cu-rand.h
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// cudamatrix/cu-rand.h
// Copyright 2016 Brno University of Technology (author: Karel Vesely)
// See ../../COPYING for clarification regarding multiple authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// THIS CODE IS PROVIDED *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
// WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
// MERCHANTABLITY OR NON-INFRINGEMENT.
// See the Apache 2 License for the specific language governing permissions and
// limitations under the License.
#ifndef KALDI_CUDAMATRIX_CU_RAND_H_
#define KALDI_CUDAMATRIX_CU_RAND_H_
#include "cudamatrix/cu-device.h"
#include "cudamatrix/cu-matrix.h"
#include "cudamatrix/cu-vector.h"
#include "base/kaldi-math.h"
namespace kaldi {
template<typename Real>
class CuRand {
public:
void SeedGpu() {
#if HAVE_CUDA == 1
CuDevice::Instantiate().SeedGpu();
#endif
}
// CAUTION.
// For the versions of these functions that output to a CuMatrix (as opposed to
// CuMatrixBase), the random numbers depend on the stride, and the stride
// is not guaranteed to be consistent for the same dimension of matrix
// (it usually will be, but not when memory is nearly exhausted). So
// for applications where consistency is essential, either use the versions
// of these function that accept CuMatrixBase, or initialize your matrix
// with the kStrideEqualNumCols argument to ensure consistent stride.
/// Fill with uniform [0..1] floats,
void RandUniform(CuMatrixBase<Real> *tgt);
void RandUniform(CuMatrix<Real> *tgt);
void RandUniform(CuVectorBase<Real> *tgt);
/// Fill with Normal random numbers,
void RandGaussian(CuMatrixBase<Real> *tgt);
void RandGaussian(CuMatrix<Real> *tgt);
void RandGaussian(CuVectorBase<Real> *tgt);
/// align probabilities to discrete 0/1 states (use uniform sampling),
void BinarizeProbs(const CuMatrix<Real> &probs, CuMatrix<Real> *states);
/// add gaussian noise to each element,
void AddGaussNoise(CuMatrix<Real> *tgt, Real gscale = 1.0);
};
} // namsepace
#endif // KALDI_CUDAMATRIX_CU_RAND_H_