vector-fst.h
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// See www.openfst.org for extensive documentation on this weighted
// finite-state transducer library.
//
// Simple concrete, mutable FST whose states and arcs are stored in STL vectors.
#ifndef FST_VECTOR_FST_H_
#define FST_VECTOR_FST_H_
#include <string>
#include <utility>
#include <vector>
#include <fst/log.h>
#include <fst/fst-decl.h> // For optional argument declarations
#include <fst/mutable-fst.h>
#include <fst/test-properties.h>
namespace fst {
template <class A, class S>
class VectorFst;
template <class F, class G>
void Cast(const F &, G *);
// Arcs (of type A) implemented by an STL vector per state. M specifies Arc
// allocator (default declared in fst-decl.h).
template <class A, class M /* = std::allocator<A> */>
class VectorState {
public:
using Arc = A;
using StateId = typename Arc::StateId;
using Weight = typename Arc::Weight;
using ArcAllocator = M;
using StateAllocator =
typename ArcAllocator::template rebind<VectorState<Arc, M>>::other;
// Provide STL allocator for arcs.
explicit VectorState(const ArcAllocator &alloc)
: final_(Weight::Zero()), niepsilons_(0), noepsilons_(0), arcs_(alloc) {}
VectorState(const VectorState<A, M> &state, const ArcAllocator &alloc)
: final_(state.Final()),
niepsilons_(state.NumInputEpsilons()),
noepsilons_(state.NumOutputEpsilons()),
arcs_(state.arcs_.begin(), state.arcs_.end(), alloc) {}
void Reset() {
final_ = Weight::Zero();
niepsilons_ = 0;
noepsilons_ = 0;
arcs_.clear();
}
Weight Final() const { return final_; }
size_t NumInputEpsilons() const { return niepsilons_; }
size_t NumOutputEpsilons() const { return noepsilons_; }
size_t NumArcs() const { return arcs_.size(); }
const Arc &GetArc(size_t n) const { return arcs_[n]; }
const Arc *Arcs() const { return !arcs_.empty() ? &arcs_[0] : nullptr; }
Arc *MutableArcs() { return !arcs_.empty() ? &arcs_[0] : nullptr; }
void ReserveArcs(size_t n) { arcs_.reserve(n); }
void SetFinal(Weight weight) { final_ = std::move(weight); }
void SetNumInputEpsilons(size_t n) { niepsilons_ = n; }
void SetNumOutputEpsilons(size_t n) { noepsilons_ = n; }
void AddArc(const Arc &arc) {
if (arc.ilabel == 0) ++niepsilons_;
if (arc.olabel == 0) ++noepsilons_;
arcs_.push_back(arc);
}
void SetArc(const Arc &arc, size_t n) {
if (arcs_[n].ilabel == 0) --niepsilons_;
if (arcs_[n].olabel == 0) --noepsilons_;
if (arc.ilabel == 0) ++niepsilons_;
if (arc.olabel == 0) ++noepsilons_;
arcs_[n] = arc;
}
void DeleteArcs() {
niepsilons_ = 0;
noepsilons_ = 0;
arcs_.clear();
}
void DeleteArcs(size_t n) {
for (size_t i = 0; i < n; ++i) {
if (arcs_.back().ilabel == 0) --niepsilons_;
if (arcs_.back().olabel == 0) --noepsilons_;
arcs_.pop_back();
}
}
// For state class allocation.
void *operator new(size_t size, StateAllocator *alloc) {
return alloc->allocate(1);
}
// For state destruction and memory freeing.
static void Destroy(VectorState<A, M> *state, StateAllocator *alloc) {
if (state) {
state->~VectorState<A, M>();
alloc->deallocate(state, 1);
}
}
private:
Weight final_; // Final weight.
size_t niepsilons_; // # of input epsilons
size_t noepsilons_; // # of output epsilons
std::vector<A, ArcAllocator> arcs_; // Arc container.
};
namespace internal {
// States are implemented by STL vectors, templated on the
// State definition. This does not manage the Fst properties.
template <class S>
class VectorFstBaseImpl : public FstImpl<typename S::Arc> {
public:
using State = S;
using Arc = typename State::Arc;
using StateId = typename Arc::StateId;
using Weight = typename Arc::Weight;
VectorFstBaseImpl() : start_(kNoStateId) {}
~VectorFstBaseImpl() override {
for (StateId s = 0; s < states_.size(); ++s) {
State::Destroy(states_[s], &state_alloc_);
}
}
StateId Start() const { return start_; }
Weight Final(StateId state) const { return states_[state]->Final(); }
StateId NumStates() const { return states_.size(); }
size_t NumArcs(StateId state) const { return states_[state]->NumArcs(); }
size_t NumInputEpsilons(StateId state) const {
return GetState(state)->NumInputEpsilons();
}
size_t NumOutputEpsilons(StateId state) const {
return GetState(state)->NumOutputEpsilons();
}
void SetStart(StateId state) { start_ = state; }
void SetFinal(StateId state, Weight weight) {
states_[state]->SetFinal(std::move(weight));
}
StateId AddState() {
states_.push_back(new (&state_alloc_) State(arc_alloc_));
return states_.size() - 1;
}
StateId AddState(State *state) {
states_.push_back(state);
return states_.size() - 1;
}
void AddArc(StateId state, const Arc &arc) { states_[state]->AddArc(arc); }
void DeleteStates(const std::vector<StateId> &dstates) {
std::vector<StateId> newid(states_.size(), 0);
for (StateId i = 0; i < dstates.size(); ++i) newid[dstates[i]] = kNoStateId;
StateId nstates = 0;
for (StateId state = 0; state < states_.size(); ++state) {
if (newid[state] != kNoStateId) {
newid[state] = nstates;
if (state != nstates) states_[nstates] = states_[state];
++nstates;
} else {
State::Destroy(states_[state], &state_alloc_);
}
}
states_.resize(nstates);
for (StateId state = 0; state < states_.size(); ++state) {
auto *arcs = states_[state]->MutableArcs();
size_t narcs = 0;
auto nieps = states_[state]->NumInputEpsilons();
auto noeps = states_[state]->NumOutputEpsilons();
for (size_t i = 0; i < states_[state]->NumArcs(); ++i) {
const auto t = newid[arcs[i].nextstate];
if (t != kNoStateId) {
arcs[i].nextstate = t;
if (i != narcs) arcs[narcs] = arcs[i];
++narcs;
} else {
if (arcs[i].ilabel == 0) --nieps;
if (arcs[i].olabel == 0) --noeps;
}
}
states_[state]->DeleteArcs(states_[state]->NumArcs() - narcs);
states_[state]->SetNumInputEpsilons(nieps);
states_[state]->SetNumOutputEpsilons(noeps);
}
if (Start() != kNoStateId) SetStart(newid[Start()]);
}
void DeleteStates() {
for (StateId state = 0; state < states_.size(); ++state) {
State::Destroy(states_[state], &state_alloc_);
}
states_.clear();
SetStart(kNoStateId);
}
void DeleteArcs(StateId state, size_t n) { states_[state]->DeleteArcs(n); }
void DeleteArcs(StateId state) { states_[state]->DeleteArcs(); }
State *GetState(StateId state) { return states_[state]; }
const State *GetState(StateId state) const { return states_[state]; }
void SetState(StateId state, State *vstate) { states_[state] = vstate; }
void ReserveStates(StateId n) { states_.reserve(n); }
void ReserveArcs(StateId state, size_t n) { states_[state]->ReserveArcs(n); }
// Provide information needed for generic state iterator.
void InitStateIterator(StateIteratorData<Arc> *data) const {
data->base = nullptr;
data->nstates = states_.size();
}
// Provide information needed for generic arc iterator.
void InitArcIterator(StateId state, ArcIteratorData<Arc> *data) const {
data->base = nullptr;
data->narcs = states_[state]->NumArcs();
data->arcs = states_[state]->Arcs();
data->ref_count = nullptr;
}
private:
std::vector<State *> states_; // States represenation.
StateId start_; // Initial state.
typename State::StateAllocator state_alloc_; // For state allocation.
typename State::ArcAllocator arc_alloc_; // For arc allocation.
VectorFstBaseImpl(const VectorFstBaseImpl &) = delete;
VectorFstBaseImpl &operator=(const VectorFstBaseImpl &) = delete;
};
// This is a VectorFstBaseImpl container that holds VectorStates and manages FST
// properties.
template <class S>
class VectorFstImpl : public VectorFstBaseImpl<S> {
public:
using State = S;
using Arc = typename State::Arc;
using Label = typename Arc::Label;
using StateId = typename Arc::StateId;
using Weight = typename Arc::Weight;
using FstImpl<Arc>::SetInputSymbols;
using FstImpl<Arc>::SetOutputSymbols;
using FstImpl<Arc>::SetType;
using FstImpl<Arc>::SetProperties;
using FstImpl<Arc>::Properties;
using VectorFstBaseImpl<S>::Start;
using VectorFstBaseImpl<S>::NumStates;
using VectorFstBaseImpl<S>::GetState;
using VectorFstBaseImpl<S>::ReserveArcs;
friend class MutableArcIterator<VectorFst<Arc, S>>;
using BaseImpl = VectorFstBaseImpl<S>;
VectorFstImpl() {
SetType("vector");
SetProperties(kNullProperties | kStaticProperties);
}
explicit VectorFstImpl(const Fst<Arc> &fst);
static VectorFstImpl<S> *Read(std::istream &strm, const FstReadOptions &opts);
void SetStart(StateId state) {
BaseImpl::SetStart(state);
SetProperties(SetStartProperties(Properties()));
}
void SetFinal(StateId state, Weight weight) {
const auto old_weight = BaseImpl::Final(state);
const auto properties =
SetFinalProperties(Properties(), old_weight, weight);
BaseImpl::SetFinal(state, std::move(weight));
SetProperties(properties);
}
StateId AddState() {
const auto state = BaseImpl::AddState();
SetProperties(AddStateProperties(Properties()));
return state;
}
void AddArc(StateId state, const Arc &arc) {
auto *vstate = GetState(state);
const auto *parc = vstate->NumArcs() == 0
? nullptr
: &(vstate->GetArc(vstate->NumArcs() - 1));
SetProperties(AddArcProperties(Properties(), state, arc, parc));
BaseImpl::AddArc(state, arc);
}
void DeleteStates(const std::vector<StateId> &dstates) {
BaseImpl::DeleteStates(dstates);
SetProperties(DeleteStatesProperties(Properties()));
}
void DeleteStates() {
BaseImpl::DeleteStates();
SetProperties(DeleteAllStatesProperties(Properties(), kStaticProperties));
}
void DeleteArcs(StateId state, size_t n) {
BaseImpl::DeleteArcs(state, n);
SetProperties(DeleteArcsProperties(Properties()));
}
void DeleteArcs(StateId state) {
BaseImpl::DeleteArcs(state);
SetProperties(DeleteArcsProperties(Properties()));
}
// Properties always true of this FST class
static constexpr uint64 kStaticProperties = kExpanded | kMutable;
private:
// Minimum file format version supported.
static constexpr int kMinFileVersion = 2;
};
template <class S>
constexpr uint64 VectorFstImpl<S>::kStaticProperties;
template <class S>
constexpr int VectorFstImpl<S>::kMinFileVersion;
template <class S>
VectorFstImpl<S>::VectorFstImpl(const Fst<Arc> &fst) {
SetType("vector");
SetInputSymbols(fst.InputSymbols());
SetOutputSymbols(fst.OutputSymbols());
BaseImpl::SetStart(fst.Start());
if (fst.Properties(kExpanded, false)) {
BaseImpl::ReserveStates(CountStates(fst));
}
for (StateIterator<Fst<Arc>> siter(fst); !siter.Done(); siter.Next()) {
const auto state = siter.Value();
BaseImpl::AddState();
BaseImpl::SetFinal(state, fst.Final(state));
ReserveArcs(state, fst.NumArcs(state));
for (ArcIterator<Fst<Arc>> aiter(fst, state); !aiter.Done(); aiter.Next()) {
const auto &arc = aiter.Value();
BaseImpl::AddArc(state, arc);
}
}
SetProperties(fst.Properties(kCopyProperties, false) | kStaticProperties);
}
template <class S>
VectorFstImpl<S> *VectorFstImpl<S>::Read(std::istream &strm,
const FstReadOptions &opts) {
std::unique_ptr<VectorFstImpl<S>> impl(new VectorFstImpl());
FstHeader hdr;
if (!impl->ReadHeader(strm, opts, kMinFileVersion, &hdr)) return nullptr;
impl->BaseImpl::SetStart(hdr.Start());
if (hdr.NumStates() != kNoStateId) impl->ReserveStates(hdr.NumStates());
StateId state = 0;
for (; hdr.NumStates() == kNoStateId || state < hdr.NumStates(); ++state) {
Weight weight;
if (!weight.Read(strm)) break;
impl->BaseImpl::AddState();
auto *vstate = impl->GetState(state);
vstate->SetFinal(weight);
int64 narcs;
ReadType(strm, &narcs);
if (!strm) {
LOG(ERROR) << "VectorFst::Read: Read failed: " << opts.source;
return nullptr;
}
impl->ReserveArcs(state, narcs);
for (int64 i = 0; i < narcs; ++i) {
Arc arc;
ReadType(strm, &arc.ilabel);
ReadType(strm, &arc.olabel);
arc.weight.Read(strm);
ReadType(strm, &arc.nextstate);
if (!strm) {
LOG(ERROR) << "VectorFst::Read: Read failed: " << opts.source;
return nullptr;
}
impl->BaseImpl::AddArc(state, arc);
}
}
if (hdr.NumStates() != kNoStateId && state != hdr.NumStates()) {
LOG(ERROR) << "VectorFst::Read: Unexpected end of file: " << opts.source;
return nullptr;
}
return impl.release();
}
} // namespace internal
// Simple concrete, mutable FST. This class attaches interface to implementation
// and handles reference counting, delegating most methods to ImplToMutableFst.
// Also supports ReserveStates and ReserveArcs methods (cf. STL vector methods).
// The second optional template argument gives the State definition.
template <class A, class S /* = VectorState<A> */>
class VectorFst : public ImplToMutableFst<internal::VectorFstImpl<S>> {
public:
using Arc = A;
using StateId = typename Arc::StateId;
using State = S;
using Impl = internal::VectorFstImpl<State>;
friend class StateIterator<VectorFst<Arc, State>>;
friend class ArcIterator<VectorFst<Arc, State>>;
friend class MutableArcIterator<VectorFst<A, S>>;
template <class F, class G>
friend void Cast(const F &, G *);
VectorFst() : ImplToMutableFst<Impl>(std::make_shared<Impl>()) {}
explicit VectorFst(const Fst<Arc> &fst)
: ImplToMutableFst<Impl>(std::make_shared<Impl>(fst)) {}
VectorFst(const VectorFst<Arc, State> &fst, bool safe = false)
: ImplToMutableFst<Impl>(fst) {}
// Get a copy of this VectorFst. See Fst<>::Copy() for further doc.
VectorFst<Arc, State> *Copy(bool safe = false) const override {
return new VectorFst<Arc, State>(*this, safe);
}
VectorFst<Arc, State> &operator=(const VectorFst<Arc, State> &fst) {
SetImpl(fst.GetSharedImpl());
return *this;
}
VectorFst<Arc, State> &operator=(const Fst<Arc> &fst) override {
if (this != &fst) SetImpl(std::make_shared<Impl>(fst));
return *this;
}
// Reads a VectorFst from an input stream, returning nullptr on error.
static VectorFst<Arc, State> *Read(std::istream &strm,
const FstReadOptions &opts) {
auto *impl = Impl::Read(strm, opts);
return impl ? new VectorFst<Arc, State>(std::shared_ptr<Impl>(impl))
: nullptr;
}
// Read a VectorFst from a file, returning nullptr on error; empty filename
// reads from standard input.
static VectorFst<Arc, State> *Read(const string &filename) {
auto *impl = ImplToExpandedFst<Impl, MutableFst<Arc>>::Read(filename);
return impl ? new VectorFst<Arc, State>(std::shared_ptr<Impl>(impl))
: nullptr;
}
bool Write(std::ostream &strm, const FstWriteOptions &opts) const override {
return WriteFst(*this, strm, opts);
}
bool Write(const string &filename) const override {
return Fst<Arc>::WriteFile(filename);
}
template <class FST>
static bool WriteFst(const FST &fst, std::ostream &strm,
const FstWriteOptions &opts);
void InitStateIterator(StateIteratorData<Arc> *data) const override {
GetImpl()->InitStateIterator(data);
}
void InitArcIterator(StateId s, ArcIteratorData<Arc> *data) const override {
GetImpl()->InitArcIterator(s, data);
}
inline void InitMutableArcIterator(StateId s,
MutableArcIteratorData<Arc> *) override;
using ImplToMutableFst<Impl, MutableFst<Arc>>::ReserveArcs;
using ImplToMutableFst<Impl, MutableFst<Arc>>::ReserveStates;
private:
using ImplToMutableFst<Impl, MutableFst<Arc>>::GetImpl;
using ImplToMutableFst<Impl, MutableFst<Arc>>::MutateCheck;
using ImplToMutableFst<Impl, MutableFst<Arc>>::SetImpl;
explicit VectorFst(std::shared_ptr<Impl> impl)
: ImplToMutableFst<Impl>(impl) {}
};
// Writes FST to file in Vector format, potentially with a pass over the machine
// before writing to compute number of states.
template <class Arc, class State>
template <class FST>
bool VectorFst<Arc, State>::WriteFst(const FST &fst, std::ostream &strm,
const FstWriteOptions &opts) {
static constexpr int file_version = 2;
bool update_header = true;
FstHeader hdr;
hdr.SetStart(fst.Start());
hdr.SetNumStates(kNoStateId);
size_t start_offset = 0;
if (fst.Properties(kExpanded, false) || opts.stream_write ||
(start_offset = strm.tellp()) != -1) {
hdr.SetNumStates(CountStates(fst));
update_header = false;
}
const auto properties =
fst.Properties(kCopyProperties, false) | Impl::kStaticProperties;
internal::FstImpl<Arc>::WriteFstHeader(fst, strm, opts, file_version,
"vector", properties, &hdr);
StateId num_states = 0;
for (StateIterator<FST> siter(fst); !siter.Done(); siter.Next()) {
const auto s = siter.Value();
fst.Final(s).Write(strm);
const int64 narcs = fst.NumArcs(s);
WriteType(strm, narcs);
for (ArcIterator<FST> aiter(fst, s); !aiter.Done(); aiter.Next()) {
const auto &arc = aiter.Value();
WriteType(strm, arc.ilabel);
WriteType(strm, arc.olabel);
arc.weight.Write(strm);
WriteType(strm, arc.nextstate);
}
++num_states;
}
strm.flush();
if (!strm) {
LOG(ERROR) << "VectorFst::Write: Write failed: " << opts.source;
return false;
}
if (update_header) {
hdr.SetNumStates(num_states);
return internal::FstImpl<Arc>::UpdateFstHeader(
fst, strm, opts, file_version, "vector", properties, &hdr,
start_offset);
} else {
if (num_states != hdr.NumStates()) {
LOG(ERROR) << "Inconsistent number of states observed during write";
return false;
}
}
return true;
}
// Specialization for VectorFst; see generic version in fst.h for sample usage
// (but use the VectorFst type instead). This version should inline.
template <class Arc, class State>
class StateIterator<VectorFst<Arc, State>> {
public:
using StateId = typename Arc::StateId;
explicit StateIterator(const VectorFst<Arc, State> &fst)
: nstates_(fst.GetImpl()->NumStates()), s_(0) {}
bool Done() const { return s_ >= nstates_; }
StateId Value() const { return s_; }
void Next() { ++s_; }
void Reset() { s_ = 0; }
private:
const StateId nstates_;
StateId s_;
};
// Specialization for VectorFst; see generic version in fst.h for sample usage
// (but use the VectorFst type instead). This version should inline.
template <class Arc, class State>
class ArcIterator<VectorFst<Arc, State>> {
public:
using StateId = typename Arc::StateId;
ArcIterator(const VectorFst<Arc, State> &fst, StateId s)
: arcs_(fst.GetImpl()->GetState(s)->Arcs()),
narcs_(fst.GetImpl()->GetState(s)->NumArcs()),
i_(0) {}
bool Done() const { return i_ >= narcs_; }
const Arc &Value() const { return arcs_[i_]; }
void Next() { ++i_; }
void Reset() { i_ = 0; }
void Seek(size_t a) { i_ = a; }
size_t Position() const { return i_; }
constexpr uint32 Flags() const { return kArcValueFlags; }
void SetFlags(uint32, uint32) {}
private:
const Arc *arcs_;
size_t narcs_;
size_t i_;
};
// Specialization for VectorFst; see generic version in mutable-fst.h for sample
// usage (but use the VectorFst type instead). This version should inline.
template <class Arc, class State>
class MutableArcIterator<VectorFst<Arc, State>>
: public MutableArcIteratorBase<Arc> {
public:
using StateId = typename Arc::StateId;
using Weight = typename Arc::Weight;
MutableArcIterator(VectorFst<Arc, State> *fst, StateId s) : i_(0) {
fst->MutateCheck();
state_ = fst->GetMutableImpl()->GetState(s);
properties_ = &fst->GetImpl()->properties_;
}
bool Done() const final { return i_ >= state_->NumArcs(); }
const Arc &Value() const final { return state_->GetArc(i_); }
void Next() final { ++i_; }
size_t Position() const final { return i_; }
void Reset() final { i_ = 0; }
void Seek(size_t a) final { i_ = a; }
void SetValue(const Arc &arc) final {
const auto &oarc = state_->GetArc(i_);
if (oarc.ilabel != oarc.olabel) *properties_ &= ~kNotAcceptor;
if (oarc.ilabel == 0) {
*properties_ &= ~kIEpsilons;
if (oarc.olabel == 0) *properties_ &= ~kEpsilons;
}
if (oarc.olabel == 0) *properties_ &= ~kOEpsilons;
if (oarc.weight != Weight::Zero() && oarc.weight != Weight::One()) {
*properties_ &= ~kWeighted;
}
state_->SetArc(arc, i_);
if (arc.ilabel != arc.olabel) {
*properties_ |= kNotAcceptor;
*properties_ &= ~kAcceptor;
}
if (arc.ilabel == 0) {
*properties_ |= kIEpsilons;
*properties_ &= ~kNoIEpsilons;
if (arc.olabel == 0) {
*properties_ |= kEpsilons;
*properties_ &= ~kNoEpsilons;
}
}
if (arc.olabel == 0) {
*properties_ |= kOEpsilons;
*properties_ &= ~kNoOEpsilons;
}
if (arc.weight != Weight::Zero() && arc.weight != Weight::One()) {
*properties_ |= kWeighted;
*properties_ &= ~kUnweighted;
}
*properties_ &= kSetArcProperties | kAcceptor | kNotAcceptor | kEpsilons |
kNoEpsilons | kIEpsilons | kNoIEpsilons | kOEpsilons |
kNoOEpsilons | kWeighted | kUnweighted;
}
uint32 Flags() const final { return kArcValueFlags; }
void SetFlags(uint32, uint32) final {}
private:
State *state_;
uint64 *properties_;
size_t i_;
};
// Provides information needed for the generic mutable arc iterator.
template <class Arc, class State>
inline void VectorFst<Arc, State>::InitMutableArcIterator(
StateId s, MutableArcIteratorData<Arc> *data) {
data->base = new MutableArcIterator<VectorFst<Arc, State>>(this, s);
}
// A useful alias when using StdArc.
using StdVectorFst = VectorFst<StdArc>;
} // namespace fst
#endif // FST_VECTOR_FST_H_