_TILE) BlockStoreT(temp_storage.store).Store(d_out + tile_offset, items, valid_items); else BlockStoreT(temp_storage.store).Store(d_out + tile_offset, items); } /** * Scan a consecutive share of input tiles */ __device__ __forceinline__ void ConsumeRange( OffsetT range_offset, ///< [in] Threadblock begin offset (inclusive) OffsetT range_end) ///< [in] Threadblock end offset (exclusive) { BlockScanRunningPrefixOp<OutputT, ScanOpT> prefix_op(scan_op); if (range_offset + TILE_ITEMS <= range_end) { // Consume first tile of input (full) ConsumeTile<true, true>(range_offset, prefix_op); range_offset += TILE_ITEMS; // Consume subsequent full tiles of input while (range_offset + TILE_ITEMS <= range_end) { ConsumeTile<false, true>(range_offset, prefix_op); range_offset += TILE_ITEMS; } // Consume a partially-full tile if (range_offset < range_end) { int valid_items = range_end - range_offset; ConsumeTile<false, false>(range_offset, prefix_op, valid_items); } } else { // Consume the first tile of input (partially-full) int valid_items = range_end - range_offset; ConsumeTile<true, false>(range_offset, prefix_op, valid_items); } } /** * Scan a consecutive share of input tiles, seeded with the specified prefix value */ __device__ __forceinline__ void ConsumeRange( OffsetT range_offset, ///< [in] Threadblock begin offset (inclusive) OffsetT range_end, ///< [in] Threadblock end offset (exclusive) OutputT prefix) ///< [in] The prefix to apply to the scan segment { BlockScanRunningPrefixOp<OutputT, ScanOpT> prefix_op(prefix, scan_op); // Consume full tiles of input while (range_offset + TILE_ITEMS <= range_end) { ConsumeTile<true, false>(range_offset, prefix_op); range_offset += TILE_ITEMS; } // Consume a partially-full tile if (range_offset < range_end) { int valid_items = range_end - range_offset; ConsumeTile<false, false>(range_offset, prefix_op, valid_items); } } }; } // CUB namespace CUB_NS_POSTFIX // Optional outer namespace(s) |