table-matcher.h
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// fstext/table-matcher.h
// Copyright 2009-2011 Microsoft Corporation
// See ../../COPYING for clarification regarding multiple authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// THIS CODE IS PROVIDED *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
// WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
// MERCHANTABLITY OR NON-INFRINGEMENT.
// See the Apache 2 License for the specific language governing permissions and
// limitations under the License.
#ifndef KALDI_FSTEXT_TABLE_MATCHER_H_
#define KALDI_FSTEXT_TABLE_MATCHER_H_
#include <fst/fstlib.h>
#include <fst/fst-decl.h>
namespace fst {
/// TableMatcher is a matcher specialized for the case where the output
/// side of the left FST always has either all-epsilons coming out of
/// a state, or a majority of the symbol table. Therefore we can
/// either store nothing (for the all-epsilon case) or store a lookup
/// table from Labels to arc offsets. Since the TableMatcher has to
/// iterate over all arcs in each left-hand state the first time it sees
/// it, this matcher type is not efficient if you compose with
/// something very small on the right-- unless you do it multiple
/// times and keep the matcher around. To do this requires using the
/// most advanced form of ComposeFst in Compose.h, that initializes
/// with ComposeFstImplOptions.
struct TableMatcherOptions {
float table_ratio; // we construct the table if it would be at least this full.
int min_table_size;
TableMatcherOptions(): table_ratio(0.25), min_table_size(4) { }
};
// Introducing an "impl" class for TableMatcher because
// we need to do a shallow copy of the Matcher for when
// we want to cache tables for multiple compositions.
template<class F, class BackoffMatcher = SortedMatcher<F> >
class TableMatcherImpl : public MatcherBase<typename F::Arc> {
public:
typedef F FST;
typedef typename F::Arc Arc;
typedef typename Arc::Label Label;
typedef typename Arc::StateId StateId;
typedef StateId ArcId; // Use this type to store arc offsets [it's actually size_t
// in the Seek function of ArcIterator, but StateId should be big enough].
typedef typename Arc::Weight Weight;
public:
TableMatcherImpl(const FST &fst, MatchType match_type,
const TableMatcherOptions &opts = TableMatcherOptions()):
match_type_(match_type),
fst_(fst.Copy()),
loop_(match_type == MATCH_INPUT ?
Arc(kNoLabel, 0, Weight::One(), kNoStateId) :
Arc(0, kNoLabel, Weight::One(), kNoStateId)),
aiter_(NULL),
s_(kNoStateId), opts_(opts),
backoff_matcher_(fst, match_type)
{
assert(opts_.min_table_size > 0);
if (match_type == MATCH_INPUT)
assert(fst_->Properties(kILabelSorted, true) == kILabelSorted);
else if (match_type == MATCH_OUTPUT)
assert(fst_->Properties(kOLabelSorted, true) == kOLabelSorted);
else
assert(0 && "Invalid FST properties");
}
virtual const FST &GetFst() const { return *fst_; }
virtual ~TableMatcherImpl() {
vector<ArcId> *const empty = ((vector<ArcId>*)(NULL)) + 1; // special marker.
for (size_t i = 0; i < tables_.size(); i++) {
if (tables_[i] != NULL && tables_[i] != empty)
delete tables_[i];
}
delete aiter_;
delete fst_;
}
virtual MatchType Type(bool test) const {
return match_type_;
}
void SetState(StateId s) {
if (aiter_) {
delete aiter_;
aiter_ = NULL;
}
if (match_type_ == MATCH_NONE)
LOG(FATAL) << "TableMatcher: bad match type";
s_ = s;
vector<ArcId> *const empty = ((vector<ArcId>*)(NULL)) + 1; // special marker.
if (static_cast<size_t>(s) >= tables_.size()) {
assert(s>=0);
tables_.resize(s+1, NULL);
}
vector<ArcId>* &this_table_ = tables_[s]; // note: ref to ptr.
if (this_table_ == empty) {
backoff_matcher_.SetState(s);
return;
} else if (this_table_ == NULL) { // NULL means has not been set.
ArcId num_arcs = fst_->NumArcs(s);
if (num_arcs == 0 || num_arcs < opts_.min_table_size) {
this_table_ = empty;
backoff_matcher_.SetState(s);
return;
}
ArcIterator<FST> aiter(*fst_, s);
aiter.SetFlags(kArcNoCache|(match_type_ == MATCH_OUTPUT?kArcOLabelValue:kArcILabelValue),
kArcNoCache|kArcValueFlags);
// the statement above, says: "Don't cache stuff; and I only need the ilabel/olabel
// to be computed.
aiter.Seek(num_arcs - 1);
Label highest_label = (match_type_ == MATCH_OUTPUT ?
aiter.Value().olabel : aiter.Value().ilabel);
if ((highest_label+1) * opts_.table_ratio > num_arcs) {
this_table_ = empty;
backoff_matcher_.SetState(s);
return; // table would be too sparse.
}
// OK, now we are creating the table.
this_table_ = new vector<ArcId> (highest_label+1, kNoStateId);
ArcId pos = 0;
for (aiter.Seek(0); !aiter.Done(); aiter.Next(), pos++) {
Label label = (match_type_ == MATCH_OUTPUT ?
aiter.Value().olabel : aiter.Value().ilabel);
assert((size_t)label <= (size_t)highest_label); // also checks >= 0.
if ((*this_table_)[label] == kNoStateId) (*this_table_)[label] = pos;
// set this_table_[label] to first position where arc has this
// label.
}
}
// At this point in the code, this_table_ != NULL and != empty.
aiter_ = new ArcIterator<FST>(*fst_, s);
aiter_->SetFlags(kArcNoCache, kArcNoCache); // don't need to cache arcs as may only
// need a small subset.
loop_.nextstate = s;
// aiter_ = NULL;
// backoff_matcher_.SetState(s);
}
bool Find(Label match_label) {
if (!aiter_) return backoff_matcher_.Find(match_label);
else {
match_label_ = match_label;
current_loop_ = (match_label == 0);
// kNoLabel means the implicit loop on the other FST --
// matches real epsilons but not the self-loop.
match_label_ = (match_label_ == kNoLabel ? 0 : match_label_);
if (static_cast<size_t>(match_label_) < tables_[s_]->size() &&
(*(tables_[s_]))[match_label_] != kNoStateId) {
aiter_->Seek( (*(tables_[s_]))[match_label_] ); // label exists.
return true;
}
return current_loop_;
}
}
const Arc& Value() const {
if (aiter_)
return current_loop_ ? loop_ : aiter_->Value();
else
return backoff_matcher_.Value();
}
void Next() {
if (aiter_) {
if (current_loop_)
current_loop_ = false;
else
aiter_->Next();
} else
backoff_matcher_.Next();
}
bool Done() const {
if (aiter_ != NULL) {
if (current_loop_)
return false;
if (aiter_->Done())
return true;
Label label = (match_type_ == MATCH_OUTPUT ?
aiter_->Value().olabel : aiter_->Value().ilabel);
return (label != match_label_);
} else
return backoff_matcher_.Done();
}
const Arc &Value() {
if (aiter_ != NULL) {
return (current_loop_ ? loop_ : aiter_->Value() );
} else
return backoff_matcher_.Value();
}
virtual TableMatcherImpl<FST> *Copy(bool safe = false) const {
assert(0); // shouldn't be called. This is not a "real" matcher,
// although we derive from MatcherBase for convenience.
return NULL;
}
virtual uint64 Properties(uint64 props) const { return props; } // simple matcher that does
// not change its FST, so properties are properties of FST it is applied to
private:
virtual void SetState_(StateId s) { SetState(s); }
virtual bool Find_(Label label) { return Find(label); }
virtual bool Done_() const { return Done(); }
virtual const Arc& Value_() const { return Value(); }
virtual void Next_() { Next(); }
MatchType match_type_;
FST *fst_;
bool current_loop_;
Label match_label_;
Arc loop_;
ArcIterator<FST> *aiter_;
StateId s_;
vector<vector<ArcId> *> tables_;
TableMatcherOptions opts_;
BackoffMatcher backoff_matcher_;
};
template<class F, class BackoffMatcher = SortedMatcher<F> >
class TableMatcher : public MatcherBase<typename F::Arc> {
public:
typedef F FST;
typedef typename F::Arc Arc;
typedef typename Arc::Label Label;
typedef typename Arc::StateId StateId;
typedef StateId ArcId; // Use this type to store arc offsets [it's actually size_t
// in the Seek function of ArcIterator, but StateId should be big enough].
typedef typename Arc::Weight Weight;
typedef TableMatcherImpl<F, BackoffMatcher> Impl;
TableMatcher(const FST &fst, MatchType match_type,
const TableMatcherOptions &opts = TableMatcherOptions())
: impl_(std::make_shared<Impl>(fst, match_type, opts)) { }
TableMatcher(const TableMatcher<FST, BackoffMatcher> &matcher,
bool safe = false)
: impl_(matcher.impl_) {
if (safe == true) {
LOG(FATAL) << "TableMatcher: Safe copy not supported";
}
}
virtual const FST &GetFst() const { return impl_->GetFst(); }
virtual MatchType Type(bool test) const { return impl_->Type(test); }
void SetState(StateId s) { return impl_->SetState(s); }
bool Find(Label match_label) { return impl_->Find(match_label); }
const Arc& Value() const { return impl_->Value(); }
void Next() { return impl_->Next(); }
bool Done() const { return impl_->Done(); }
const Arc &Value() { return impl_->Value(); }
virtual TableMatcher<FST, BackoffMatcher> *Copy(bool safe = false) const {
return new TableMatcher<FST, BackoffMatcher> (*this, safe);
}
virtual uint64 Properties(uint64 props) const { return impl_->Properties(props); } // simple matcher that does
// not change its FST, so properties are properties of FST it is applied to
private:
std::shared_ptr<Impl> impl_;
virtual void SetState_(StateId s) { impl_->SetState(s); }
virtual bool Find_(Label label) { return impl_->Find(label); }
virtual bool Done_() const { return impl_->Done(); }
virtual const Arc& Value_() const { return impl_->Value(); }
virtual void Next_() { impl_->Next(); }
TableMatcher &operator=(const TableMatcher &) = delete;
};
struct TableComposeOptions: public TableMatcherOptions {
bool connect; // Connect output
ComposeFilter filter_type; // Which pre-defined filter to use
MatchType table_match_type;
explicit TableComposeOptions(const TableMatcherOptions &mo,
bool c = true, ComposeFilter ft = SEQUENCE_FILTER,
MatchType tms = MATCH_OUTPUT)
: TableMatcherOptions(mo), connect(c), filter_type(ft), table_match_type(tms) { }
TableComposeOptions() : connect(true), filter_type(SEQUENCE_FILTER),
table_match_type(MATCH_OUTPUT) { }
};
template<class Arc>
void TableCompose(const Fst<Arc> &ifst1, const Fst<Arc> &ifst2,
MutableFst<Arc> *ofst,
const TableComposeOptions &opts = TableComposeOptions()) {
typedef Fst<Arc> F;
CacheOptions nopts;
nopts.gc_limit = 0; // Cache only the last state for fastest copy.
if (opts.table_match_type == MATCH_OUTPUT) {
// ComposeFstImplOptions templated on matcher for fst1, matcher for fst2.
ComposeFstImplOptions<TableMatcher<F>, SortedMatcher<F> > impl_opts(nopts);
impl_opts.matcher1 = new TableMatcher<F>(ifst1, MATCH_OUTPUT, opts);
*ofst = ComposeFst<Arc>(ifst1, ifst2, impl_opts);
} else {
assert(opts.table_match_type == MATCH_INPUT) ;
// ComposeFstImplOptions templated on matcher for fst1, matcher for fst2.
ComposeFstImplOptions<SortedMatcher<F>, TableMatcher<F> > impl_opts(nopts);
impl_opts.matcher2 = new TableMatcher<F>(ifst2, MATCH_INPUT, opts);
*ofst = ComposeFst<Arc>(ifst1, ifst2, impl_opts);
}
if (opts.connect) Connect(ofst);
}
/// TableComposeCache lets us do multiple compositions while caching the same
/// matcher.
template<class F>
struct TableComposeCache {
TableMatcher<F> *matcher;
TableComposeOptions opts;
TableComposeCache(const TableComposeOptions &opts = TableComposeOptions()): matcher (NULL), opts(opts) {}
~TableComposeCache() { delete(matcher); }
};
template<class Arc>
void TableCompose(const Fst<Arc> &ifst1, const Fst<Arc> &ifst2,
MutableFst<Arc> *ofst,
TableComposeCache<Fst<Arc> > *cache) {
typedef Fst<Arc> F;
assert(cache != NULL);
CacheOptions nopts;
nopts.gc_limit = 0; // Cache only the last state for fastest copy.
if (cache->opts.table_match_type == MATCH_OUTPUT) {
ComposeFstImplOptions<TableMatcher<F>, SortedMatcher<F> > impl_opts(nopts);
if (cache->matcher == NULL)
cache->matcher = new TableMatcher<F>(ifst1, MATCH_OUTPUT, cache->opts);
impl_opts.matcher1 = cache->matcher->Copy(); // not passing "safe": may not
// be thread-safe-- anway I don't understand this part.
*ofst = ComposeFst<Arc>(ifst1, ifst2, impl_opts);
} else {
assert(cache->opts.table_match_type == MATCH_INPUT) ;
ComposeFstImplOptions<SortedMatcher<F>, TableMatcher<F> > impl_opts(nopts);
if (cache->matcher == NULL)
cache->matcher = new TableMatcher<F>(ifst2, MATCH_INPUT, cache->opts);
impl_opts.matcher2 = cache->matcher->Copy();
*ofst = ComposeFst<Arc>(ifst1, ifst2, impl_opts);
}
if (cache->opts.connect) Connect(ofst);
}
} // end namespace fst
#endif