nnet-nnet.h
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// nnet3/nnet-nnet.h
// Copyright 2012-2015 Johns Hopkins University (author: Daniel Povey)
// 2016 Daniel Galvez
// See ../../COPYING for clarification regarding multiple authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// THIS CODE IS PROVIDED *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
// WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
// MERCHANTABLITY OR NON-INFRINGEMENT.
// See the Apache 2 License for the specific language governing permissions and
// limitations under the License.
#ifndef KALDI_NNET3_NNET_NNET_H_
#define KALDI_NNET3_NNET_NNET_H_
#include "base/kaldi-common.h"
#include "util/kaldi-io.h"
#include "matrix/matrix-lib.h"
#include "nnet3/nnet-common.h"
#include "nnet3/nnet-component-itf.h"
#include "nnet3/nnet-descriptor.h"
#include <iostream>
#include <sstream>
#include <vector>
#include <map>
namespace kaldi {
namespace nnet3 {
/// This enum is for a kind of annotation we associate with output nodes of the
/// network; it's for the convenience of calling code so that if the objective
/// is one of a few standard types, we can compute it directly and know how to
/// interpret the supervision labels. However, the core of the framework never
/// makes use of the objective types, other than making them available to
/// calling code which then supplies the derivatives.
/// - Objective type kLinear is intended for Neural nets where the final
/// component is a LogSoftmaxComponent, so the log-prob (negative
/// cross-entropy) objective is just a linear function of the input.
/// - Objective type kQuadratic is used to mean the objective function
/// f(x, y) = -0.5 (x-y).(x-y), which is to be maximized, as in the kLinear
/// case.
enum ObjectiveType { kLinear, kQuadratic };
enum NodeType { kInput, kDescriptor, kComponent, kDimRange, kNone };
/// NetworkNode is used to represent, three types of thing: either an input of the
/// network (which pretty much just states the dimension of the input vector);
/// a Component (e.g. an affine component or a sigmoid component); or a Descriptor.
/// A Descriptor is basically an expression that can do things like append
/// the outputs of other components (or inputs) together, add them together, and
/// do various other things like shifting the time index.
///
/// Each Component must have an input of type kDescriptor that is numbered
/// Preceding to the Component, and that is not used elsewhere. This may seem
/// unintuitive but it makes the implementation a lot easier; any apparent waste
/// can be optimized out after compilation. And outputs must also be of type
/// kDescriptor.
///
/// Note: in the actual computation you can provide input not only to nodes of
/// type kInput but also to nodes of type kComponent; this is useful in things
/// like recurrent nets where you may want to split the computation up into
/// pieces.
///
/// Note that in the config-file format, there are three types of node: input,
/// component and output. output maps to kDescriptor, but the nodes of type
/// kDescriptor that represent the input to a component, are described in the
/// same config-file line as the Component itself.
struct NetworkNode {
NodeType node_type;
// "descriptor" is relevant only for nodes of type kDescriptor.
Descriptor descriptor;
union {
// For kComponent, the index into Nnet::components_
int32 component_index;
// for kDimRange, the node-index of the input node, which must be of
// type kComponent or kInput.
int32 node_index;
// for nodes of type kDescriptor that are output nodes (i.e. not followed by
// a node of type kComponents), the objective function associated with the
// output. The core parts of the nnet code just ignore; it is required only
// for the information of the calling code, which is perfectly free to
// ignore it. View it as a kind of annotation.
ObjectiveType objective_type;
} u;
// for kInput, the dimension of the input feature. For kDimRange, the dimension
// of the output (i.e. the length of the range)
int32 dim;
// for kDimRange, the dimension of the offset into the input component's feature.
int32 dim_offset;
int32 Dim(const Nnet &nnet) const; // Dimension that this node outputs.
NetworkNode(NodeType nt = kNone):
node_type(nt), dim(-1), dim_offset(-1) { u.component_index = -1; }
NetworkNode(const NetworkNode &other); // copy constructor.
// use default assignment operator
};
class Nnet {
public:
// This function can be used either to initialize a new Nnet from a config
// file, or to add to an existing Nnet, possibly replacing certain parts of
// it. It will die with error if something went wrong.
// Also see the function ReadEditConfig() in nnet-utils.h (it's made a
// non-member because it doesn't need special access).
void ReadConfig(std::istream &config_file);
int32 NumComponents() const { return components_.size(); }
int32 NumNodes() const { return nodes_.size(); }
/// Return component indexed c. Not a copy; not owned by caller.
Component *GetComponent(int32 c);
/// Return component indexed c (const version). Not a copy; not owned by
/// caller.
const Component *GetComponent(int32 c) const;
/// Replace the component indexed by c with a new component.
/// Frees previous component indexed by c. Takes ownership of
/// the pointer 'component'.
void SetComponent(int32 c, Component *component);
/// Adds a new component with the given name, which should not be the same as
/// any existing component name. Returns the new component index. Takes
/// ownership of the pointer 'component'.
int32 AddComponent(const std::string &name, Component *component);
/// returns const reference to a particular numbered network node.
const NetworkNode &GetNode(int32 node) const {
KALDI_ASSERT(node >= 0 && node < nodes_.size());
return nodes_[node];
}
/// Non-const accessor for the node... use with extreme caution.
NetworkNode &GetNode(int32 node) {
KALDI_ASSERT(node >= 0 && node < nodes_.size());
return nodes_[node];
}
/// Returns true if this is a component node, meaning that it is of type
/// kComponent.
bool IsComponentNode(int32 node) const;
/// Returns true if this is a dim-range node, meaning that it is of type
/// kDimRange.
bool IsDimRangeNode(int32 node) const;
/// Returns true if this is an output node, meaning that it is of type
/// kInput.
bool IsInputNode(int32 node) const;
/// Returns true if this is a descriptor node, meaning that it is of type
/// kDescriptor. Exactly one of IsOutput or IsComponentInput will also
/// apply.
bool IsDescriptorNode(int32 node) const;
/// Returns true if this is an output node, meaning that it is of type kDescriptor
/// and is not directly followed by a node of type kComponent.
bool IsOutputNode(int32 node) const;
/// Returns true if this is component-input node, i.e. a node of type kDescriptor
/// that immediately precedes a node of type kComponent.
bool IsComponentInputNode(int32 node) const;
/// returns vector of node names (needed by some parsing code, for instance).
const std::vector<std::string> &GetNodeNames() const;
/// returns individual node name.
const std::string &GetNodeName(int32 node_index) const;
/// This can be used to modify invidual node names. Note, this does not
/// affect the neural net structure at all, it just assigns a new
/// name to an existing node while leaving all connections identical.
void SetNodeName(int32 node_index, const std::string &new_name);
/// returns vector of component names (needed by some parsing code, for instance).
const std::vector<std::string> &GetComponentNames() const;
/// returns individual component name.
const std::string &GetComponentName(int32 component_index) const;
/// returns index associated with this node name, or -1 if no such index.
int32 GetNodeIndex(const std::string &node_name) const;
/// returns index associated with this component name, or -1 if no such index.
int32 GetComponentIndex(const std::string &node_name) const;
// This convenience function returns the dimension of the input with name
// "input_name" (e.g. input_name="input" or "ivector"), or -1 if there is no
// such input.
int32 InputDim(const std::string &input_name) const;
// This convenience function returns the dimension of the output with
// name "input_name" (e.g. output_name="input"), or -1 if there is
// no such input.
int32 OutputDim(const std::string &output_name) const;
void Read(std::istream &istream, bool binary);
void Write(std::ostream &ostream, bool binary) const;
/// Checks the neural network for validity (dimension matches and various
/// other requirements).
/// You can call this with warn_for_orphans = false to disable the warnings
/// that are printed if orphan nodes or components exist.
void Check(bool warn_for_orphans = true) const;
/// returns some human-readable information about the network, mostly for
/// debugging purposes.
/// Also see function NnetInfo() in nnet-utils.h, which prints out more
/// extensive infoformation.
std::string Info() const;
/// [Relevant for clockwork RNNs and similar]. Computes the smallest integer
/// n >=1 such that the neural net's behavior will be the same if we shift the
/// input and output's time indexes (t) by integer multiples of n. Does this
/// by computing the lcm of all the moduli of the Descriptors in the network.
int32 Modulus() const;
~Nnet() { Destroy(); }
// Default constructor
Nnet() { }
// Copy constructor
Nnet(const Nnet &nnet);
Nnet *Copy() const { return new Nnet(*this); }
void Swap(Nnet *other);
// Assignment operator
Nnet& operator =(const Nnet &nnet);
// Removes nodes that are never needed to compute any output.
void RemoveOrphanNodes(bool remove_orphan_inputs = false);
// Removes components that are not used by any node.
void RemoveOrphanComponents();
// Removes some nodes. This is not to be called without a lot of thought,
// as it could ruin the graph structure if done carelessly.
void RemoveSomeNodes(const std::vector<int32> &nodes_to_remove);
void ResetGenerators(); // resets random-number generators for all
// random components. You must call srand() prior to this call, for this to
// be effective.
// This function outputs to "config_lines" the lines of a config file. If you
// provide include_dim=false, this will enable you to reconstruct the nodes in
// the network (but not the components, which need to be written separately).
// If you provide include_dim=true, it also adds extra information about
// node dimensions which is useful for a human reader but won't be
// accepted as the config-file format.
void GetConfigLines(bool include_dim,
std::vector<std::string> *config_lines) const;
private:
void Destroy();
// This function returns as a string the contents of a line of a config-file
// corresponding to the node indexed "node_index", which must not be of type
// kComponentInput. If include_dim=false, it appears in the same format as it
// would appear in a line of a config-file; if include_dim=true, we also
// include dimension information that would not be provided in a config file.
std::string GetAsConfigLine(int32 node_index, bool include_dim) const;
// This function is used when reading config files; it exists in order to
// handle replacement of existing nodes. The two input vectors have the same
// size. Its job is to remove redundant lines that do not have "component" as
// first_token, and where two lines have a configuration value name=xxx in the
// config with the same name. In this case it removes the first of the two,
// but that first one must have index less than num_lines_initial, else it is
// an error.
// This function also checks that all lines have a config name=xxx, that
// IsValidName(xxx) is true, and that there are no two lines with "component"
// as the first token and with the same config name=xxx. Note: here, "name"
// means literally "name", but "xxx" stands in for the actual name,
// e.g. "my-funky-component."
static void RemoveRedundantConfigLines(int32 num_lines_initial,
std::vector<ConfigLine> *config_lines);
void ProcessComponentConfigLine(int32 initial_num_components,
ConfigLine *config);
void ProcessComponentNodeConfigLine(int32 pass,
ConfigLine *config);
void ProcessInputNodeConfigLine(ConfigLine *config);
void ProcessOutputNodeConfigLine(int32 pass,
ConfigLine *config);
void ProcessDimRangeNodeConfigLine(int32 pass,
ConfigLine *config);
// This function output to "modified_node_names" a modified copy of
// node_names_, in which all nodes which are not of type kComponent, kInput or
// kDimRange are replaced with the string "***". This is useful when parsing
// Descriptors, to avoid inadvertently accepting nodes of invalid types where
// they are not allowed.
void GetSomeNodeNames(std::vector<std::string> *modified_node_names) const;
// the names of the components of the network. Note, these may be distinct
// from the network node names below (and live in a different namespace); the
// same component may be used in multiple network nodes, to define parameter
// sharing.
std::vector<std::string> component_names_;
// the components of the nnet, in arbitrary order. The network topology is
// defined separately, below; a given Component may appear more than once in
// the network if necessary for parameter tying.
std::vector<Component*> components_;
// names of network nodes, i.e. inputs, components and outputs, used only in
// reading and writing code. Indexed by network-node index. Note,
// components' names are always listed twice, once as foo-input and once as
// foo, because the input to a component always gets its own NetworkNode index.
std::vector<std::string> node_names_;
// the network nodes of the network.
std::vector<NetworkNode> nodes_;
};
} // namespace nnet3
} // namespace kaldi
#endif