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tools/cub-1.8.0/cub/agent/agent_scan.cuh 18.3 KB
8dcb6dfcb   Yannick Estève   first commit
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  /******************************************************************************
   * Copyright (c) 2011, Duane Merrill.  All rights reserved.
   * Copyright (c) 2011-2018, NVIDIA CORPORATION.  All rights reserved.
   *
   * Redistribution and use in source and binary forms, with or without
   * modification, are permitted provided that the following conditions are met:
   *     * Redistributions of source code must retain the above copyright
   *       notice, this list of conditions and the following disclaimer.
   *     * Redistributions in binary form must reproduce the above copyright
   *       notice, this list of conditions and the following disclaimer in the
   *       documentation and/or other materials provided with the distribution.
   *     * Neither the name of the NVIDIA CORPORATION nor the
   *       names of its contributors may be used to endorse or promote products
   *       derived from this software without specific prior written permission.
   *
   * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
   * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
   * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
   * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY
   * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
   * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
   * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
   * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
   * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
   * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   *
   ******************************************************************************/
  
  /**
   * \file
   * cub::AgentScan implements a stateful abstraction of CUDA thread blocks for participating in device-wide prefix scan .
   */
  
  #pragma once
  
  #include <iterator>
  
  #include "single_pass_scan_operators.cuh"
  #include "../block/block_load.cuh"
  #include "../block/block_store.cuh"
  #include "../block/block_scan.cuh"
  #include "../grid/grid_queue.cuh"
  #include "../iterator/cache_modified_input_iterator.cuh"
  #include "../util_namespace.cuh"
  
  /// Optional outer namespace(s)
  CUB_NS_PREFIX
  
  /// CUB namespace
  namespace cub {
  
  
  /******************************************************************************
   * Tuning policy types
   ******************************************************************************/
  
  /**
   * Parameterizable tuning policy type for AgentScan
   */
  template <
      int                         _BLOCK_THREADS,                 ///< Threads per thread block
      int                         _ITEMS_PER_THREAD,              ///< Items per thread (per tile of input)
      BlockLoadAlgorithm          _LOAD_ALGORITHM,                ///< The BlockLoad algorithm to use
      CacheLoadModifier           _LOAD_MODIFIER,                 ///< Cache load modifier for reading input elements
      BlockStoreAlgorithm         _STORE_ALGORITHM,               ///< The BlockStore algorithm to use
      BlockScanAlgorithm          _SCAN_ALGORITHM>                ///< The BlockScan algorithm to use
  struct AgentScanPolicy
  {
      enum
      {
          BLOCK_THREADS           = _BLOCK_THREADS,               ///< Threads per thread block
          ITEMS_PER_THREAD        = _ITEMS_PER_THREAD,            ///< Items per thread (per tile of input)
      };
  
      static const BlockLoadAlgorithm     LOAD_ALGORITHM          = _LOAD_ALGORITHM;          ///< The BlockLoad algorithm to use
      static const CacheLoadModifier      LOAD_MODIFIER           = _LOAD_MODIFIER;           ///< Cache load modifier for reading input elements
      static const BlockStoreAlgorithm    STORE_ALGORITHM         = _STORE_ALGORITHM;         ///< The BlockStore algorithm to use
      static const BlockScanAlgorithm     SCAN_ALGORITHM          = _SCAN_ALGORITHM;          ///< The BlockScan algorithm to use
  };
  
  
  
  
  /******************************************************************************
   * Thread block abstractions
   ******************************************************************************/
  
  /**
   * \brief AgentScan implements a stateful abstraction of CUDA thread blocks for participating in device-wide prefix scan .
   */
  template <
      typename AgentScanPolicyT,      ///< Parameterized AgentScanPolicyT tuning policy type
      typename InputIteratorT,        ///< Random-access input iterator type
      typename OutputIteratorT,       ///< Random-access output iterator type
      typename ScanOpT,               ///< Scan functor type
      typename InitValueT,            ///< The init_value element for ScanOpT type (cub::NullType for inclusive scan)
      typename OffsetT>               ///< Signed integer type for global offsets
  struct AgentScan
  {
      //---------------------------------------------------------------------
      // Types and constants
      //---------------------------------------------------------------------
  
      // The input value type
      typedef typename std::iterator_traits<InputIteratorT>::value_type InputT;
  
      // The output value type
      typedef typename If<(Equals<typename std::iterator_traits<OutputIteratorT>::value_type, void>::VALUE),  // OutputT =  (if output iterator's value type is void) ?
          typename std::iterator_traits<InputIteratorT>::value_type,                                          // ... then the input iterator's value type,
          typename std::iterator_traits<OutputIteratorT>::value_type>::Type OutputT;                          // ... else the output iterator's value type
  
      // Tile status descriptor interface type
      typedef ScanTileState<OutputT> ScanTileStateT;
  
      // Input iterator wrapper type (for applying cache modifier)
      typedef typename If<IsPointer<InputIteratorT>::VALUE,
              CacheModifiedInputIterator<AgentScanPolicyT::LOAD_MODIFIER, InputT, OffsetT>,   // Wrap the native input pointer with CacheModifiedInputIterator
              InputIteratorT>::Type                                                           // Directly use the supplied input iterator type
          WrappedInputIteratorT;
  
      // Constants
      enum
      {
          IS_INCLUSIVE        = Equals<InitValueT, NullType>::VALUE,            // Inclusive scan if no init_value type is provided
          BLOCK_THREADS       = AgentScanPolicyT::BLOCK_THREADS,
          ITEMS_PER_THREAD    = AgentScanPolicyT::ITEMS_PER_THREAD,
          TILE_ITEMS          = BLOCK_THREADS * ITEMS_PER_THREAD,
      };
  
      // Parameterized BlockLoad type
      typedef BlockLoad<
              OutputT,
              AgentScanPolicyT::BLOCK_THREADS,
              AgentScanPolicyT::ITEMS_PER_THREAD,
              AgentScanPolicyT::LOAD_ALGORITHM>
          BlockLoadT;
  
      // Parameterized BlockStore type
      typedef BlockStore<
              OutputT,
              AgentScanPolicyT::BLOCK_THREADS,
              AgentScanPolicyT::ITEMS_PER_THREAD,
              AgentScanPolicyT::STORE_ALGORITHM>
          BlockStoreT;
  
      // Parameterized BlockScan type
      typedef BlockScan<
              OutputT,
              AgentScanPolicyT::BLOCK_THREADS,
              AgentScanPolicyT::SCAN_ALGORITHM>
          BlockScanT;
  
      // Callback type for obtaining tile prefix during block scan
      typedef TilePrefixCallbackOp<
              OutputT,
              ScanOpT,
              ScanTileStateT>
          TilePrefixCallbackOpT;
  
      // Stateful BlockScan prefix callback type for managing a running total while scanning consecutive tiles
      typedef BlockScanRunningPrefixOp<
              OutputT,
              ScanOpT>
          RunningPrefixCallbackOp;
  
      // Shared memory type for this thread block
      union _TempStorage
      {
          typename BlockLoadT::TempStorage    load;       // Smem needed for tile loading
          typename BlockStoreT::TempStorage   store;      // Smem needed for tile storing
  
          struct
          {
              typename TilePrefixCallbackOpT::TempStorage  prefix;     // Smem needed for cooperative prefix callback
              typename BlockScanT::TempStorage             scan;       // Smem needed for tile scanning
          };
      };
  
      // Alias wrapper allowing storage to be unioned
      struct TempStorage : Uninitialized<_TempStorage> {};
  
  
      //---------------------------------------------------------------------
      // Per-thread fields
      //---------------------------------------------------------------------
  
      _TempStorage&               temp_storage;       ///< Reference to temp_storage
      WrappedInputIteratorT       d_in;               ///< Input data
      OutputIteratorT             d_out;              ///< Output data
      ScanOpT                     scan_op;            ///< Binary scan operator
      InitValueT                  init_value;         ///< The init_value element for ScanOpT
  
  
      //---------------------------------------------------------------------
      // Block scan utility methods
      //---------------------------------------------------------------------
  
      /**
       * Exclusive scan specialization (first tile)
       */
      __device__ __forceinline__
      void ScanTile(
          OutputT             (&items)[ITEMS_PER_THREAD],
          OutputT             init_value,
          ScanOpT             scan_op,
          OutputT             &block_aggregate,
          Int2Type<false>     /*is_inclusive*/)
      {
          BlockScanT(temp_storage.scan).ExclusiveScan(items, items, init_value, scan_op, block_aggregate);
          block_aggregate = scan_op(init_value, block_aggregate);
      }
  
  
      /**
       * Inclusive scan specialization (first tile)
       */
      __device__ __forceinline__
      void ScanTile(
          OutputT             (&items)[ITEMS_PER_THREAD],
          InitValueT          /*init_value*/,
          ScanOpT             scan_op,
          OutputT             &block_aggregate,
          Int2Type<true>      /*is_inclusive*/)
      {
          BlockScanT(temp_storage.scan).InclusiveScan(items, items, scan_op, block_aggregate);
      }
  
  
      /**
       * Exclusive scan specialization (subsequent tiles)
       */
      template <typename PrefixCallback>
      __device__ __forceinline__
      void ScanTile(
          OutputT             (&items)[ITEMS_PER_THREAD],
          ScanOpT             scan_op,
          PrefixCallback      &prefix_op,
          Int2Type<false>     /*is_inclusive*/)
      {
          BlockScanT(temp_storage.scan).ExclusiveScan(items, items, scan_op, prefix_op);
      }
  
  
      /**
       * Inclusive scan specialization (subsequent tiles)
       */
      template <typename PrefixCallback>
      __device__ __forceinline__
      void ScanTile(
          OutputT             (&items)[ITEMS_PER_THREAD],
          ScanOpT             scan_op,
          PrefixCallback      &prefix_op,
          Int2Type<true>      /*is_inclusive*/)
      {
          BlockScanT(temp_storage.scan).InclusiveScan(items, items, scan_op, prefix_op);
      }
  
  
      //---------------------------------------------------------------------
      // Constructor
      //---------------------------------------------------------------------
  
      // Constructor
      __device__ __forceinline__
      AgentScan(
          TempStorage&    temp_storage,       ///< Reference to temp_storage
          InputIteratorT  d_in,               ///< Input data
          OutputIteratorT d_out,              ///< Output data
          ScanOpT         scan_op,            ///< Binary scan operator
          InitValueT      init_value)         ///< Initial value to seed the exclusive scan
      :
          temp_storage(temp_storage.Alias()),
          d_in(d_in),
          d_out(d_out),
          scan_op(scan_op),
          init_value(init_value)
      {}
  
  
      //---------------------------------------------------------------------
      // Cooperatively scan a device-wide sequence of tiles with other CTAs
      //---------------------------------------------------------------------
  
      /**
       * Process a tile of input (dynamic chained scan)
       */
      template <bool IS_LAST_TILE>                ///< Whether the current tile is the last tile
      __device__ __forceinline__ void ConsumeTile(
          OffsetT             num_remaining,      ///< Number of global input items remaining (including this tile)
          int                 tile_idx,           ///< Tile index
          OffsetT             tile_offset,        ///< Tile offset
          ScanTileStateT&     tile_state)         ///< Global tile state descriptor
      {
          // Load items
          OutputT items[ITEMS_PER_THREAD];
  
          if (IS_LAST_TILE)
              BlockLoadT(temp_storage.load).Load(d_in + tile_offset, items, num_remaining);
          else
              BlockLoadT(temp_storage.load).Load(d_in + tile_offset, items);
  
          CTA_SYNC();
  
          // Perform tile scan
          if (tile_idx == 0)
          {
              // Scan first tile
              OutputT block_aggregate;
              ScanTile(items, init_value, scan_op, block_aggregate, Int2Type<IS_INCLUSIVE>());
              if ((!IS_LAST_TILE) && (threadIdx.x == 0))
                  tile_state.SetInclusive(0, block_aggregate);
          }
          else
          {
              // Scan non-first tile
              TilePrefixCallbackOpT prefix_op(tile_state, temp_storage.prefix, scan_op, tile_idx);
              ScanTile(items, scan_op, prefix_op, Int2Type<IS_INCLUSIVE>());
          }
  
          CTA_SYNC();
  
          // Store items
          if (IS_LAST_TILE)
              BlockStoreT(temp_storage.store).Store(d_out + tile_offset, items, num_remaining);
          else
              BlockStoreT(temp_storage.store).Store(d_out + tile_offset, items);
      }
  
  
      /**
       * Scan tiles of items as part of a dynamic chained scan
       */
      __device__ __forceinline__ void ConsumeRange(
          int                 num_items,          ///< Total number of input items
          ScanTileStateT&     tile_state,         ///< Global tile state descriptor
          int                 start_tile)         ///< The starting tile for the current grid
      {
          // Blocks are launched in increasing order, so just assign one tile per block
          int     tile_idx        = start_tile + blockIdx.x;          // Current tile index
          OffsetT tile_offset     = OffsetT(TILE_ITEMS) * tile_idx;   // Global offset for the current tile
          OffsetT num_remaining   = num_items - tile_offset;          // Remaining items (including this tile)
  
          if (num_remaining > TILE_ITEMS)
          {
              // Not last tile
              ConsumeTile<false>(num_remaining, tile_idx, tile_offset, tile_state);
          }
          else if (num_remaining > 0)
          {
              // Last tile
              ConsumeTile<true>(num_remaining, tile_idx, tile_offset, tile_state);
          }
      }
  
  
      //---------------------------------------------------------------------
      // Scan an sequence of consecutive tiles (independent of other thread blocks)
      //---------------------------------------------------------------------
  
      /**
       * Process a tile of input
       */
      template <
          bool                        IS_FIRST_TILE,
          bool                        IS_LAST_TILE>
      __device__ __forceinline__ void ConsumeTile(
          OffsetT                     tile_offset,                ///< Tile offset
          RunningPrefixCallbackOp&    prefix_op,                  ///< Running prefix operator
          int                         valid_items = TILE_ITEMS)   ///< Number of valid items in the tile
      {
          // Load items
          OutputT items[ITEMS_PER_THREAD];
  
          if (IS_LAST_TILE)
              BlockLoadT(temp_storage.load).Load(d_in + tile_offset, items, valid_items);
          else
              BlockLoadT(temp_storage.load).Load(d_in + tile_offset, items);
  
          CTA_SYNC();
  
          // Block scan
          if (IS_FIRST_TILE)
          {
              OutputT block_aggregate;
              ScanTile(items, init_value, scan_op, block_aggregate, Int2Type<IS_INCLUSIVE>());
              prefix_op.running_total = block_aggregate;
          }
          else
          {
              ScanTile(items, scan_op, prefix_op, Int2Type<IS_INCLUSIVE>());
          }
  
          CTA_SYNC();
  
          // Store items
          if (IS_LAST_TILE)
              BlockStoreT(temp_storage.store).Store(d_out + tile_offset, items, valid_items);
          else
              BlockStoreT(temp_storage.store).Store(d_out + tile_offset, items);
      }
  
  
      /**
       * Scan a consecutive share of input tiles
       */
      __device__ __forceinline__ void ConsumeRange(
          OffsetT  range_offset,      ///< [in] Threadblock begin offset (inclusive)
          OffsetT  range_end)         ///< [in] Threadblock end offset (exclusive)
      {
          BlockScanRunningPrefixOp<OutputT, ScanOpT> prefix_op(scan_op);
  
          if (range_offset + TILE_ITEMS <= range_end)
          {
              // Consume first tile of input (full)
              ConsumeTile<true, true>(range_offset, prefix_op);
              range_offset += TILE_ITEMS;
  
              // Consume subsequent full tiles of input
              while (range_offset + TILE_ITEMS <= range_end)
              {
                  ConsumeTile<false, true>(range_offset, prefix_op);
                  range_offset += TILE_ITEMS;
              }
  
              // Consume a partially-full tile
              if (range_offset < range_end)
              {
                  int valid_items = range_end - range_offset;
                  ConsumeTile<false, false>(range_offset, prefix_op, valid_items);
              }
          }
          else
          {
              // Consume the first tile of input (partially-full)
              int valid_items = range_end - range_offset;
              ConsumeTile<true, false>(range_offset, prefix_op, valid_items);
          }
      }
  
  
      /**
       * Scan a consecutive share of input tiles, seeded with the specified prefix value
       */
      __device__ __forceinline__ void ConsumeRange(
          OffsetT range_offset,                       ///< [in] Threadblock begin offset (inclusive)
          OffsetT range_end,                          ///< [in] Threadblock end offset (exclusive)
          OutputT prefix)                             ///< [in] The prefix to apply to the scan segment
      {
          BlockScanRunningPrefixOp<OutputT, ScanOpT> prefix_op(prefix, scan_op);
  
          // Consume full tiles of input
          while (range_offset + TILE_ITEMS <= range_end)
          {
              ConsumeTile<true, false>(range_offset, prefix_op);
              range_offset += TILE_ITEMS;
          }
  
          // Consume a partially-full tile
          if (range_offset < range_end)
          {
              int valid_items = range_end - range_offset;
              ConsumeTile<false, false>(range_offset, prefix_op, valid_items);
          }
      }
  
  };
  
  
  }               // CUB namespace
  CUB_NS_POSTFIX  // Optional outer namespace(s)